Added map "randomactor", featuring an example of a random actor. Also added a random actor, featured in the aforementioned map.
This was SVN commit r2024.
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binaries/data/mods/official/art/actors/test_dude.xml
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272
binaries/data/mods/official/art/actors/test_dude.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<actor>
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<castshadow>true</castshadow>
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<group>
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<variant>
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<name>Base</name>
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<frequency>100</frequency>
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<mesh>art/meshes/skeletal/m_dress_a.pmd</mesh>
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<material>art/materials/player_trans.xml</material>
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<texture>art/textures/skins/skeletal/plac_rome_e.dds</texture>
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<animations>
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<animation>
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<name>Idle</name>
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<file>art/animation/biped/dudeidle.psa</file>
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<speed>200</speed>
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</animation>
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<animation>
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<name>Walk</name>
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<file>art/animation/biped/dudewalk_swordshield.psa</file>
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<speed>700</speed>
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</animation>
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<animation>
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<name>Build</name>
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<file>art/animation/biped/dudebuild.psa</file>
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<speed>150</speed>
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</animation>
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<animation>
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<name>Chop</name>
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<file>art/animation/biped/dudechop.psa</file>
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<speed>150</speed>
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</animation>
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<animation>
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<name>Death</name>
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<file>art/animation/biped/dudedeath_sword.psa</file>
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<speed>200</speed>
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</animation>
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<animation>
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<name>Decay</name>
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<file>art/animation/biped/dudedecay_sword.psa</file>
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<speed>100</speed>
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</animation>
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<animation>
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<name>Attack</name>
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<file>art/animation/biped/dudeattack.psa</file>
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<speed>300</speed>
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</animation>
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<animation>
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<name>Attack1</name>
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<file>art/animation/biped/dudeattack1.psa</file>
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<speed>300</speed>
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</animation>
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</animations>
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</variant>
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</group>
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<group>
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<variant>
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<name>Helmet</name>
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<props>
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<prop>
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<attachpoint>helmet</attachpoint>
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<model>Elite Helmet</model>
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</prop>
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</props>
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</variant>
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<variant>
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<name>None</name>
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</variant>
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</group>
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<group>
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<variant>
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<name>Head</name>
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<frequency>50</frequency>
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<props>
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<prop>
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<attachpoint>head</attachpoint>
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<model>Dude Head</model>
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</prop>
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</props>
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</variant>
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<variant>
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<name>None</name>
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<frequency>1</frequency>
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</variant>
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</group>
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<group>
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<variant>
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<props>
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<prop>
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<attachpoint>l_hand</attachpoint>
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<model>Axe B</model>
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</prop>
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</props>
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</variant>
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<variant>
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<name>None</name>
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</variant>
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</group>
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<group>
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<variant>
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<props>
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<prop>
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<attachpoint>l_forearm</attachpoint>
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<model>Left Glove</model>
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</prop>
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</props>
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</variant>
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<variant>
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<name>None</name>
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</variant>
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</group>
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<group>
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<variant>
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<props>
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<prop>
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<attachpoint>l_shoulder</attachpoint>
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<model>Left Shoulder</model>
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</prop>
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</props>
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</variant>
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<variant>
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<name>None</name>
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</variant>
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</group>
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<group>
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<variant>
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<props>
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<prop>
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<attachpoint>r_hand</attachpoint>
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<model>Axe A</model>
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</prop>
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</props>
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</variant>
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<variant>
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<name>None</name>
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</variant>
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</group>
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<group>
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<variant>
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<props>
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<prop>
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<attachpoint>r_forearm</attachpoint>
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<model>Right Glove</model>
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</prop>
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</props>
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</variant>
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<variant>
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<name>None</name>
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</variant>
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</group>
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<group>
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<variant>
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<props>
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<prop>
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<attachpoint>r_shoulder</attachpoint>
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<model>Right Shoulder</model>
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</prop>
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</props>
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</variant>
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<variant>
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<name>None</name>
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</variant>
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</group>
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<group>
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<variant>
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<props>
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<prop>
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<attachpoint>chest</attachpoint>
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<model>Breastplate</model>
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</prop>
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</props>
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</variant>
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<variant>
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<name>None</name>
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</variant>
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</group>
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<group>
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<variant>
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<props>
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<prop>
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<attachpoint>back</attachpoint>
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<model>Quiver</model>
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</prop>
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</props>
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</variant>
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<variant>
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<name>None</name>
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</variant>
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</group>
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<group>
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<variant>
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<props>
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<prop>
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<attachpoint>shoulders</attachpoint>
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<model>Cape</model>
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</prop>
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</props>
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</variant>
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<variant>
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<name>None</name>
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</variant>
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</group>
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<group>
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<variant>
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<props>
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<prop>
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<attachpoint>l_leg</attachpoint>
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<model>Left Boot</model>
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</prop>
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</props>
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</variant>
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<variant>
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<name>None</name>
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</variant>
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</group>
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<group>
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<variant>
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<props>
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<prop>
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<attachpoint>r_leg</attachpoint>
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<model>Right Boot</model>
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</prop>
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</props>
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</variant>
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<variant>
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<name>None</name>
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</variant>
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</group>
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<group>
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<variant>
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<props>
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<prop>
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<attachpoint>l_hip</attachpoint>
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<model>Left Sheath</model>
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</prop>
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</props>
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</variant>
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<variant>
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<name>None</name>
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</variant>
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</group>
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<group>
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<variant>
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<props>
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<prop>
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<attachpoint>r_hip</attachpoint>
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<model>Right Sheath</model>
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</prop>
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</props>
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</variant>
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<variant>
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<name>None</name>
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</variant>
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</group>
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</actor>
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BIN
binaries/data/mods/official/maps/scenarios/randomactor.pmp
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/maps/scenarios/randomactor.pmp
(Stored with Git LFS)
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BIN
binaries/data/mods/official/maps/scenarios/randomactor.xml
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/maps/scenarios/randomactor.xml
(Stored with Git LFS)
Normal file
Binary file not shown.
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