Updated water parameters for Jason's new water textures.
This was SVN commit r3948.
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@ -52,8 +52,8 @@ WaterManager::WaterManager()
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m_RefractionTexture = 0;
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m_WaterTexTimer = 0.0;
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m_Shininess = 200.0f;
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m_Waviness = 2.9f;
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m_RepeatPeriod = 17.0f;
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m_Waviness = 8.0f;
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m_RepeatPeriod = 8.0f;
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for (uint i = 0; i < ARRAY_SIZE(m_WaterTexture); i++)
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m_WaterTexture[i] = 0;
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