Some template changes. Moves Dock and Fishing Boat to Village Phase. Warships to later phases. Increases accuracy of basic ranged units slightly. Based on patch by gudo.
This was SVN commit r12240.
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@ -14,7 +14,7 @@
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<PopulationBonus>5</PopulationBonus>
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<BuildTime>250</BuildTime>
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<Resources>
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<wood>300</wood>
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<wood>250</wood>
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</Resources>
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</Cost>
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<Footprint>
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@ -27,9 +27,8 @@
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<Identity>
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<GenericName>Dock</GenericName>
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<Tooltip>Build upon a shoreline to construct naval vessels and to open sea trade.</Tooltip>
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<Classes datatype="tokens">Town Market NavalMarket</Classes>
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<Classes datatype="tokens">Village Market NavalMarket</Classes>
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<Icon>structures/dock.png</Icon>
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<RequiredTechnology>phase_town</RequiredTechnology>
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</Identity>
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<Loot>
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<xp>100</xp>
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@ -12,7 +12,7 @@
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<RepeatTime>1500</RepeatTime>
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<PreferredClasses datatype="tokens">Organic</PreferredClasses>
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<RestrictedClasses datatype="tokens">StoneWall</RestrictedClasses>
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<Spread>2.0</Spread>
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<Spread>1.6</Spread>
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</Ranged>
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</Attack>
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<Identity>
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@ -15,11 +15,11 @@
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structures/{civ}_corral
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structures/{civ}_outpost
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other/wallset_palisade
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structures/{civ}_dock
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structures/{civ}_civil_centre
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structures/{civ}_barracks
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structures/{civ}_temple
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structures/{civ}_market
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structures/{civ}_dock
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structures/{civ}_defense_tower
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structures/{civ}_wallset_stone
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structures/{civ}_fortress
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@ -10,7 +10,7 @@
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<ProjectileSpeed>28.0</ProjectileSpeed>
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<PrepareTime>1200</PrepareTime>
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<RepeatTime>2000</RepeatTime>
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<Spread>2.0</Spread>
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<Spread>1.6</Spread>
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<PreferredClasses datatype="tokens">Organic</PreferredClasses>
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<RestrictedClasses datatype="tokens">StoneWall</RestrictedClasses>
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</Ranged>
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@ -48,6 +48,7 @@
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<GenericName>Light Warship</GenericName>
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<Tooltip>Light Warship.</Tooltip>
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<Classes datatype="tokens">Warship</Classes>
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<RequiredTechnology>phase_town</RequiredTechnology>
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</Identity>
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<ResourceGatherer disable=""/>
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<Sound>
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@ -32,6 +32,7 @@
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<Identity>
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<GenericName>Fire Ship</GenericName>
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<Tooltip>Rapidly drain the health of enemy ships. Slowly loses health, due to being on fire, so use the Fire Ship quickly.</Tooltip>
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<RequiredTechnology>phase_town</RequiredTechnology>
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</Identity>
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<Obstruction>
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<Unit radius="6.0"/>
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@ -25,6 +25,7 @@
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<GenericName>Merchantman</GenericName>
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<Tooltip>Trade between docks. Garrison a Trader aboard for additional profit (+20% for each garrisoned). Gather profitable aquatic treasures.</Tooltip>
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<Classes datatype="tokens">Trade</Classes>
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<RequiredTechnology>phase_town</RequiredTechnology>
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</Identity>
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<ResourceGatherer>
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<MaxDistance>12.0</MaxDistance>
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@ -44,6 +44,7 @@
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<GenericName>Heavy Warship</GenericName>
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<Tooltip>Heavy Warship.</Tooltip>
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<Classes datatype="tokens">Warship</Classes>
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<RequiredTechnology>phase_city</RequiredTechnology>
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</Identity>
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<ResourceGatherer disable=""/>
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<StatusBars>
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@ -48,6 +48,7 @@
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<GenericName>Medium Warship</GenericName>
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<Tooltip>Medium Warship.</Tooltip>
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<Classes datatype="tokens">Warship</Classes>
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<RequiredTechnology>phase_town</RequiredTechnology>
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</Identity>
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<ResourceGatherer disable=""/>
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<Sound>
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@ -32,6 +32,7 @@
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structures/{civ}_farmstead
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structures/{civ}_field
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structures/{civ}_corral
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structures/{civ}_dock
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structures/{civ}_temple
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structures/{civ}_market
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structures/{civ}_civil_centre
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