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0ad/source/graphics/tests/test_MeshManager.h

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/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "lib/self_test.h"
#include "lib/file/vfs/vfs.h"
#include "lib/file/io/io.h"
#include "lib/sysdep/sysdep.h" // sys_get_executable_name
#include "graphics/ColladaManager.h"
#include "graphics/MeshManager.h"
#include "graphics/ModelDef.h"
#include "ps/CLogger.h"
// we need the (version-controlled) binaries/data directory because it
// contains input files (it is assumed that developer's machines have
// write access to those directories). note that argv0 isn't
// available, so we use sys_get_executable_name.
static fs::path DataDir()
{
char path[PATH_MAX];
TS_ASSERT_OK(sys_get_executable_name(path, ARRAY_SIZE(path)));
return fs::path(path).branch_path()/"../data";
}
static fs::path MOD_PATH(DataDir()/"mods/_test.mesh");
static fs::path CACHE_PATH(DataDir()/"_testcache");
const char* srcDAE = "collada/sphere.dae";
const char* srcPMD = "collada/sphere.pmd";
const char* testDAE = "art/skeletons/test.dae";
const char* testPMD = "art/skeletons/test.pmd";
const char* testBase = "art/skeletons/test";
const char* srcSkeletonDefs = "collada/skeletons.xml";
const char* testSkeletonDefs = "art/skeletons/skeletons.xml";
extern PIVFS g_VFS;
class TestMeshManager : public CxxTest::TestSuite
{
void initVfs()
{
// Initialise VFS:
// Set up a mod directory to work in:
// Make sure the required directories doesn't exist when we start,
// in case the previous test aborted and left them full of junk
if(exists(MOD_PATH))
DeleteDirectory(MOD_PATH);
if(exists(CACHE_PATH))
DeleteDirectory(CACHE_PATH);
g_VFS = CreateVfs(20*MiB);
TS_ASSERT_OK(g_VFS->Mount("", MOD_PATH));
TS_ASSERT_OK(g_VFS->Mount("collada/", DataDir()/"tests/collada"));
// Mount _testcache onto virtual /cache - don't use the normal cache
// directory because that's full of loads of cached files from the
// proper game and takes a long time to load.
TS_ASSERT_OK(g_VFS->Mount("cache/", CACHE_PATH));
}
void deinitVfs()
{
DeleteDirectory(MOD_PATH);
DeleteDirectory(CACHE_PATH);
g_VFS.reset();
}
void copyFile(const char* src, const char* dst)
{
// Copy a file into the mod directory, so we can work on it:
shared_ptr<u8> data; size_t size = 0;
TS_ASSERT_OK(g_VFS->LoadFile(src, data, size));
TS_ASSERT_OK(g_VFS->CreateFile(dst, data, size));
}
void buildArchive()
{
// Create a junk trace file first, because vfs_opt_auto_build requires one
// std::string trace = "000.000000: L \"-\" 0 0000\n";
// vfs_store("trace.txt", (const u8*)trace.c_str(), trace.size(), FILE_NO_AIO);
// then make the archive
// TS_ASSERT_OK(vfs_opt_rebuild_main_archive(MOD_PATH"/trace.txt", MOD_PATH"/test%02d.zip"));
}
CColladaManager* colladaManager;
CMeshManager* meshManager;
public:
void setUp()
{
initVfs();
colladaManager = new CColladaManager();
meshManager = new CMeshManager(*colladaManager);
}
void tearDown()
{
delete meshManager;
delete colladaManager;
deinitVfs();
}
void IRRELEVANT_test_archived()
{
copyFile(srcDAE, testDAE);
//buildArchive();
shared_ptr<u8> buf = io_Allocate(100);
SAFE_STRCPY((char*)buf.get(), "Test");
g_VFS->CreateFile(testDAE, buf, 4);
}
void test_load_pmd_with_extension()
{
copyFile(srcPMD, testPMD);
CModelDefPtr modeldef = meshManager->GetMesh(testPMD);
TS_ASSERT(modeldef);
if (modeldef) TS_ASSERT_STR_EQUALS(modeldef->GetName(), testBase);
}
void test_load_pmd_without_extension()
{
copyFile(srcPMD, testPMD);
CModelDefPtr modeldef = meshManager->GetMesh(testBase);
TS_ASSERT(modeldef);
if (modeldef) TS_ASSERT_STR_EQUALS(modeldef->GetName(), testBase);
}
void test_caching()
{
copyFile(srcPMD, testPMD);
CModelDefPtr modeldef1 = meshManager->GetMesh(testPMD);
CModelDefPtr modeldef2 = meshManager->GetMesh(testPMD);
TS_ASSERT(modeldef1 && modeldef2);
if (modeldef1 && modeldef2) TS_ASSERT_EQUALS(modeldef1.get(), modeldef2.get());
}
void test_load_dae()
{
copyFile(srcDAE, testDAE);
copyFile(srcSkeletonDefs, testSkeletonDefs);
CModelDefPtr modeldef = meshManager->GetMesh(testDAE);
TS_ASSERT(modeldef);
if (modeldef) TS_ASSERT_STR_EQUALS(modeldef->GetName(), testBase);
}
void test_load_dae_caching()
{
copyFile(srcDAE, testDAE);
copyFile(srcSkeletonDefs, testSkeletonDefs);
VfsPath daeName1 = colladaManager->GetLoadableFilename(testBase, CColladaManager::PMD);
VfsPath daeName2 = colladaManager->GetLoadableFilename(testBase, CColladaManager::PMD);
TS_ASSERT(!daeName1.empty());
TS_ASSERT_STR_EQUALS(daeName1.string(), daeName2.string());
// TODO: it'd be nice to test that it really isn't doing the DAE->PMD
// conversion a second time, but there doesn't seem to be an easy way
// to check that
}
void test_invalid_skeletons()
{
TestLogger logger;
copyFile(srcDAE, testDAE);
shared_ptr<u8> buf = io_Allocate(100);
SAFE_STRCPY((char*)buf.get(), "Not valid XML");
g_VFS->CreateFile(testSkeletonDefs, buf, 13);
CModelDefPtr modeldef = meshManager->GetMesh(testDAE);
TS_ASSERT(! modeldef);
TS_ASSERT_STR_CONTAINS(logger.GetOutput(), "parser error");
}
void test_invalid_dae()
{
TestLogger logger;
copyFile(srcSkeletonDefs, testSkeletonDefs);
shared_ptr<u8> buf = io_Allocate(100);
SAFE_STRCPY((char*)buf.get(), "Not valid XML");
g_VFS->CreateFile(testDAE, buf, 13);
CModelDefPtr modeldef = meshManager->GetMesh(testDAE);
TS_ASSERT(! modeldef);
TS_ASSERT_STR_CONTAINS(logger.GetOutput(), "parser error");
}
void test_load_nonexistent_pmd()
{
TestLogger logger;
CModelDefPtr modeldef = meshManager->GetMesh(testPMD);
TS_ASSERT(! modeldef);
}
void test_load_nonexistent_dae()
{
TestLogger logger;
CModelDefPtr modeldef = meshManager->GetMesh(testDAE);
TS_ASSERT(! modeldef);
}
//////////////////////////////////////////////////////////////////////////
// Tests based on real DAE files:
void test_load_dae_bogus_material_target()
{
copyFile("collada/bogus_material_target.dae", testDAE);
copyFile(srcSkeletonDefs, testSkeletonDefs);
CModelDefPtr modeldef = meshManager->GetMesh(testDAE);
TS_ASSERT(modeldef);
}
};