Projectile actors for Mauryan defence structures
This was SVN commit r12274.
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@ -3,9 +3,32 @@
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<castshadow/>
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<group>
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<variant frequency="100" name="Fortress">
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<animations>
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<animation event="0.5" load="0" name="melee" speed="100"/>
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</animations>
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<mesh>structural/maur_fortress.dae</mesh>
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<props>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<textures><texture file="structural/maur_struct_temp.png" name="baseTex"/></textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_persians.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -3,9 +3,32 @@
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<castshadow/>
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<group>
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<variant frequency="100" name="Tower">
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<animations>
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<animation event="0.5" load="0" name="melee" speed="100"/>
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</animations>
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<mesh>structural/maur_scout_tower.dae</mesh>
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<props>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<textures><texture file="structural/maur_struct_temp.png" name="baseTex"/></textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_persians.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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BIN
binaries/data/mods/public/art/meshes/structural/maur_fortress.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/structural/maur_fortress.dae
(Stored with Git LFS)
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