leper
74c420f658
Lots of code style fixes: * type [*&]varname -> type[*&] varname * else if (...) -> else if (...) * Spaces around some ops. * i++ -> ++i. * switch-case style fixes. * Indentation fixes. * Removing some commented out code. * include header sorting * Changed multiple pointer var declarations to be one per line. * Removed strange spaces in some places. * Changed some include header guards to be consistent with the rest of the codebase. * Use UNUSED() instead of UNUSED2(). Some small code fixes: * Using .find() instead of .count() == 0. * !.empty() instead of .size() == 0. * Range-based for loops. * Making some member functions const by small changes. * Adds GetScrollBarPos(idx) const for this. * Using early returns/continues in some places. * Uses size_t for some loops in CList and COList. * Removes unused heading element (not attribute) from COList. * Use ENSURE in one case where some custom code did something similar. * Made some parameters const ptrs/refs. * Change removal loop in GUItext.cpp to erase-unique. * Made some static things const. * Allow iterating over children of IGUIObject with range-based for loops by exposing begin() and end() (rename from ChildrenIt{Begin,End}()) and use it. Comments: * Comment COList. * Update a few comments. * Remove useless or duplicated comments. This was SVN commit r16931.
139 lines
3.7 KiB
C++
139 lines
3.7 KiB
C++
/* Copyright (C) 2015 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "GUI.h"
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#include "ps/CLogger.h"
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CClientArea::CClientArea() : pixel(0.f,0.f,0.f,0.f), percent(0.f,0.f,0.f,0.f)
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{
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}
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CClientArea::CClientArea(const CStr& Value)
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{
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SetClientArea(Value);
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}
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CClientArea::CClientArea(const CRect& pixel, const CRect& percent)
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: pixel(pixel), percent(percent)
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{
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}
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CRect CClientArea::GetClientArea(const CRect& parent) const
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{
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// If it's a 0 0 100% 100% we need no calculations
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if (percent == CRect(0.f,0.f,100.f,100.f) && pixel == CRect(0.f,0.f,0.f,0.f))
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return parent;
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CRect client;
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// This should probably be cached and not calculated all the time for every object.
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client.left = parent.left + (parent.right-parent.left)*percent.left/100.f + pixel.left;
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client.top = parent.top + (parent.bottom-parent.top)*percent.top/100.f + pixel.top;
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client.right = parent.left + (parent.right-parent.left)*percent.right/100.f + pixel.right;
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client.bottom = parent.top + (parent.bottom-parent.top)*percent.bottom/100.f + pixel.bottom;
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return client;
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}
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bool CClientArea::SetClientArea(const CStr& Value)
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{
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/* ClientAreas contain a left, top, right, and bottom
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* for example: "50%-150 10%+9 50%+150 10%+25" means
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* the left edge is at 50% minus 150 pixels, the top
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* edge is at 10% plus 9 pixels, the right edge is at
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* 50% plus 150 pixels, and the bottom edge is at 10%
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* plus 25 pixels.
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* All four coordinates are required and can be
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* defined only in pixels, only in percents, or some
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* combination of both.
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*/
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// Check the input is only numeric
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const char* input = Value.c_str();
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CStr buffer = "";
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unsigned int coord = 0;
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float pixels[4] = {0, 0, 0, 0};
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float percents[4] = {0, 0, 0, 0};
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for (unsigned int i = 0; i < Value.length(); ++i)
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{
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switch (input[i])
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{
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case '.':
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case '0':
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case '1':
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case '2':
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case '3':
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case '4':
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case '5':
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case '6':
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case '7':
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case '8':
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case '9':
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buffer.push_back(input[i]);
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break;
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case '+':
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pixels[coord] += buffer.ToFloat();
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buffer = "+";
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break;
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case '-':
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pixels[coord] += buffer.ToFloat();
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buffer = "-";
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break;
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case '%':
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percents[coord] += buffer.ToFloat();
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buffer = "";
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break;
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case ' ':
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pixels[coord] += buffer.ToFloat();
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buffer = "";
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++coord;
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break;
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default:
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LOGWARNING("ClientArea definitions may only contain numerics. Your input: '%s'", Value.c_str());
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return false;
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}
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if (coord > 3)
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{
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LOGWARNING("Too many CClientArea parameters (4 max). Your input: '%s'", Value.c_str());
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return false;
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}
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}
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if (coord < 3)
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{
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LOGWARNING("Too few CClientArea parameters (4 min). Your input: '%s'", Value.c_str());
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return false;
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}
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// Now that we're at the end of the string, flush the remaining buffer.
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pixels[coord] += buffer.ToFloat();
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// Now store the coords in the right place
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pixel.left = pixels[0];
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pixel.top = pixels[1];
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pixel.right = pixels[2];
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pixel.bottom = pixels[3];
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percent.left = percents[0];
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percent.top = percents[1];
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percent.right = percents[2];
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percent.bottom = percents[3];
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return true;
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}
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