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forked from 0ad/0ad

Projectile actors for Mauryan defence structures

This was SVN commit r12274.
This commit is contained in:
Pureon 2012-08-04 08:41:02 +00:00
parent 1e0ea4b963
commit 1b78b3cc20
3 changed files with 48 additions and 2 deletions

View File

@ -3,9 +3,32 @@
<castshadow/>
<group>
<variant frequency="100" name="Fortress">
<animations>
<animation event="0.5" load="0" name="melee" speed="100"/>
</animations>
<mesh>structural/maur_fortress.dae</mesh>
<props>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures><texture file="structural/maur_struct_temp.png" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_persians.xml" attachpoint="garrisoned"/>
</props>
</variant>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -3,9 +3,32 @@
<castshadow/>
<group>
<variant frequency="100" name="Tower">
<animations>
<animation event="0.5" load="0" name="melee" speed="100"/>
</animations>
<mesh>structural/maur_scout_tower.dae</mesh>
<props>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures><texture file="structural/maur_struct_temp.png" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_persians.xml" attachpoint="garrisoned"/>
</props>
</variant>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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