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forked from 0ad/0ad
0ad/source/gui/CImage.cpp

47 lines
1.1 KiB
C++

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "CImage.h"
#include "GUI.h"
#include "lib/ogl.h"
CImage::CImage(CGUI& pGUI)
: IGUIObject(pGUI)
{
AddSetting<CGUISpriteInstance>("sprite");
AddSetting<int>("cell_id");
AddSetting<CStrW>("tooltip");
AddSetting<CStr>("tooltip_style");
}
CImage::~CImage()
{
}
void CImage::Draw()
{
m_pGUI.DrawSprite(
GetSetting<CGUISpriteInstance>("sprite"),
GetSetting<i32>("cell_id"),
GetBufferedZ(),
m_CachedActualSize);
}