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forked from 0ad/0ad

Added effects to athen_prytaneion

This was SVN commit r13762.
This commit is contained in:
Enrique 2013-08-25 10:24:34 +00:00
parent 52f947fd77
commit 2c66383461
13 changed files with 204 additions and 135 deletions

View File

@ -1,10 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="prytaneion props">
<mesh>structural/hele_Prytaneion_props.dae</mesh>
<textures><texture file="props/hele_props_a.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="prytaneion props">
<mesh>structural/hele_Prytaneion_props.dae</mesh>
<textures>
<texture file="props/hele_props_a.dds" name="baseTex"/>
<texture file="props/hele_props_a_norm.png" name="normTex"/>
<texture file="props/hele_props_a_spec.png" name="specTex"/>
<texture file="structural/ao/athen_prytaneion.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -1,10 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/hele_Prytaneion_tiles.dae</mesh>
<textures><texture file="props/hele_tile_c.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/hele_Prytaneion_tiles.dae</mesh>
<textures>
<texture file="props/hele_tile_c.dds" name="baseTex"/>
<texture file="props/hele_tile_c_norm.png" name="normTex"/>
<texture file="props/hele_tile_c_spec.png" name="specTex"/>
<texture file="structural/ao/athen_prytaneion.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -1,32 +1,42 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="prytaneion struct b">
<mesh>structural/hele_Prytaneion_structB.dae</mesh>
<props>
<prop actor="props/structures/hellenes/prytaneion.xml" attachpoint="root"/>
<prop actor="structures/hellenes/prytaneion_struct.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/prytaneion_tiles.xml" attachpoint="root"/>
</props>
<textures><texture file="structural/hele_struct_b.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
</props>
</variant>
<variant name="death">
<props>
<prop actor="" attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="prytaneion struct b">
<mesh>structural/hele_Prytaneion_structB.dae</mesh>
<props>
<prop actor="props/structures/hellenes/prytaneion.xml" attachpoint="root"/>
<prop actor="structures/hellenes/prytaneion_struct.xml" attachpoint="root"/>
<prop actor="structures/hellenes/prytaneion_decor.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/prytaneion_tiles.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/athen_prytaneion.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
</props>
</variant>
<variant name="death">
<props>
<prop actor="" attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/prytaneion.xml" attachpoint="root"/>
<prop actor="structures/hellenes/prytaneion_struct.xml" attachpoint="root"/>
<prop actor="structures/hellenes/prytaneion_decor.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/prytaneion_tiles.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -1,32 +1,42 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="prytaneion struct b">
<mesh>structural/hele_Prytaneion_structB.dae</mesh>
<props>
<prop actor="props/structures/hellenes/prytaneion.xml" attachpoint="root"/>
<prop actor="structures/hellenes/prytaneion_struct.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/prytaneion_tiles.xml" attachpoint="root"/>
</props>
<textures><texture file="structural/hele_struct_b.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
</props>
</variant>
<variant name="death">
<props>
<prop actor="" attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="prytaneion struct b">
<mesh>structural/hele_Prytaneion_structB.dae</mesh>
<props>
<prop actor="props/structures/hellenes/prytaneion.xml" attachpoint="root"/>
<prop actor="structures/hellenes/prytaneion_struct.xml" attachpoint="root"/>
<prop actor="structures/hellenes/prytaneion_decor.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/prytaneion_tiles.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/athen_prytaneion.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
</props>
</variant>
<variant name="death">
<props>
<prop actor="" attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/prytaneion.xml" attachpoint="root"/>
<prop actor="structures/hellenes/prytaneion_struct.xml" attachpoint="root"/>
<prop actor="structures/hellenes/prytaneion_decor.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/prytaneion_tiles.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="prytaneion struct">
<mesh>structural/hele_Prytaneion_decor.dae</mesh>
<textures>
<texture file="props/hele_decor.png" name="baseTex"/>
<texture file="props/hele_decor_norm.png" name="normTex"/>
<texture file="props/hele_decor_spec.png" name="specTex"/>
<texture file="structural/ao/athen_prytaneion.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -1,11 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="prytaneion struct">
<mesh>structural/hele_Prytaneion_struct.dae</mesh>
<textures><texture file="structural/hele_struct.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="prytaneion struct">
<mesh>structural/hele_Prytaneion_struct.dae</mesh>
<textures>
<texture file="structural/hele_struct.dds" name="baseTex"/>
<texture file="structural/hele_struct_norm.png" name="normTex"/>
<texture file="structural/hele_struct_spec.png" name="specTex"/>
<texture file="structural/ao/athen_prytaneion.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -1,32 +1,42 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="prytaneion struct b">
<mesh>structural/hele_Prytaneion_structB.dae</mesh>
<props>
<prop actor="props/structures/hellenes/prytaneion.xml" attachpoint="root"/>
<prop actor="structures/hellenes/prytaneion_struct.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/prytaneion_tiles.xml" attachpoint="root"/>
</props>
<textures><texture file="structural/hele_struct_b.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
</props>
</variant>
<variant name="death">
<props>
<prop actor="" attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="prytaneion struct b">
<mesh>structural/hele_Prytaneion_structB.dae</mesh>
<props>
<prop actor="props/structures/hellenes/prytaneion.xml" attachpoint="root"/>
<prop actor="structures/hellenes/prytaneion_struct.xml" attachpoint="root"/>
<prop actor="structures/hellenes/prytaneion_decor.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/prytaneion_tiles.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/athen_prytaneion.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
</props>
</variant>
<variant name="death">
<props>
<prop actor="" attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/prytaneion.xml" attachpoint="root"/>
<prop actor="structures/hellenes/prytaneion_struct.xml" attachpoint="root"/>
<prop actor="structures/hellenes/prytaneion_decor.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/prytaneion_tiles.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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