2009-04-18 19:00:33 +02:00
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/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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2010-02-18 00:21:49 +01:00
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#ifndef INCLUDED_I18N
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#define INCLUDED_I18N
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2004-08-21 13:45:01 +02:00
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#include "i18n/Interface.h"
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extern I18n::CLocale_interface* g_CurrentLocale;
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namespace I18n
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{
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2005-05-23 00:58:27 +02:00
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inline StringBuffer translate(const wchar_t* s) { return g_CurrentLocale->Translate(s); }
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2004-08-21 13:45:01 +02:00
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bool LoadLanguage(const char* name);
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2004-09-05 13:28:59 +02:00
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const char* CurrentLanguageName();
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2004-08-21 13:45:01 +02:00
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void Shutdown();
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}
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2010-02-18 00:21:49 +01:00
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#endif // INCLUDED_I18N
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