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// platform-independent debug interface
// Copyright (c) 2002-2005 Jan Wassenberg
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// Contact info:
// Jan.Wassenberg@stud.uni-karlsruhe.de
// http://www.stud.uni-karlsruhe.de/~urkt/
#ifndef DEBUG_H_INCLUDED
#define DEBUG_H_INCLUDED
#include "sysdep/sysdep.h" // ErrorReaction
#ifdef _WIN32
# include "sysdep/win/wdbg.h"
#else
# include "sysdep/unix/udbg.h"
#endif
//-----------------------------------------------------------------------------
// debug memory allocator
//-----------------------------------------------------------------------------
// check heap integrity (independently of mmgr).
// errors are reported by the CRT, e.g. via assert.
extern void debug_heap_check(void);
enum DebugHeapChecks
{
// no automatic checks
DEBUG_HEAP_NONE = 0,
// default automatic checks when deallocating
DEBUG_HEAP_NORMAL = 1,
// all automatic checks on every memory API call. this is really
// slow (x100), but reports errors closer to where they occurred.
DEBUG_HEAP_ALL = 2
};
extern void debug_heap_enable(DebugHeapChecks what);
//-----------------------------------------------------------------------------
// assert
//-----------------------------------------------------------------------------
// notify the user that an assertion failed; displays a
// stack trace with local variables.
// returns one of UserErrorReaction.
extern enum ErrorReaction debug_assert_failed(const char* source_file, int line, const char* assert_expr);
// recommended use: assert2(expr && "descriptive string")
#define assert2(expr)\
STMT(\
static unsigned char suppress__ = 0x55;\
if(suppress__ == 0x55 && !(expr))\
switch(debug_assert_failed(__FILE__, __LINE__, #expr))\
{\
case ER_SUPPRESS:\
suppress__ = 0xaa;\
break;\
case ER_BREAK:\
debug_break();\
break;\
}\
)
//-----------------------------------------------------------------------------
// output
//-----------------------------------------------------------------------------
// write to the debugger output window (may take ~1 ms!)
extern void debug_printf(const char* fmt, ...);
extern void debug_wprintf(const wchar_t* fmt, ...);
// write to memory buffer (fast)
// used for "last activity" reporting in the crashlog.
extern void debug_wprintf_mem(const wchar_t* fmt, ...);
// warn of unexpected state. less error-prone than assert(!"text");
#define debug_warn(str) assert2(0 && (str))
// TODO
extern int debug_write_crashlog(const wchar_t* text);
//-----------------------------------------------------------------------------
// breakpoints
//-----------------------------------------------------------------------------
// trigger a breakpoint when reached/"called".
// defined as a macro by the platform-specific header above; this allows
// breaking directly into the target function, instead of one frame
// below it as with a conventional call-based implementation.
//#define debug_break()
// sometimes mmgr's 'fences' (making sure padding before and after the
// allocation remains intact) aren't enough to catch hard-to-find
// memory corruption bugs. another tool is to trigger a debug exception
// when the later to be corrupted variable is accessed; the problem should
// then become apparent.
// the VC++ IDE provides such 'breakpoints', but can only detect write access.
// additionally, it can't resolve symbols in Release mode (where this would
// be most useful), so we provide a breakpoint API.
// values chosen to match IA-32 bit defs, so compiler can optimize.
// this isn't required, it'll work regardless.
enum DbgBreakType
{
DBG_BREAK_CODE = 0, // execute
DBG_BREAK_DATA_WRITE = 1, // write
DBG_BREAK_DATA = 3 // read or write
};
// arrange for a debug exception to be raised when <addr> is accessed
// according to <type>.
// for simplicity, the length (range of bytes to be checked) is derived
// from addr's alignment, and is typically 1 machine word.
// breakpoints are a limited resource (4 on IA-32); abort and
// return ERR_LIMIT if none are available.
extern int debug_set_break(void* addr, DbgBreakType type);
// remove all breakpoints that were set by debug_set_break.
// important, since these are a limited resource.
extern int debug_remove_all_breaks();
//-----------------------------------------------------------------------------
// symbol access
//-----------------------------------------------------------------------------
// TODO: rationale+comments
const size_t DBG_SYMBOL_LEN = 1000;
const size_t DBG_FILE_LEN = 100;
extern void* debug_get_nth_caller(uint n);
extern int debug_resolve_symbol(void* ptr_of_interest, char* sym_name, char* file, int* line);
extern const wchar_t* debug_dump_stack(wchar_t* buf, size_t max_chars, uint skip, void* context);
#endif // #ifndef DEBUG_H_INCLUDED