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forked from 0ad/0ad

Some template changes. Moves Dock and Fishing Boat to Village Phase. Warships to later phases. Increases accuracy of basic ranged units slightly. Based on patch by gudo.

This was SVN commit r12240.
This commit is contained in:
Michael D. Hafer 2012-07-30 06:11:26 +00:00
parent 4264166acf
commit 10e8847b6f
10 changed files with 11 additions and 6 deletions

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@ -14,7 +14,7 @@
<PopulationBonus>5</PopulationBonus>
<BuildTime>250</BuildTime>
<Resources>
<wood>300</wood>
<wood>250</wood>
</Resources>
</Cost>
<Footprint>
@ -27,9 +27,8 @@
<Identity>
<GenericName>Dock</GenericName>
<Tooltip>Build upon a shoreline to construct naval vessels and to open sea trade.</Tooltip>
<Classes datatype="tokens">Town Market NavalMarket</Classes>
<Classes datatype="tokens">Village Market NavalMarket</Classes>
<Icon>structures/dock.png</Icon>
<RequiredTechnology>phase_town</RequiredTechnology>
</Identity>
<Loot>
<xp>100</xp>

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@ -12,7 +12,7 @@
<RepeatTime>1500</RepeatTime>
<PreferredClasses datatype="tokens">Organic</PreferredClasses>
<RestrictedClasses datatype="tokens">StoneWall</RestrictedClasses>
<Spread>2.0</Spread>
<Spread>1.6</Spread>
</Ranged>
</Attack>
<Identity>

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@ -15,11 +15,11 @@
structures/{civ}_corral
structures/{civ}_outpost
other/wallset_palisade
structures/{civ}_dock
structures/{civ}_civil_centre
structures/{civ}_barracks
structures/{civ}_temple
structures/{civ}_market
structures/{civ}_dock
structures/{civ}_defense_tower
structures/{civ}_wallset_stone
structures/{civ}_fortress

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@ -10,7 +10,7 @@
<ProjectileSpeed>28.0</ProjectileSpeed>
<PrepareTime>1200</PrepareTime>
<RepeatTime>2000</RepeatTime>
<Spread>2.0</Spread>
<Spread>1.6</Spread>
<PreferredClasses datatype="tokens">Organic</PreferredClasses>
<RestrictedClasses datatype="tokens">StoneWall</RestrictedClasses>
</Ranged>

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@ -48,6 +48,7 @@
<GenericName>Light Warship</GenericName>
<Tooltip>Light Warship.</Tooltip>
<Classes datatype="tokens">Warship</Classes>
<RequiredTechnology>phase_town</RequiredTechnology>
</Identity>
<ResourceGatherer disable=""/>
<Sound>

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@ -32,6 +32,7 @@
<Identity>
<GenericName>Fire Ship</GenericName>
<Tooltip>Rapidly drain the health of enemy ships. Slowly loses health, due to being on fire, so use the Fire Ship quickly.</Tooltip>
<RequiredTechnology>phase_town</RequiredTechnology>
</Identity>
<Obstruction>
<Unit radius="6.0"/>

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@ -25,6 +25,7 @@
<GenericName>Merchantman</GenericName>
<Tooltip>Trade between docks. Garrison a Trader aboard for additional profit (+20% for each garrisoned). Gather profitable aquatic treasures.</Tooltip>
<Classes datatype="tokens">Trade</Classes>
<RequiredTechnology>phase_town</RequiredTechnology>
</Identity>
<ResourceGatherer>
<MaxDistance>12.0</MaxDistance>

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@ -44,6 +44,7 @@
<GenericName>Heavy Warship</GenericName>
<Tooltip>Heavy Warship.</Tooltip>
<Classes datatype="tokens">Warship</Classes>
<RequiredTechnology>phase_city</RequiredTechnology>
</Identity>
<ResourceGatherer disable=""/>
<StatusBars>

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@ -48,6 +48,7 @@
<GenericName>Medium Warship</GenericName>
<Tooltip>Medium Warship.</Tooltip>
<Classes datatype="tokens">Warship</Classes>
<RequiredTechnology>phase_town</RequiredTechnology>
</Identity>
<ResourceGatherer disable=""/>
<Sound>

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@ -32,6 +32,7 @@
structures/{civ}_farmstead
structures/{civ}_field
structures/{civ}_corral
structures/{civ}_dock
structures/{civ}_temple
structures/{civ}_market
structures/{civ}_civil_centre