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forked from 0ad/0ad

Simulation templates sorting. See #801.

This was SVN commit r9936.
This commit is contained in:
fcxSanya 2011-07-30 20:09:46 +00:00
parent 22f2878c26
commit 2ecbfa81c3
357 changed files with 5113 additions and 5121 deletions

View File

@ -1,5 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_fauna_hunt_aggressive">
<Attack>
<Melee>
<Hack>10.0</Hack>
<Pierce>0.0</Pierce>
<Crush>10.0</Crush>
<MaxRange>6.0</MaxRange>
<RepeatTime>1000</RepeatTime>
</Melee>
</Attack>
<Footprint>
<Circle radius="1.3"/>
<Height>3.5</Height>
</Footprint>
<Identity>
<Civ>gaia</Civ>
<SpecificName>Bear</SpecificName>
@ -12,17 +25,4 @@
<VisualActor>
<Actor>fauna/bear.xml</Actor>
</VisualActor>
<Footprint>
<Circle radius="1.3"/>
<Height>3.5</Height>
</Footprint>
<Attack>
<Melee>
<Hack>10.0</Hack>
<Pierce>0.0</Pierce>
<Crush>10.0</Crush>
<MaxRange>6.0</MaxRange>
<RepeatTime>1000</RepeatTime>
</Melee>
</Attack>
</Entity>

View File

@ -1,24 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_fauna_hunt_aggressive">
<Identity>
<Civ>gaia</Civ>
<SpecificName>Boar</SpecificName>
<Icon>gaia/fauna_boar.png</Icon>
</Identity>
<ResourceSupply>
<Amount>150</Amount>
<Type>food.meat</Type>
</ResourceSupply>
<VisualActor>
<Actor>fauna/boar.xml</Actor>
</VisualActor>
<StatusBars>
<HeightOffset>5.0</HeightOffset>
</StatusBars>
<Footprint>
<Circle radius="1.0"/>
<Height>3.5</Height>
</Footprint>
<Attack>
<Melee>
<Hack>8.0</Hack>
@ -28,4 +9,23 @@
<RepeatTime>1000</RepeatTime>
</Melee>
</Attack>
<Footprint>
<Circle radius="1.0"/>
<Height>3.5</Height>
</Footprint>
<Identity>
<Civ>gaia</Civ>
<SpecificName>Boar</SpecificName>
<Icon>gaia/fauna_boar.png</Icon>
</Identity>
<ResourceSupply>
<Amount>150</Amount>
<Type>food.meat</Type>
</ResourceSupply>
<StatusBars>
<HeightOffset>5.0</HeightOffset>
</StatusBars>
<VisualActor>
<Actor>fauna/boar.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,10 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_fauna_hunt_skittish">
<Footprint>
<Circle radius="1.75"/>
<Height>3.0</Height>
</Footprint>
<Identity>
<Civ>gaia</Civ>
<SpecificName>Camel</SpecificName>
<Icon>gaia/fauna_camel.png</Icon>
</Identity>
<Obstruction>
<Unit radius="1.5"/>
</Obstruction>
<ResourceSupply>
<Amount>200</Amount>
</ResourceSupply>
@ -16,13 +23,6 @@
<RangeMin>5.0</RangeMin>
</Run>
</UnitMotion>
<Footprint>
<Circle radius="1.75"/>
<Height>3.0</Height>
</Footprint>
<Obstruction>
<Unit radius="1.5"/>
</Obstruction>
<VisualActor>
<Actor>fauna/camel.xml</Actor>
</VisualActor>

View File

@ -1,5 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_fauna_hunt_passive">
<Footprint>
<Circle radius="0.75"/>
<Height>1.5</Height>
</Footprint>
<Health>
<Max>5</Max>
</Health>
<Identity>
<Civ>gaia</Civ>
<SpecificName>Chicken</SpecificName>
@ -9,19 +16,15 @@
<Amount>40</Amount>
<Type>food.meat</Type>
</ResourceSupply>
<VisualActor>
<Actor>fauna/chicken.xml</Actor>
</VisualActor>
<Health>
<Max>5</Max>
</Health>
<Sound>
<SoundGroups>
<panic>actor/fauna/animal/chickens.xml</panic>
<select>actor/fauna/animal/chickens.xml</select>
</SoundGroups>
</Sound>
<StatusBars>
<HeightOffset>3.0</HeightOffset>
</StatusBars>
<Footprint>
<Circle radius="0.75"/>
<Height>1.5</Height>
</Footprint>
<UnitAI>
<RoamDistance>4.0</RoamDistance>
<FleeDistance>12.0</FleeDistance>
@ -36,10 +39,7 @@
<Speed>6.0</Speed>
</Run>
</UnitMotion>
<Sound>
<SoundGroups>
<panic>actor/fauna/animal/chickens.xml</panic>
<select>actor/fauna/animal/chickens.xml</select>
</SoundGroups>
</Sound>
<VisualActor>
<Actor>fauna/chicken.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,14 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_fauna_hunt_aggressive">
<Footprint>
<Circle radius="2.5"/>
<Height>3.5</Height>
</Footprint>
<Health>
<Max>200</Max>
<RegenRate>1</RegenRate>
</Health>
<Identity>
<Civ>gaia</Civ>
<SpecificName>Elephant</SpecificName>
<Icon>gaia/fauna_elephant.png</Icon>
</Identity>
<Health>
<Max>200</Max>
<RegenRate>1</RegenRate>
</Health>
<ResourceSupply>
<Amount>500</Amount>
<Type>food.meat</Type>
@ -16,8 +20,4 @@
<VisualActor>
<Actor>fauna/elephant.xml</Actor>
</VisualActor>
<Footprint>
<Circle radius="2.5"/>
<Height>3.5</Height>
</Footprint>
</Entity>

View File

@ -1,28 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_fauna_hunt_aggressive">
<Identity>
<Civ>gaia</Civ>
<SpecificName>African Bush Elephant</SpecificName>
<Icon>gaia/fauna_elephant_african_bush.png</Icon>
</Identity>
<Health>
<Max>300</Max>
<RegenRate>1</RegenRate>
</Health>
<ResourceSupply>
<Amount>800</Amount>
<Type>food.meat</Type>
</ResourceSupply>
<VisualActor>
<Actor>fauna/elephant_african_bush.xml</Actor>
</VisualActor>
<Footprint>
<Circle radius="3.65"/>
<Height>3.0</Height>
</Footprint>
<Obstruction>
<Unit radius="3.5"/>
</Obstruction>
<Armour>
<Hack>6.0</Hack>
<Pierce>8.0</Pierce>
<Crush>10.0</Crush>
</Armour>
<Attack>
<Melee>
<Hack>25.0</Hack>
@ -39,9 +21,27 @@
<MinRange>0.0</MinRange>
</Charge>
</Attack>
<Armour>
<Hack>6.0</Hack>
<Pierce>8.0</Pierce>
<Crush>10.0</Crush>
</Armour>
<Footprint>
<Circle radius="3.65"/>
<Height>3.0</Height>
</Footprint>
<Health>
<Max>300</Max>
<RegenRate>1</RegenRate>
</Health>
<Identity>
<Civ>gaia</Civ>
<SpecificName>African Bush Elephant</SpecificName>
<Icon>gaia/fauna_elephant_african_bush.png</Icon>
</Identity>
<Obstruction>
<Unit radius="3.5"/>
</Obstruction>
<ResourceSupply>
<Amount>800</Amount>
<Type>food.meat</Type>
</ResourceSupply>
<VisualActor>
<Actor>fauna/elephant_african_bush.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,10 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_fauna_hunt_skittish">
<Armour>
<Hack>2.0</Hack>
<Pierce>5.0</Pierce>
<Crush>2.0</Crush>
</Armour>
<Footprint>
<Circle radius="1.5"/>
<Height>1.5</Height>
</Footprint>
<Identity>
<Civ>gaia</Civ>
<SpecificName>African Elephant (Infant)</SpecificName>
<Icon>gaia/fauna_elephant_african_infant.png</Icon>
</Identity>
<Obstruction>
<Unit radius="1.5"/>
</Obstruction>
<ResourceSupply>
<Amount>100</Amount>
<Type>food.meat</Type>
@ -12,16 +24,4 @@
<VisualActor>
<Actor>fauna/elephant_african_baby.xml</Actor>
</VisualActor>
<Footprint>
<Circle radius="1.5"/>
<Height>1.5</Height>
</Footprint>
<Obstruction>
<Unit radius="1.5"/>
</Obstruction>
<Armour>
<Hack>2.0</Hack>
<Pierce>5.0</Pierce>
<Crush>2.0</Crush>
</Armour>
</Entity>

View File

@ -1,28 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_fauna_hunt_aggressive">
<Identity>
<Civ>gaia</Civ>
<SpecificName>Asian Elephant</SpecificName>
<Icon>gaia/fauna_elephant_african_bush.png</Icon>
</Identity>
<Health>
<Max>250</Max>
<RegenRate>1</RegenRate>
</Health>
<ResourceSupply>
<Amount>650</Amount>
<Type>food.meat</Type>
</ResourceSupply>
<VisualActor>
<Actor>fauna/elephant_asian.xml</Actor>
</VisualActor>
<Footprint>
<Circle radius="2.8"/>
<Height>3.0</Height>
</Footprint>
<Obstruction>
<Unit radius="2.7"/>
</Obstruction>
<Armour>
<Hack>6.0</Hack>
<Pierce>8.0</Pierce>
<Crush>10.0</Crush>
</Armour>
<Attack>
<Melee>
<Hack>22.0</Hack>
@ -39,9 +21,27 @@
<MinRange>0.0</MinRange>
</Charge>
</Attack>
<Armour>
<Hack>6.0</Hack>
<Pierce>8.0</Pierce>
<Crush>10.0</Crush>
</Armour>
<Footprint>
<Circle radius="2.8"/>
<Height>3.0</Height>
</Footprint>
<Health>
<Max>250</Max>
<RegenRate>1</RegenRate>
</Health>
<Identity>
<Civ>gaia</Civ>
<SpecificName>Asian Elephant</SpecificName>
<Icon>gaia/fauna_elephant_african_bush.png</Icon>
</Identity>
<Obstruction>
<Unit radius="2.7"/>
</Obstruction>
<ResourceSupply>
<Amount>650</Amount>
<Type>food.meat</Type>
</ResourceSupply>
<VisualActor>
<Actor>fauna/elephant_asian.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,28 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_fauna_hunt_aggressive">
<Identity>
<Civ>gaia</Civ>
<SpecificName>North African Elephant</SpecificName>
<Icon>gaia/fauna_elephant_north_african.png</Icon>
</Identity>
<Health>
<Max>200</Max>
<RegenRate>1</RegenRate>
</Health>
<ResourceSupply>
<Amount>500</Amount>
<Type>food.meat</Type>
</ResourceSupply>
<VisualActor>
<Actor>fauna/elephant_african_forest.xml</Actor>
</VisualActor>
<Footprint>
<Circle radius="2.6"/>
<Height>2.7</Height>
</Footprint>
<Obstruction>
<Unit radius="2.6"/>
</Obstruction>
<Armour>
<Hack>6.0</Hack>
<Pierce>8.0</Pierce>
<Crush>10.0</Crush>
</Armour>
<Attack>
<Melee>
<Hack>20.0</Hack>
@ -32,9 +14,27 @@
<RepeatTime>1000</RepeatTime>
</Melee>
</Attack>
<Armour>
<Hack>6.0</Hack>
<Pierce>8.0</Pierce>
<Crush>10.0</Crush>
</Armour>
<Footprint>
<Circle radius="2.6"/>
<Height>2.7</Height>
</Footprint>
<Health>
<Max>200</Max>
<RegenRate>1</RegenRate>
</Health>
<Identity>
<Civ>gaia</Civ>
<SpecificName>North African Elephant</SpecificName>
<Icon>gaia/fauna_elephant_north_african.png</Icon>
</Identity>
<Obstruction>
<Unit radius="2.6"/>
</Obstruction>
<ResourceSupply>
<Amount>500</Amount>
<Type>food.meat</Type>
</ResourceSupply>
<VisualActor>
<Actor>fauna/elephant_african_forest.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,18 +1,28 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_fauna_hunt_skittish">
<Footprint>
<Circle radius="2.75"/>
<Height>4.0</Height>
</Footprint>
<Health>
<Max>150</Max>
<RegenRate>1</RegenRate>
</Health>
<Identity>
<Civ>gaia</Civ>
<SpecificName>Giraffe (Adult)</SpecificName>
<Icon>gaia/fauna_giraffe.png</Icon>
</Identity>
<Health>
<Max>150</Max>
<RegenRate>1</RegenRate>
</Health>
<Obstruction>
<Unit radius="2.0"/>
</Obstruction>
<ResourceSupply>
<Amount>350</Amount>
<Type>food.meat</Type>
</ResourceSupply>
<StatusBars>
<HeightOffset>8.0</HeightOffset>
</StatusBars>
<UnitMotion>
<WalkSpeed>4.0</WalkSpeed>
<Run>
@ -21,16 +31,6 @@
<RangeMin>5.0</RangeMin>
</Run>
</UnitMotion>
<StatusBars>
<HeightOffset>8.0</HeightOffset>
</StatusBars>
<Footprint>
<Circle radius="2.75"/>
<Height>4.0</Height>
</Footprint>
<Obstruction>
<Unit radius="2.0"/>
</Obstruction>
<VisualActor>
<Actor>fauna/giraffe_adult.xml</Actor>
</VisualActor>

View File

@ -1,14 +1,24 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_fauna_hunt_skittish">
<Footprint>
<Circle radius="2.0"/>
<Height>2.0</Height>
</Footprint>
<Identity>
<Civ>gaia</Civ>
<SpecificName>Giraffe (Juvenile)</SpecificName>
<Icon>gaia/fauna_giraffe.png</Icon>
</Identity>
<Obstruction>
<Unit radius="1.5"/>
</Obstruction>
<ResourceSupply>
<Amount>150</Amount>
<Type>food.meat</Type>
</ResourceSupply>
<StatusBars>
<HeightOffset>7.0</HeightOffset>
</StatusBars>
<UnitMotion>
<WalkSpeed>4.0</WalkSpeed>
<Run>
@ -17,16 +27,6 @@
<RangeMin>5.0</RangeMin>
</Run>
</UnitMotion>
<StatusBars>
<HeightOffset>7.0</HeightOffset>
</StatusBars>
<Footprint>
<Circle radius="2.0"/>
<Height>2.0</Height>
</Footprint>
<Obstruction>
<Unit radius="1.5"/>
</Obstruction>
<VisualActor>
<Actor>fauna/giraffe_baby.xml</Actor>
</VisualActor>

View File

@ -1,16 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_fauna_herd_passive">
<Identity>
<Civ>gaia</Civ>
<SpecificName>Goat</SpecificName>
<Icon>gaia/fauna_goat.png</Icon>
</Identity>
<Cost>
<BuildTime>50</BuildTime>
<Resources>
<food>60</food>
</Resources>
</Cost>
<Identity>
<Civ>gaia</Civ>
<SpecificName>Goat</SpecificName>
<Icon>gaia/fauna_goat.png</Icon>
</Identity>
<ResourceSupply>
<Amount>120</Amount>
<Type>food.meat</Type>

View File

@ -1,17 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_fauna_wild_violent">
<Identity>
<Civ>gaia</Civ>
<SpecificName>Lion</SpecificName>
<Icon>gaia/fauna_lion.png</Icon>
</Identity>
<VisualActor>
<Actor>fauna/lion.xml</Actor>
</VisualActor>
<Footprint>
<Circle radius="2.0"/>
<Height>1.5</Height>
</Footprint>
<Attack>
<Melee>
<Hack>15.0</Hack>
@ -21,4 +9,16 @@
<RepeatTime>1000</RepeatTime>
</Melee>
</Attack>
<Footprint>
<Circle radius="2.0"/>
<Height>1.5</Height>
</Footprint>
<Identity>
<Civ>gaia</Civ>
<SpecificName>Lion</SpecificName>
<Icon>gaia/fauna_lion.png</Icon>
</Identity>
<VisualActor>
<Actor>fauna/lion.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,17 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_fauna_wild_violent">
<Identity>
<Civ>gaia</Civ>
<SpecificName>Lion</SpecificName>
<Icon>gaia/fauna_lion.png</Icon>
</Identity>
<VisualActor>
<Actor>fauna/lioness.xml</Actor>
</VisualActor>
<Footprint>
<Circle radius="2.0"/>
<Height>1.5</Height>
</Footprint>
<Attack>
<Melee>
<Hack>12.0</Hack>
@ -21,4 +9,16 @@
<RepeatTime>1000</RepeatTime>
</Melee>
</Attack>
<Footprint>
<Circle radius="2.0"/>
<Height>1.5</Height>
</Footprint>
<Identity>
<Civ>gaia</Civ>
<SpecificName>Lion</SpecificName>
<Icon>gaia/fauna_lion.png</Icon>
</Identity>
<VisualActor>
<Actor>fauna/lioness.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,5 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_fauna_herd_passive">
<Footprint>
<Circle radius="1.5"/>
<Height>2.5</Height>
</Footprint>
<Identity>
<Civ>gaia</Civ>
<SpecificName>Muskox</SpecificName>
@ -12,8 +16,4 @@
<VisualActor>
<Actor>fauna/muskox.xml</Actor>
</VisualActor>
<Footprint>
<Circle radius="1.5"/>
<Height>2.5</Height>
</Footprint>
</Entity>

View File

@ -1,5 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_fauna_hunt_skittish">
<Footprint>
<Circle radius="0.75"/>
<Height>1.0</Height>
</Footprint>
<Identity>
<Civ>gaia</Civ>
<SpecificName>Rabbit</SpecificName>
@ -9,14 +13,10 @@
<Amount>50</Amount>
<Type>food.meat</Type>
</ResourceSupply>
<VisualActor>
<Actor>fauna/rabbit1.xml</Actor>
</VisualActor>
<StatusBars>
<HeightOffset>3.0</HeightOffset>
</StatusBars>
<Footprint>
<Circle radius="0.75"/>
<Height>1.0</Height>
</Footprint>
<VisualActor>
<Actor>fauna/rabbit1.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,16 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_fauna_herd_passive">
<Identity>
<Civ>gaia</Civ>
<SpecificName>Sheep</SpecificName>
<Icon>gaia/fauna_sheep.png</Icon>
</Identity>
<Cost>
<BuildTime>45</BuildTime>
<Resources>
<food>50</food>
</Resources>
</Cost>
<Identity>
<Civ>gaia</Civ>
<SpecificName>Sheep</SpecificName>
<Icon>gaia/fauna_sheep.png</Icon>
</Identity>
<StatusBars>
<HeightOffset>5.0</HeightOffset>
</StatusBars>

View File

@ -1,17 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_fauna_wild_violent">
<Identity>
<Civ>gaia</Civ>
<SpecificName>Tiger</SpecificName>
<Icon>gaia/fauna_tiger.png</Icon>
</Identity>
<VisualActor>
<Actor>fauna/tiger.xml</Actor>
</VisualActor>
<Footprint>
<Circle radius="1.2"/>
<Height>2.5</Height>
</Footprint>
<Attack>
<Melee>
<Hack>15.0</Hack>
@ -21,4 +9,16 @@
<RepeatTime>1000</RepeatTime>
</Melee>
</Attack>
<Footprint>
<Circle radius="1.2"/>
<Height>2.5</Height>
</Footprint>
<Identity>
<Civ>gaia</Civ>
<SpecificName>Tiger</SpecificName>
<Icon>gaia/fauna_tiger.png</Icon>
</Identity>
<VisualActor>
<Actor>fauna/tiger.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,5 +1,23 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_fauna_hunt_defensive">
<Armour>
<Hack>6.0</Hack>
<Pierce>8.0</Pierce>
<Crush>10.0</Crush>
</Armour>
<Attack>
<Melee>
<Hack>15.0</Hack>
<Pierce>10.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>4.0</MaxRange>
<RepeatTime>1000</RepeatTime>
</Melee>
</Attack>
<Footprint>
<Circle radius="2.3"/>
<Height>2.5</Height>
</Footprint>
<Identity>
<Civ>gaia</Civ>
<SpecificName>Walrus</SpecificName>
@ -12,22 +30,4 @@
<VisualActor>
<Actor>fauna/walrus.xml</Actor>
</VisualActor>
<Footprint>
<Circle radius="2.3"/>
<Height>2.5</Height>
</Footprint>
<Attack>
<Melee>
<Hack>15.0</Hack>
<Pierce>10.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>4.0</MaxRange>
<RepeatTime>1000</RepeatTime>
</Melee>
</Attack>
<Armour>
<Hack>6.0</Hack>
<Pierce>8.0</Pierce>
<Crush>10.0</Crush>
</Armour>
</Entity>

View File

@ -1,15 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_fauna">
<Identity>
<Civ>gaia</Civ>
<GenericName>Whale</GenericName>
<SpecificName>Humpback Whale</SpecificName>
<Tooltip>Collect food from this bountiful oceanic resource.</Tooltip>
<Icon>gaia/fauna_fish.png</Icon>
</Identity>
<VisualActor>
<Actor>fauna/whale.xml</Actor>
</VisualActor>
<Footprint>
<Circle radius="5.0"/>
<Height>2.5</Height>
</Footprint>
<Health>
<DeathType>corpse</DeathType>
<Max>500</Max>
@ -17,17 +11,13 @@
<Healable>false</Healable>
<Repairable>false</Repairable>
</Health>
<UnitMotion>
<PassabilityClass>ship</PassabilityClass>
<WalkSpeed>2.0</WalkSpeed>
<Run>
<Speed>6.0</Speed>
</Run>
</UnitMotion>
<Footprint>
<Circle radius="5.0"/>
<Height>2.5</Height>
</Footprint>
<Identity>
<Civ>gaia</Civ>
<GenericName>Whale</GenericName>
<SpecificName>Humpback Whale</SpecificName>
<Tooltip>Collect food from this bountiful oceanic resource.</Tooltip>
<Icon>gaia/fauna_fish.png</Icon>
</Identity>
<Obstruction>
<Unit radius="0.1"/>
</Obstruction>
@ -35,6 +25,11 @@
<Altitude>-4.0</Altitude>
<Floating>true</Floating>
</Position>
<ResourceSupply>
<KillBeforeGather>true</KillBeforeGather>
<Amount>2000</Amount>
<Type>food.fish</Type>
</ResourceSupply>
<UnitAI>
<NaturalBehaviour>skittish</NaturalBehaviour>
<RoamDistance>20.0</RoamDistance>
@ -44,9 +39,14 @@
<FeedTimeMin>1000</FeedTimeMin>
<FeedTimeMax>2000</FeedTimeMax>
</UnitAI>
<ResourceSupply>
<KillBeforeGather>true</KillBeforeGather>
<Amount>2000</Amount>
<Type>food.fish</Type>
</ResourceSupply>
<UnitMotion>
<PassabilityClass>ship</PassabilityClass>
<WalkSpeed>2.0</WalkSpeed>
<Run>
<Speed>6.0</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>fauna/whale.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,5 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_fauna_hunt_skittish">
<Footprint>
<Circle radius="1.8"/>
<Height>1.8</Height>
</Footprint>
<Identity>
<Civ>gaia</Civ>
<SpecificName>Wildebeest</SpecificName>
@ -21,8 +25,4 @@
<VisualActor>
<Actor>fauna/wildebeest.xml</Actor>
</VisualActor>
<Footprint>
<Circle radius="1.8"/>
<Height>1.8</Height>
</Footprint>
</Entity>

View File

@ -1,17 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_fauna_wild_aggressive">
<Identity>
<Civ>gaia</Civ>
<SpecificName>Wolf</SpecificName>
<Icon>gaia/fauna_wolf.png</Icon>
</Identity>
<VisualActor>
<Actor>fauna/wolf.xml</Actor>
</VisualActor>
<Footprint>
<Circle radius="1.0"/>
<Height>2.5</Height>
</Footprint>
<Attack>
<Melee>
<Hack>10.0</Hack>
@ -21,4 +9,16 @@
<RepeatTime>1000</RepeatTime>
</Melee>
</Attack>
<Footprint>
<Circle radius="1.0"/>
<Height>2.5</Height>
</Footprint>
<Identity>
<Civ>gaia</Civ>
<SpecificName>Wolf</SpecificName>
<Icon>gaia/fauna_wolf.png</Icon>
</Identity>
<VisualActor>
<Actor>fauna/wolf.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,17 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_fauna_wild_aggressive">
<Identity>
<Civ>gaia</Civ>
<SpecificName>Snow Wolf</SpecificName>
<Icon>gaia/fauna_wolf_snow.png</Icon>
</Identity>
<VisualActor>
<Actor>fauna/wolf_snow.xml</Actor>
</VisualActor>
<Footprint>
<Circle radius="1.0"/>
<Height>2.5</Height>
</Footprint>
<Attack>
<Melee>
<Hack>10.0</Hack>
@ -21,4 +9,16 @@
<RepeatTime>1000</RepeatTime>
</Melee>
</Attack>
<Footprint>
<Circle radius="1.0"/>
<Height>2.5</Height>
</Footprint>
<Identity>
<Civ>gaia</Civ>
<SpecificName>Snow Wolf</SpecificName>
<Icon>gaia/fauna_wolf_snow.png</Icon>
</Identity>
<VisualActor>
<Actor>fauna/wolf_snow.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,5 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_fauna_hunt_skittish">
<Footprint>
<Circle radius="1.8"/>
<Height>1.8</Height>
</Footprint>
<Identity>
<Civ>gaia</Civ>
<SpecificName>Zebra</SpecificName>
@ -20,8 +24,4 @@
<VisualActor>
<Actor>fauna/zebra.xml</Actor>
</VisualActor>
<Footprint>
<Circle radius="1.8"/>
<Height>1.8</Height>
</Footprint>
</Entity>

View File

@ -1,5 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_flora_tree">
<Footprint>
<Circle radius="3.0"/>
<Height>3.0</Height>
</Footprint>
<Identity>
<SpecificName>Hardy Bush</SpecificName>
<History>A bush commonly found in dry flatlands and rocky crags.</History>
@ -11,8 +15,4 @@
<VisualActor>
<Actor>props/flora/bush_tempe_a.xml</Actor>
</VisualActor>
<Footprint>
<Circle radius="3.0"/>
<Height>3.0</Height>
</Footprint>
</Entity>

View File

@ -1,16 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_flora_bush_berry">
<Identity>
<Icon>gaia/flora_bush_berry.png</Icon>
</Identity>
<VisualActor>
<Actor>props/flora/bush_berries_large.xml</Actor>
</VisualActor>
<Footprint>
<Circle radius="3.0"/>
<Height>1.0</Height>
</Footprint>
<Identity>
<Icon>gaia/flora_bush_berry.png</Icon>
</Identity>
<Obstruction>
<Unit radius="2.0"/>
</Obstruction>
<VisualActor>
<Actor>props/flora/bush_berries_large.xml</Actor>
</VisualActor>
</Entity>

View File

@ -7,10 +7,10 @@
<History>Grapes can be eaten or used to make wine, which is a valuable consumable indeed.</History>
<Icon>gaia/flora_bush_grapes.png</Icon>
</Identity>
<VisualActor>
<Actor>props/flora/forage_grapes.xml</Actor>
</VisualActor>
<ResourceSupply>
<Amount>200</Amount>
</ResourceSupply>
<VisualActor>
<Actor>props/flora/forage_grapes.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,5 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_flora_tree">
<Footprint>
<Circle radius="3.0"/>
<Height>3.0</Height>
</Footprint>
<Identity>
<SpecificName>Deciduous Bush</SpecificName>
<History>A deciduous bush commonly found in temperate forests and wild fields.</History>
@ -11,8 +15,4 @@
<VisualActor>
<Actor>props/flora/bush_tempe_a.xml</Actor>
</VisualActor>
<Footprint>
<Circle radius="3.0"/>
<Height>3.0</Height>
</Footprint>
</Entity>

View File

@ -1,10 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_flora_tree">
<Footprint>
<Circle radius="2.5"/>
<Height>10.0</Height>
</Footprint>
<Identity>
<SpecificName>Apple Tree</SpecificName>
<History>Apple trees bear delicious fruit and are bountiful.</History>
<Icon>gaia/flora_tree_apple.png</Icon>
</Identity>
<Obstruction>
<Unit radius="0.9"/>
</Obstruction>
<ResourceSupply>
<Amount>300</Amount>
<Type>food.fruit</Type>
@ -12,11 +19,4 @@
<VisualActor>
<Actor>flora/trees/apple_bloom.xml</Actor>
</VisualActor>
<Footprint>
<Circle radius="2.5"/>
<Height>10.0</Height>
</Footprint>
<Obstruction>
<Unit radius="0.9"/>
</Obstruction>
</Entity>

View File

@ -1,5 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_flora_tree">
<Footprint>
<Circle radius="2.5"/>
<Height>10.0</Height>
</Footprint>
<Identity>
<SpecificName>Baobab</SpecificName>
<History>The baobab is the giant African tree that dots the landscape of the African savanna.</History>
@ -12,8 +16,4 @@
<VisualActor>
<Actor>flora/trees/baobab.xml</Actor>
</VisualActor>
<Footprint>
<Circle radius="2.5"/>
<Height>10.0</Height>
</Footprint>
</Entity>

View File

@ -1,22 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_flora_tree">
<Footprint>
<Circle radius="2.5"/>
<Height>10.0</Height>
</Footprint>
<Identity>
<SpecificName>Cretan Date Palm</SpecificName>
<History>The Cretan Date Palm is an palm tree generally found on the island of Crete, but in ancient times its range spanned the entire Aegean Sea. The Peloponnese had Cretan Date Palm forests along its shores.</History>
<Icon>gaia/flora_tree_cretan_date_palm.png</Icon>
</Identity>
<VisualActor>
<Actor>flora/trees/palm_cretan_date_patch.xml</Actor>
</VisualActor>
<Obstruction>
<Unit radius="2.25"/>
</Obstruction>
<ResourceSupply>
<Amount>300</Amount>
<Type>wood.tree</Type>
</ResourceSupply>
<Footprint>
<Circle radius="2.5"/>
<Height>10.0</Height>
</Footprint>
<Obstruction>
<Unit radius="2.25"/>
</Obstruction>
<VisualActor>
<Actor>flora/trees/palm_cretan_date_patch.xml</Actor>
</VisualActor>
</Entity>

View File

@ -5,11 +5,11 @@
<History>The Cretan Date Palm is an palm tree generally found on the island of Crete, but in ancient times its range spanned the entire Aegean Sea. The Peloponnese had Cretan Date Palm forests along its shores.</History>
<Icon>gaia/flora_tree_cretan_date_palm.png</Icon>
</Identity>
<VisualActor>
<Actor>flora/trees/palm_cretan_date_short.xml</Actor>
</VisualActor>
<ResourceSupply>
<Amount>100</Amount>
<Type>wood.tree</Type>
</ResourceSupply>
<VisualActor>
<Actor>flora/trees/palm_cretan_date_short.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,5 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_flora_tree">
<Footprint>
<Circle radius="3.5"/>
<Height>10.0</Height>
</Footprint>
<Identity>
<SpecificName>Fig</SpecificName>
<History>The Common Fig is widely grown for its edible fruit throughout its natural range in the Mediterranean region, North Africa, Persia, and northern India.</History>
@ -12,8 +16,4 @@
<VisualActor>
<Actor>flora/trees/fig.xml</Actor>
</VisualActor>
<Footprint>
<Circle radius="3.5"/>
<Height>10.0</Height>
</Footprint>
</Entity>

View File

@ -1,5 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_geo_rock">
<Footprint>
<Circle radius="4.25"/>
<Height>4.0</Height>
</Footprint>
<Identity>
<Icon>gaia/geology_stone_2.png</Icon>
</Identity>
@ -9,8 +13,4 @@
<VisualActor>
<Actor>geology/stonemine_desert_small.xml</Actor>
</VisualActor>
<Footprint>
<Circle radius="4.25"/>
<Height>4.0</Height>
</Footprint>
</Entity>

View File

@ -1,5 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_geo_rock">
<Footprint>
<Circle radius="4.25"/>
<Height>4.0</Height>
</Footprint>
<Identity>
<Icon>gaia/geology_stone_2.png</Icon>
</Identity>
@ -9,8 +13,4 @@
<VisualActor>
<Actor>geology/stonemine_savanna_small.xml</Actor>
</VisualActor>
<Footprint>
<Circle radius="4.25"/>
<Height>4.0</Height>
</Footprint>
</Entity>

View File

@ -1,5 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_ruins">
<Footprint>
<Circle radius="3.0"/>
<Height>2.5</Height>
</Footprint>
<Identity>
<Civ>gaia</Civ>
<GenericName>Ruins</GenericName>
@ -13,8 +17,4 @@
<VisualActor>
<Actor>props/special/eyecandy/column_doric_fallen.xml</Actor>
</VisualActor>
<Footprint>
<Circle radius="3.0"/>
<Height>2.5</Height>
</Footprint>
</Entity>

View File

@ -1,5 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_treasure">
<Footprint replace="">
<Circle radius="1.0"/>
<Height>2.5</Height>
</Footprint>
<Identity>
<Civ>gaia</Civ>
<GenericName>Treasure</GenericName>
@ -13,8 +17,4 @@
<VisualActor>
<Actor>props/special/eyecandy/barrel_a.xml</Actor>
</VisualActor>
<Footprint replace="">
<Circle radius="1.0"/>
<Height>2.5</Height>
</Footprint>
</Entity>

View File

@ -1,11 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_treasure">
<Footprint>
<Square width="2.5" depth="3.5"/>
<Height>12.0</Height>
</Footprint>
<Identity>
<Civ>gaia</Civ>
<GenericName>Treasure</GenericName>
<SpecificName>Food Treasure</SpecificName>
<Icon>gaia/special_treasure.png</Icon>
</Identity>
<Obstruction>
<Static width="2.0" depth="3.0"/>
</Obstruction>
<ResourceSupply>
<Amount>300</Amount>
<Type>treasure.food</Type>
@ -13,11 +20,4 @@
<VisualActor>
<Actor>props/special/eyecandy/produce_bin_a.xml</Actor>
</VisualActor>
<Footprint >
<Square width="2.5" depth="3.5"/>
<Height>12.0</Height>
</Footprint>
<Obstruction>
<Static width="2.0" depth="3.0"/>
</Obstruction>
</Entity>

View File

@ -1,11 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_treasure">
<Footprint>
<Square width="2.0" depth="2.0"/>
<Height>12.0</Height>
</Footprint>
<Identity>
<Civ>gaia</Civ>
<GenericName>Treasure</GenericName>
<SpecificName>Food Treasure</SpecificName>
<Icon>gaia/special_treasure.png</Icon>
</Identity>
<Obstruction>
<Static width="1.75" depth="1.75"/>
</Obstruction>
<ResourceSupply>
<Amount>200</Amount>
<Type>treasure.food</Type>
@ -13,11 +20,4 @@
<VisualActor>
<Actor>props/special/eyecandy/crate_a.xml</Actor>
</VisualActor>
<Footprint >
<Square width="2.0" depth="2.0"/>
<Height>12.0</Height>
</Footprint>
<Obstruction>
<Static width="1.75" depth="1.75"/>
</Obstruction>
</Entity>

View File

@ -1,11 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_treasure">
<Footprint replace="">
<Circle radius="4.0"/>
<Height>2.0</Height>
</Footprint>
<Identity>
<Civ>gaia</Civ>
<GenericName>Treasure</GenericName>
<SpecificName>Food Treasure</SpecificName>
<Icon>gaia/special_treasure.png</Icon>
</Identity>
<Obstruction>
<Static width="6.5" depth="6.5"/>
</Obstruction>
<ResourceSupply>
<Amount>300</Amount>
<Type>treasure.food</Type>
@ -13,11 +20,4 @@
<VisualActor>
<Actor>props/special/eyecandy/amphorae.xml</Actor>
</VisualActor>
<Footprint replace="">
<Circle radius="4.0"/>
<Height>2.0</Height>
</Footprint>
<Obstruction>
<Static width="6.5" depth="6.5"/>
</Obstruction>
</Entity>

View File

@ -1,5 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_geo_mineral">
<Footprint replace="">
<Circle radius="1.0"/>
<Height>2.5</Height>
</Footprint>
<Identity>
<Civ>gaia</Civ>
<GenericName>Treasure</GenericName>
@ -13,8 +17,4 @@
<VisualActor>
<Actor>special/golden_fleece.xml</Actor>
</VisualActor>
<Footprint replace="">
<Circle radius="1.0"/>
<Height>2.5</Height>
</Footprint>
</Entity>

View File

@ -1,5 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_treasure">
<Footprint replace="">
<Circle radius="1.0"/>
<Height>2.5</Height>
</Footprint>
<Identity>
<Civ>gaia</Civ>
<GenericName>Treasure</GenericName>
@ -13,8 +17,4 @@
<VisualActor>
<Actor>props/special/eyecandy/barrel_a.xml</Actor>
</VisualActor>
<Footprint replace="">
<Circle radius="1.0"/>
<Height>2.5</Height>
</Footprint>
</Entity>

View File

@ -1,5 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_geo_mineral">
<Footprint>
<Circle radius="2.0"/>
<Height>2.0</Height>
</Footprint>
<Identity>
<Civ>gaia</Civ>
<GenericName>Treasure</GenericName>
@ -13,8 +17,4 @@
<VisualActor>
<Actor>special/pegasus.xml</Actor>
</VisualActor>
<Footprint>
<Circle radius="2.0"/>
<Height>2.0</Height>
</Footprint>
</Entity>

View File

@ -1,11 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_treasure">
<Footprint replace="">
<Circle radius="4.0"/>
<Height>2.0</Height>
</Footprint>
<Identity>
<Civ>gaia</Civ>
<GenericName>Treasure</GenericName>
<SpecificName>Stone Treasure</SpecificName>
<Icon>gaia/special_treasure.png</Icon>
</Identity>
<Obstruction>
<Static width="6.5" depth="6.5"/>
</Obstruction>
<ResourceSupply>
<Amount>300</Amount>
<Type>treasure.stone</Type>
@ -13,11 +20,4 @@
<VisualActor>
<Actor>props/special/eyecandy/stone_pile.xml</Actor>
</VisualActor>
<Footprint replace="">
<Circle radius="4.0"/>
<Height>2.0</Height>
</Footprint>
<Obstruction>
<Static width="6.5" depth="6.5"/>
</Obstruction>
</Entity>

View File

@ -1,11 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_treasure">
<Footprint>
<Square width="4.0" depth="7.0"/>
<Height>12.0</Height>
</Footprint>
<Identity>
<Civ>gaia</Civ>
<GenericName>Treasure</GenericName>
<SpecificName>Wood Treasure</SpecificName>
<Icon>gaia/special_treasure.png</Icon>
</Identity>
<Obstruction>
<Static width="3.5" depth="6.5"/>
</Obstruction>
<ResourceSupply>
<Amount>300</Amount>
<Type>treasure.wood</Type>
@ -13,11 +20,4 @@
<VisualActor>
<Actor>props/special/eyecandy/wood_pile.xml</Actor>
</VisualActor>
<Footprint >
<Square width="4.0" depth="7.0"/>
<Height>12.0</Height>
</Footprint>
<Obstruction>
<Static width="3.5" depth="6.5"/>
</Obstruction>
</Entity>

View File

@ -1,5 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<Armour>
<Hack>1.0</Hack>
<Pierce>10.0</Pierce>
<Crush>10.0</Crush>
</Armour>
<BuildRestrictions>
<Category>Special</Category>
</BuildRestrictions>
<Footprint>
<Square width="1.5" depth="4.25"/>
<Height>4.0</Height>
</Footprint>
<Health>
<Max>75</Max>
</Health>
<Identity>
<Civ>gaia</Civ>
<GenericName>Bench</GenericName>
@ -7,17 +22,6 @@
<History>A short wooden bench.</History>
<Icon>gaia/special_fence.png</Icon>
</Identity>
<Minimap>
<Colour r="119" g="82" b="46"/>
</Minimap>
<Health>
<Max>75</Max>
</Health>
<Armour>
<Hack>1.0</Hack>
<Pierce>10.0</Pierce>
<Crush>10.0</Crush>
</Armour>
<Loot>
<xp>1</xp>
<food>0</food>
@ -25,24 +29,20 @@
<stone>0</stone>
<metal>0</metal>
</Loot>
<VisualActor>
<Actor>props/special/eyecandy/bench_1.xml</Actor>
</VisualActor>
<StatusBars>
<HeightOffset>6.0</HeightOffset>
</StatusBars>
<Footprint>
<Square width="1.5" depth="4.25"/>
<Height>4.0</Height>
</Footprint>
<Minimap>
<Colour r="119" g="82" b="46"/>
</Minimap>
<Obstruction>
<Static width="1.0" depth="4.0"/>
</Obstruction>
<StatusBars>
<HeightOffset>6.0</HeightOffset>
</StatusBars>
<Vision>
<Range>4</Range>
<RetainInFog>true</RetainInFog>
</Vision>
<BuildRestrictions>
<Category>Special</Category>
</BuildRestrictions>
<VisualActor>
<Actor>props/special/eyecandy/bench_1.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,5 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<BuildRestrictions>
<Category>Special</Category>
</BuildRestrictions>
<Footprint>
<Square width="62" depth="15.5"/>
<Height>10.0</Height>
</Footprint>
<Health>
<Max>200000</Max>
</Health>
<Identity>
<Civ>gaia</Civ>
<GenericName>Bridge</GenericName>
@ -7,16 +17,6 @@
<History>Roman engineers constructed bridges using concrete, which they called Opus caementicium.</History>
<Icon>gaia/special_blank.png</Icon>
</Identity>
<Health>
<Max>200000</Max>
</Health>
<VisualActor>
<Actor>props/special/eyecandy/bridge_edge_hele.xml</Actor>
</VisualActor>
<Footprint>
<Square width="62" depth="15.5"/>
<Height>10.0</Height>
</Footprint>
<Obstruction>
<Static width="59" depth="15"/>
</Obstruction>
@ -25,7 +25,7 @@
<Range>72</Range>
<RetainInFog>true</RetainInFog>
</Vision>
<BuildRestrictions>
<Category>Special</Category>
</BuildRestrictions>
<VisualActor>
<Actor>props/special/eyecandy/bridge_edge_hele.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,5 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<BuildRestrictions>
<Category>Special</Category>
</BuildRestrictions>
<Footprint>
<Square width="62" depth="15.5"/>
<Height>10.0</Height>
</Footprint>
<Health>
<Max>200000</Max>
</Health>
<Identity>
<Civ>gaia</Civ>
<GenericName>Wooden Bridge</GenericName>
@ -7,16 +17,6 @@
<History>Roman engineers constructed bridges using concrete, which they called Opus caementicium.</History>
<Icon>gaia/special_blank.png</Icon>
</Identity>
<Health>
<Max>200000</Max>
</Health>
<VisualActor>
<Actor>props/special/eyecandy/bridge_edge_wooden.xml</Actor>
</VisualActor>
<Footprint>
<Square width="62" depth="15.5"/>
<Height>10.0</Height>
</Footprint>
<Obstruction>
<Static width="59" depth="15"/>
</Obstruction>
@ -25,7 +25,7 @@
<Range>72</Range>
<RetainInFog>true</RetainInFog>
</Vision>
<BuildRestrictions>
<Category>Special</Category>
</BuildRestrictions>
<VisualActor>
<Actor>props/special/eyecandy/bridge_edge_wooden.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,22 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_champion_infantry_swordsman">
<Identity>
<Civ>celt</Civ>
<SpecificName>Celtic Fanatic</SpecificName>
<Tooltip>Bonus vs. All Spear Units (infantry and cavalry). Low armour.</Tooltip>
<History>A Celtic fanatic warrior, devoted to war and his Gallic lord.</History>
<Icon>units/celt_fanatic.png</Icon>
</Identity>
<Armour>
<Hack>1.0</Hack>
<Pierce>1.0</Pierce>
</Armour>
<UnitMotion>
<WalkSpeed>9.0</WalkSpeed>
<Run>
<Speed>18.0</Speed>
</Run>
</UnitMotion>
<Attack>
<Melee>
<Hack>30.0</Hack>
@ -25,6 +12,19 @@
<Hack>60.0</Hack>
</Charge>
</Attack>
<Identity>
<Civ>celt</Civ>
<SpecificName>Celtic Fanatic</SpecificName>
<Tooltip>Bonus vs. All Spear Units (infantry and cavalry). Low armour.</Tooltip>
<History>A Celtic fanatic warrior, devoted to war and his Gallic lord.</History>
<Icon>units/celt_fanatic.png</Icon>
</Identity>
<UnitMotion>
<WalkSpeed>9.0</WalkSpeed>
<Run>
<Speed>18.0</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/fanatic.xml</Actor>
</VisualActor>

View File

@ -1,23 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_house">
<Identity>
<Civ>celt</Civ>
<GenericName>Homestead</GenericName>
<SpecificName>Caer</SpecificName>
<History>This was be the centre of the town, a great hall where the clan leader resided. All political matters were probably performed inside such a structure.</History>
<Tooltip>A Celtic homestead.</Tooltip>
</Identity>
<VisualActor>
<Actor>structures/celts/homestead.xml</Actor>
<FoundationActor>structures/fndn_6x6.xml</FoundationActor>
</VisualActor>
<Footprint replace="">
<Circle radius="15.0"/>
<Height>8.0</Height>
</Footprint>
<Obstruction>
<Static width="24.0" depth="24.0"/>
</Obstruction>
<Armour>
<Hack>20.0</Hack>
<Pierce>40</Pierce>
<Crush>10.0</Crush>
</Armour>
<Cost>
<PopulationBonus>20</PopulationBonus>
<BuildTime>600</BuildTime>
@ -28,17 +15,23 @@
<metal>100</metal>
</Resources>
</Cost>
<Footprint replace="">
<Circle radius="15.0"/>
<Height>8.0</Height>
</Footprint>
<Health>
<Max>3000</Max>
</Health>
<Armour>
<Hack>20.0</Hack>
<Pierce>40</Pierce>
<Crush>10.0</Crush>
</Armour>
<Vision>
<Range>80</Range>
</Vision>
<Identity>
<Civ>celt</Civ>
<GenericName>Homestead</GenericName>
<SpecificName>Caer</SpecificName>
<History>This was be the centre of the town, a great hall where the clan leader resided. All political matters were probably performed inside such a structure.</History>
<Tooltip>A Celtic homestead.</Tooltip>
</Identity>
<Obstruction>
<Static width="24.0" depth="24.0"/>
</Obstruction>
<ResourceDropsite>
<Types>food wood stone metal</Types>
</ResourceDropsite>
@ -49,4 +42,11 @@
units/celt_infantry_spearman_b
</Entities>
</TrainingQueue>
<Vision>
<Range>80</Range>
</Vision>
<VisualActor>
<Actor>structures/celts/homestead.xml</Actor>
<FoundationActor>structures/fndn_6x6.xml</FoundationActor>
</VisualActor>
</Entity>

View File

@ -1,11 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_house">
<Identity>
<Civ>celt</Civ>
<SpecificName>Hut</SpecificName>
<History>This is a small round Celtic hut.</History>
<Tooltip>Add +2 to Population Cap.</Tooltip>
</Identity>
<Cost>
<PopulationBonus>2</PopulationBonus>
<Resources>
@ -15,19 +9,25 @@
<metal>0</metal>
</Resources>
</Cost>
<Health>
<Max>500</Max>
</Health>
<StatusBars>
<HeightOffset>7.0</HeightOffset>
</StatusBars>
<Footprint replace="">
<Circle radius="4.5"/>
<Height>5.0</Height>
</Footprint>
<Health>
<Max>500</Max>
</Health>
<Identity>
<Civ>celt</Civ>
<SpecificName>Hut</SpecificName>
<History>This is a small round Celtic hut.</History>
<Tooltip>Add +2 to Population Cap.</Tooltip>
</Identity>
<Obstruction>
<Static width="7.0" depth="7.0"/>
</Obstruction>
<StatusBars>
<HeightOffset>7.0</HeightOffset>
</StatusBars>
<VisualActor>
<Actor>structures/celts/hut.xml</Actor>
</VisualActor>

View File

@ -1,11 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_house">
<Identity>
<Civ>celt</Civ>
<SpecificName>Longhouse</SpecificName>
<History>Later Celts constructed larger dwellings, called long houses, which could house more than one family.</History>
<Tooltip>Add +10 to Population Cap.</Tooltip>
</Identity>
<Cost>
<PopulationBonus>10</PopulationBonus>
<BuildTime>300</BuildTime>
@ -16,13 +10,19 @@
<metal>0</metal>
</Resources>
</Cost>
<Health>
<Max>1000</Max>
</Health>
<Footprint>
<Square width="12" depth="16.0"/>
<Height>10.0</Height>
</Footprint>
<Health>
<Max>1000</Max>
</Health>
<Identity>
<Civ>celt</Civ>
<SpecificName>Longhouse</SpecificName>
<History>Later Celts constructed larger dwellings, called long houses, which could house more than one family.</History>
<Tooltip>Add +10 to Population Cap.</Tooltip>
</Identity>
<Obstruction>
<Static width="10.0" depth="14.0"/>
</Obstruction>

View File

@ -1,12 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_house">
<Identity>
<Civ>celt</Civ>
<GenericName>Tavern</GenericName>
<SpecificName>Celtic Tavern</SpecificName>
<History>Taverns are where Celtic warriors go for a tall glass of mead after a hard-won battle. Some might even find rest in one of the back rooms for rent in this seedy establishment.</History>
<Tooltip>Add +10 to Population Cap. Recruit fanatics.</Tooltip>
</Identity>
<Auras>
<Heal>
<Radius>30</Radius>
<Speed>1000</Speed>
</Heal>
</Auras>
<Cost>
<PopulationBonus>10</PopulationBonus>
<BuildTime>200</BuildTime>
@ -17,27 +16,28 @@
<metal>0</metal>
</Resources>
</Cost>
<Footprint>
<Square width="18.0" depth="18.0"/>
<Height>5.0</Height>
</Footprint>
<Health>
<Max>1500</Max>
</Health>
<Identity>
<Civ>celt</Civ>
<GenericName>Tavern</GenericName>
<SpecificName>Celtic Tavern</SpecificName>
<History>Taverns are where Celtic warriors go for a tall glass of mead after a hard-won battle. Some might even find rest in one of the back rooms for rent in this seedy establishment.</History>
<Tooltip>Add +10 to Population Cap. Recruit fanatics.</Tooltip>
</Identity>
<Obstruction>
<Static width="17.0" depth="17.0"/>
</Obstruction>
<TrainingQueue>
<Entities datatype="tokens">
units/celt_fanatic
</Entities>
</TrainingQueue>
<Footprint>
<Square width="18.0" depth="18.0"/>
<Height>5.0</Height>
</Footprint>
<Obstruction>
<Static width="17.0" depth="17.0"/>
</Obstruction>
<Auras>
<Heal>
<Radius>30</Radius>
<Speed>1000</Speed>
</Heal>
</Auras>
<VisualActor>
<Actor>structures/celts/tavern.xml</Actor>
<FoundationActor>structures/fndn_4x4.xml</FoundationActor>

View File

@ -1,5 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<Armour>
<Hack>5.0</Hack>
<Pierce>10.0</Pierce>
<Crush>5.0</Crush>
</Armour>
<BuildRestrictions>
<Category>Fence</Category>
</BuildRestrictions>
<Footprint>
<Square width="2.5" depth="2.5"/>
<Height>4.0</Height>
</Footprint>
<Health>
<Max>200</Max>
</Health>
<Identity>
<Civ>hele</Civ>
<GenericName>Column</GenericName>
@ -7,17 +22,6 @@
<History>A column of the understated Greek Doric Order.</History>
<Icon>gaia/special_fence.png</Icon>
</Identity>
<BuildRestrictions>
<Category>Fence</Category>
</BuildRestrictions>
<Health>
<Max>200</Max>
</Health>
<Armour>
<Hack>5.0</Hack>
<Pierce>10.0</Pierce>
<Crush>5.0</Crush>
</Armour>
<Loot>
<xp>1</xp>
<food>0</food>
@ -25,21 +29,17 @@
<stone>20</stone>
<metal>0</metal>
</Loot>
<VisualActor>
<Actor>props/special/eyecandy/column_doric.xml</Actor>
</VisualActor>
<StatusBars>
<HeightOffset>8.0</HeightOffset>
</StatusBars>
<Footprint>
<Square width="2.5" depth="2.5"/>
<Height>4.0</Height>
</Footprint>
<Obstruction>
<Static width="2.0" depth="2.0"/>
</Obstruction>
<StatusBars>
<HeightOffset>8.0</HeightOffset>
</StatusBars>
<Vision>
<Range>4</Range>
<RetainInFog>true</RetainInFog>
</Vision>
<VisualActor>
<Actor>props/special/eyecandy/column_doric.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,5 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<Armour>
<Hack>5.0</Hack>
<Pierce>10.0</Pierce>
<Crush>5.0</Crush>
</Armour>
<BuildRestrictions>
<Category>Special</Category>
</BuildRestrictions>
<Footprint>
<Square width="2.5" depth="12.5"/>
<Height>4.0</Height>
</Footprint>
<Health>
<Max>200</Max>
</Health>
<Identity>
<Civ>hele</Civ>
<GenericName>Column</GenericName>
@ -7,14 +22,6 @@
<History>A column fallen off some Greek ruin.</History>
<Icon>gaia/special_fence.png</Icon>
</Identity>
<Health>
<Max>200</Max>
</Health>
<Armour>
<Hack>5.0</Hack>
<Pierce>10.0</Pierce>
<Crush>5.0</Crush>
</Armour>
<Loot>
<xp>1</xp>
<food>0</food>
@ -22,24 +29,17 @@
<stone>20</stone>
<metal>0</metal>
</Loot>
<VisualActor>
<Actor>props/special/eyecandy/column_doric_fallen.xml</Actor>
</VisualActor>
<StatusBars>
<HeightOffset>6.0</HeightOffset>
</StatusBars>
<Footprint>
<Square width="2.5" depth="12.5"/>
<Height>4.0</Height>
</Footprint>
<Obstruction>
<Static width="2.0" depth="12.0"/>
</Obstruction>
<StatusBars>
<HeightOffset>6.0</HeightOffset>
</StatusBars>
<Vision>
<Range>4</Range>
<RetainInFog>true</RetainInFog>
</Vision>
<BuildRestrictions>
<Category>Special</Category>
</BuildRestrictions>
<VisualActor>
<Actor>props/special/eyecandy/column_doric_fallen.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,5 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<Armour>
<Hack>5.0</Hack>
<Pierce>10.0</Pierce>
<Crush>5.0</Crush>
</Armour>
<BuildRestrictions>
<Category>Special</Category>
</BuildRestrictions>
<Footprint>
<Square width="2.5" depth="2.5"/>
<Height>4.0</Height>
</Footprint>
<Health>
<Max>100</Max>
</Health>
<Identity>
<Civ>hele</Civ>
<GenericName>Column</GenericName>
@ -7,14 +22,6 @@
<History>Column drums fallen off some Greek ruin.</History>
<Icon>gaia/special_fence.png</Icon>
</Identity>
<Health>
<Max>100</Max>
</Health>
<Armour>
<Hack>5.0</Hack>
<Pierce>10.0</Pierce>
<Crush>5.0</Crush>
</Armour>
<Loot>
<xp>1</xp>
<food>0</food>
@ -22,24 +29,17 @@
<stone>10</stone>
<metal>0</metal>
</Loot>
<VisualActor>
<Actor>props/special/eyecandy/column_doric_fallen_b.xml</Actor>
</VisualActor>
<StatusBars>
<HeightOffset>6.0</HeightOffset>
</StatusBars>
<Footprint>
<Square width="2.5" depth="2.5"/>
<Height>4.0</Height>
</Footprint>
<Obstruction>
<Static width="2.0" depth="2.0"/>
</Obstruction>
<StatusBars>
<HeightOffset>6.0</HeightOffset>
</StatusBars>
<Vision>
<Range>4</Range>
<RetainInFog>true</RetainInFog>
</Vision>
<BuildRestrictions>
<Category>Special</Category>
</BuildRestrictions>
<VisualActor>
<Actor>props/special/eyecandy/column_doric_fallen_b.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,5 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<Armour>
<Hack>2.0</Hack>
<Pierce>10.0</Pierce>
<Crush>2.0</Crush>
</Armour>
<BuildRestrictions>
<Category>Special</Category>
</BuildRestrictions>
<Footprint>
<Square width="0.8" depth="13.0"/>
<Height>4.0</Height>
</Footprint>
<Health>
<Max>100</Max>
</Health>
<Identity>
<Civ>gaia</Civ>
<GenericName>Fence</GenericName>
@ -7,17 +22,6 @@
<History>A split rail wooden fence.</History>
<Icon>gaia/special_fence.png</Icon>
</Identity>
<Minimap>
<Colour r="119" g="82" b="46"/>
</Minimap>
<Health>
<Max>100</Max>
</Health>
<Armour>
<Hack>2.0</Hack>
<Pierce>10.0</Pierce>
<Crush>2.0</Crush>
</Armour>
<Loot>
<xp>1</xp>
<food>0</food>
@ -25,24 +29,20 @@
<stone>0</stone>
<metal>0</metal>
</Loot>
<VisualActor>
<Actor>temp/fence_wood_long_a.xml</Actor>
</VisualActor>
<StatusBars>
<HeightOffset>6.0</HeightOffset>
</StatusBars>
<Footprint>
<Square width="0.8" depth="13.0"/>
<Height>4.0</Height>
</Footprint>
<Minimap>
<Colour r="119" g="82" b="46"/>
</Minimap>
<Obstruction>
<Static width="0.8" depth="13.0"/>
</Obstruction>
<StatusBars>
<HeightOffset>6.0</HeightOffset>
</StatusBars>
<Vision>
<Range>4</Range>
<RetainInFog>true</RetainInFog>
</Vision>
<BuildRestrictions>
<Category>Special</Category>
</BuildRestrictions>
<VisualActor>
<Actor>temp/fence_wood_long_a.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,5 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<Armour>
<Hack>2.0</Hack>
<Pierce>10.0</Pierce>
<Crush>2.0</Crush>
</Armour>
<BuildRestrictions>
<Category>Special</Category>
</BuildRestrictions>
<Footprint>
<Square width="0.8" depth="6.5"/>
<Height>4.0</Height>
</Footprint>
<Health>
<Max>50</Max>
</Health>
<Identity>
<Civ>gaia</Civ>
<GenericName>Fence</GenericName>
@ -7,17 +22,6 @@
<History>A split rail wooden fence.</History>
<Icon>gaia/special_fence.png</Icon>
</Identity>
<Minimap>
<Colour r="119" g="82" b="46"/>
</Minimap>
<Health>
<Max>50</Max>
</Health>
<Armour>
<Hack>2.0</Hack>
<Pierce>10.0</Pierce>
<Crush>2.0</Crush>
</Armour>
<Loot>
<xp>1</xp>
<food>0</food>
@ -25,24 +29,20 @@
<stone>0</stone>
<metal>0</metal>
</Loot>
<VisualActor>
<Actor>temp/fence_wood_short_a.xml</Actor>
</VisualActor>
<StatusBars>
<HeightOffset>6.0</HeightOffset>
</StatusBars>
<Footprint>
<Square width="0.8" depth="6.5"/>
<Height>4.0</Height>
</Footprint>
<Minimap>
<Colour r="119" g="82" b="46"/>
</Minimap>
<Obstruction>
<Static width="0.8" depth="6.5"/>
</Obstruction>
<StatusBars>
<HeightOffset>6.0</HeightOffset>
</StatusBars>
<Vision>
<Range>4</Range>
<RetainInFog>true</RetainInFog>
</Vision>
<BuildRestrictions>
<Category>Special</Category>
</BuildRestrictions>
<VisualActor>
<Actor>temp/fence_wood_short_a.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,5 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<Armour>
<Hack>5.0</Hack>
<Pierce>15.0</Pierce>
<Crush>5.0</Crush>
</Armour>
<BuildRestrictions>
<Category>Special</Category>
</BuildRestrictions>
<Footprint>
<Square width="1.5" depth="11.0"/>
<Height>4.0</Height>
</Footprint>
<Health>
<Max>200</Max>
</Health>
<Identity>
<Civ>gaia</Civ>
<GenericName>Stone Fence</GenericName>
@ -7,14 +22,6 @@
<History>A stone fence.</History>
<Icon>gaia/special_fence.png</Icon>
</Identity>
<Health>
<Max>200</Max>
</Health>
<Armour>
<Hack>5.0</Hack>
<Pierce>15.0</Pierce>
<Crush>5.0</Crush>
</Armour>
<Loot>
<xp>1</xp>
<food>0</food>
@ -22,24 +29,17 @@
<stone>20</stone>
<metal>0</metal>
</Loot>
<VisualActor>
<Actor>props/special/eyecandy/fence_stone_medit.xml</Actor>
</VisualActor>
<StatusBars>
<HeightOffset>6.0</HeightOffset>
</StatusBars>
<Footprint>
<Square width="1.5" depth="11.0"/>
<Height>4.0</Height>
</Footprint>
<Obstruction>
<Static width="1.0" depth="10.5"/>
</Obstruction>
<StatusBars>
<HeightOffset>6.0</HeightOffset>
</StatusBars>
<Vision>
<Range>4</Range>
<RetainInFog>true</RetainInFog>
</Vision>
<BuildRestrictions>
<Category>Special</Category>
</BuildRestrictions>
<VisualActor>
<Actor>props/special/eyecandy/fence_stone_medit.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,5 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_resource_field">
<Footprint>
<Square width="30.0" depth="30.0"/>
<Height>5.0</Height>
</Footprint>
<Identity>
<Civ>gaia</Civ>
<SpecificName>Wheat Field</SpecificName>
@ -9,8 +13,4 @@
<Actor>structures/plot_field_new.xml</Actor>
<FoundationActor>structures/plot_field_new.xml</FoundationActor>
</VisualActor>
<Footprint>
<Square width="30.0" depth="30.0"/>
<Height>5.0</Height>
</Footprint>
</Entity>

View File

@ -1,42 +1,42 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="structures/hele_temple">
<Identity>
<Civ>hele</Civ>
<GenericName>Epic Temple</GenericName>
<SpecificName>Naos</SpecificName>
<History>The Hellenes built marvelous temples in order to honour their polytheistic pantheon. While all gods were venerated, a specific patron deity was supposed to watch over each polis.</History>
</Identity>
<Cost>
<BuildTime>300</BuildTime>
<Resources>
<food>0</food>
<wood>0</wood>
<stone>500</stone>
<metal>500</metal>
</Resources>
</Cost>
<Health>
<Max>5000</Max>
</Health>
<Loot>
<xp>50</xp>
<food>0</food>
<wood>0</wood>
<stone>500</stone>
<metal>500</metal>
</Loot>
<VisualActor>
<FoundationActor>structures/fndn_6x6.xml</FoundationActor>
<Actor>structures/hellenes/temple_epic.xml</Actor>
</VisualActor>
<Footprint>
<Square width="28.0" depth="58.0"/>
<Height>12.0</Height>
</Footprint>
<Obstruction>
<Static width="27.0" depth="57.0"/>
</Obstruction>
<Vision>
<Range>80</Range>
</Vision>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="structures/hele_temple">
<Cost>
<BuildTime>300</BuildTime>
<Resources>
<food>0</food>
<wood>0</wood>
<stone>500</stone>
<metal>500</metal>
</Resources>
</Cost>
<Footprint>
<Square width="28.0" depth="58.0"/>
<Height>12.0</Height>
</Footprint>
<Health>
<Max>5000</Max>
</Health>
<Identity>
<Civ>hele</Civ>
<GenericName>Epic Temple</GenericName>
<SpecificName>Naos</SpecificName>
<History>The Hellenes built marvelous temples in order to honour their polytheistic pantheon. While all gods were venerated, a specific patron deity was supposed to watch over each polis.</History>
</Identity>
<Loot>
<xp>50</xp>
<food>0</food>
<wood>0</wood>
<stone>500</stone>
<metal>500</metal>
</Loot>
<Obstruction>
<Static width="27.0" depth="57.0"/>
</Obstruction>
<Vision>
<Range>80</Range>
</Vision>
<VisualActor>
<FoundationActor>structures/fndn_6x6.xml</FoundationActor>
<Actor>structures/hellenes/temple_epic.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,13 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<Identity>
<Civ>hele</Civ>
<GenericName>Portico</GenericName>
<SpecificName>Propylaea</SpecificName>
<History>A Propylaea was used as a gate into a sacred precinct. The most famous of these is the monumental gate at the top of the Acropolis in Athens.</History>
<Tooltip>Add +10 to Population Cap.</Tooltip>
<Icon>structures/tholos.png</Icon>
</Identity>
<Armour>
<Hack>20.0</Hack>
<Pierce>40.0</Pierce>
<Crush>10.0</Crush>
</Armour>
<BuildRestrictions>
<Category>Special</Category>
</BuildRestrictions>
<Cost>
<PopulationBonus>10</PopulationBonus>
<BuildTime>200</BuildTime>
@ -18,14 +18,21 @@
<metal>200</metal>
</Resources>
</Cost>
<Footprint>
<Square width="28.0" depth="32.0"/>
<Height>8.0</Height>
</Footprint>
<Health>
<Max>2000</Max>
</Health>
<Armour>
<Hack>20.0</Hack>
<Pierce>40.0</Pierce>
<Crush>10.0</Crush>
</Armour>
<Identity>
<Civ>hele</Civ>
<GenericName>Portico</GenericName>
<SpecificName>Propylaea</SpecificName>
<History>A Propylaea was used as a gate into a sacred precinct. The most famous of these is the monumental gate at the top of the Acropolis in Athens.</History>
<Tooltip>Add +10 to Population Cap.</Tooltip>
<Icon>structures/tholos.png</Icon>
</Identity>
<Loot>
<xp>10</xp>
<food>0</food>
@ -33,14 +40,6 @@
<stone>75</stone>
<metal>75</metal>
</Loot>
<VisualActor>
<Actor>structures/hellenes/propylaea.xml</Actor>
<FoundationActor>structures/fndn_6x6.xml</FoundationActor>
</VisualActor>
<Footprint>
<Square width="28.0" depth="32.0"/>
<Height>8.0</Height>
</Footprint>
<Obstruction>
<Static width="26.0" depth="30.0"/>
</Obstruction>
@ -48,7 +47,8 @@
<Range>20</Range>
<RetainInFog>true</RetainInFog>
</Vision>
<BuildRestrictions>
<Category>Special</Category>
</BuildRestrictions>
<VisualActor>
<Actor>structures/hellenes/propylaea.xml</Actor>
<FoundationActor>structures/fndn_6x6.xml</FoundationActor>
</VisualActor>
</Entity>

View File

@ -1,13 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<Identity>
<Civ>hele</Civ>
<GenericName>Stoa</GenericName>
<SpecificName>Hellenic Royal Stoa</SpecificName>
<History>A structure built for civic purposes. Stoas eventually became meeting places for philosophy and commerce. They were usually built within the Agora, or city center, of a Greek city.</History>
<Tooltip>Add +10 to Population Cap. Recruit special units.</Tooltip>
<Icon>gaia/special_stoa.png</Icon>
</Identity>
<Armour>
<Hack>20.0</Hack>
<Pierce>40.0</Pierce>
<Crush>10.0</Crush>
</Armour>
<BuildRestrictions>
<Category>Stoa</Category>
</BuildRestrictions>
@ -21,19 +18,21 @@
<metal>150</metal>
</Resources>
</Cost>
<Footprint>
<Square width="29" depth="21.0"/>
<Height>10.0</Height>
</Footprint>
<Health>
<Max>1500</Max>
</Health>
<Armour>
<Hack>20.0</Hack>
<Pierce>40.0</Pierce>
<Crush>10.0</Crush>
</Armour>
<TrainingQueue>
<Entities datatype="tokens">
units/thrace_black_cloak
</Entities>
</TrainingQueue>
<Identity>
<Civ>hele</Civ>
<GenericName>Stoa</GenericName>
<SpecificName>Hellenic Royal Stoa</SpecificName>
<History>A structure built for civic purposes. Stoas eventually became meeting places for philosophy and commerce. They were usually built within the Agora, or city center, of a Greek city.</History>
<Tooltip>Add +10 to Population Cap. Recruit special units.</Tooltip>
<Icon>gaia/special_stoa.png</Icon>
</Identity>
<Loot>
<xp>10</xp>
<food>0</food>
@ -41,19 +40,20 @@
<stone>10</stone>
<metal>15</metal>
</Loot>
<VisualActor>
<Actor>special/greek_stoa_great.xml</Actor>
<FoundationActor>structures/fndn_wall.xml</FoundationActor>
</VisualActor>
<Footprint>
<Square width="29" depth="21.0"/>
<Height>10.0</Height>
</Footprint>
<Obstruction>
<Static width="28.0" depth="20.0"/>
</Obstruction>
<TrainingQueue>
<Entities datatype="tokens">
units/thrace_black_cloak
</Entities>
</TrainingQueue>
<Vision>
<Range>40</Range>
<RetainInFog>true</RetainInFog>
</Vision>
<VisualActor>
<Actor>special/greek_stoa_great.xml</Actor>
<FoundationActor>structures/fndn_wall.xml</FoundationActor>
</VisualActor>
</Entity>

View File

@ -1,13 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<Identity>
<Civ>hele</Civ>
<GenericName>Stoa</GenericName>
<SpecificName>Hellenic Stoa</SpecificName>
<History>A structure built for civic purposes. Stoa eventually became meeting places for philosophy and commerce. They were usually built within the Agora, or city center, of a Greek city.</History>
<Tooltip>Add +10 to Population Cap.</Tooltip>
<Icon>gaia/special_stoa.png</Icon>
</Identity>
<Armour>
<Hack>20.0</Hack>
<Pierce>40.0</Pierce>
<Crush>10.0</Crush>
</Armour>
<BuildRestrictions>
<Category>Stoa</Category>
</BuildRestrictions>
@ -21,14 +18,21 @@
<metal>100</metal>
</Resources>
</Cost>
<Footprint>
<Square width="28" depth="12.0"/>
<Height>10.0</Height>
</Footprint>
<Health>
<Max>1100</Max>
</Health>
<Armour>
<Hack>20.0</Hack>
<Pierce>40.0</Pierce>
<Crush>10.0</Crush>
</Armour>
<Identity>
<Civ>hele</Civ>
<GenericName>Stoa</GenericName>
<SpecificName>Hellenic Stoa</SpecificName>
<History>A structure built for civic purposes. Stoa eventually became meeting places for philosophy and commerce. They were usually built within the Agora, or city center, of a Greek city.</History>
<Tooltip>Add +10 to Population Cap.</Tooltip>
<Icon>gaia/special_stoa.png</Icon>
</Identity>
<Loot>
<xp>10</xp>
<food>0</food>
@ -36,14 +40,6 @@
<stone>50</stone>
<metal>50</metal>
</Loot>
<VisualActor>
<Actor>special/greek_stoa.xml</Actor>
<FoundationActor>structures/fndn_wall.xml</FoundationActor>
</VisualActor>
<Footprint>
<Square width="28" depth="12.0"/>
<Height>10.0</Height>
</Footprint>
<Obstruction>
<Static width="26.0" depth="10.5"/>
</Obstruction>
@ -51,4 +47,8 @@
<Range>40</Range>
<RetainInFog>true</RetainInFog>
</Vision>
<VisualActor>
<Actor>special/greek_stoa.xml</Actor>
<FoundationActor>structures/fndn_wall.xml</FoundationActor>
</VisualActor>
</Entity>

View File

@ -1,5 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<Armour>
<Hack>15.0</Hack>
<Pierce>20.0</Pierce>
<Crush>20.0</Crush>
</Armour>
<BuildRestrictions>
<Category>Special</Category>
</BuildRestrictions>
<Footprint>
<Square width="4.5" depth="4.5"/>
<Height>10.0</Height>
</Footprint>
<Health>
<Max>1000</Max>
</Health>
<Identity>
<Civ>gaia</Civ>
<GenericName>Obelisk</GenericName>
@ -7,14 +22,6 @@
<History>A monumental ornamental structure built by the Egyptians of old.</History>
<Icon>gaia/special_obelisk.png</Icon>
</Identity>
<Health>
<Max>1000</Max>
</Health>
<Armour>
<Hack>15.0</Hack>
<Pierce>20.0</Pierce>
<Crush>20.0</Crush>
</Armour>
<Loot>
<xp>1</xp>
<food>0</food>
@ -22,13 +29,6 @@
<stone>200</stone>
<metal>200</metal>
</Loot>
<VisualActor>
<Actor>props/special/eyecandy/obelisk.xml</Actor>
</VisualActor>
<Footprint>
<Square width="4.5" depth="4.5"/>
<Height>10.0</Height>
</Footprint>
<Obstruction>
<Static width="4.0" depth="4.0"/>
</Obstruction>
@ -36,7 +36,7 @@
<Range>12</Range>
<RetainInFog>true</RetainInFog>
</Vision>
<BuildRestrictions>
<Category>Special</Category>
</BuildRestrictions>
<VisualActor>
<Actor>props/special/eyecandy/obelisk.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,20 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall">
<Cost>
<BuildTime>8</BuildTime>
</Cost>
<Footprint>
<Square width="3.5" depth="1.0"/>
<Height>9.0</Height>
</Footprint>
<Health>
<Max>500</Max>
</Health>
<Identity>
<Civ>gaia</Civ>
<SpecificName>Palisade Angle Spike</SpecificName>
<History>A cheap, quick defensive spike</History>
</Identity>
<Cost>
<BuildTime>8</BuildTime>
</Cost>
<Health>
<Max>500</Max>
</Health>
<Footprint>
<Square width="3.5" depth="1.0"/>
<Height>9.0</Height>
</Footprint>
<Obstruction>
<Static width="3.5" depth="1.0"/>
</Obstruction>

View File

@ -1,21 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall">
<Cost>
<BuildTime>12</BuildTime>
</Cost>
<Footprint>
<Square width="3.5" depth="8.5"/>
<Height>9.0</Height>
</Footprint>
<Health>
<Max>1000</Max>
</Health>
<Identity>
<Civ>gaia</Civ>
<SpecificName>Palisade Curve</SpecificName>
<History>A cheap, quick defensive structure constructed with sharpened tree trunks</History>
<Icon>gaia/special_palisade.png</Icon>
</Identity>
<Cost>
<BuildTime>12</BuildTime>
</Cost>
<Health>
<Max>1000</Max>
</Health>
<Footprint>
<Square width="3.5" depth="8.5"/>
<Height>9.0</Height>
</Footprint>
<Obstruction>
<Static width="3.0" depth="8.0"/>
</Obstruction>

View File

@ -1,21 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall">
<Cost>
<BuildTime>8</BuildTime>
</Cost>
<Footprint>
<Square width="1.5" depth="3.0"/>
<Height>9.0</Height>
</Footprint>
<Health>
<Max>1000</Max>
</Health>
<Identity>
<Civ>gaia</Civ>
<SpecificName>Palisade End</SpecificName>
<History>A cheap, quick defensive structure constructed with sharpened tree trunks</History>
<Icon>gaia/special_palisade.png</Icon>
</Identity>
<Cost>
<BuildTime>8</BuildTime>
</Cost>
<Health>
<Max>1000</Max>
</Health>
<Footprint>
<Square width="1.5" depth="3.0"/>
<Height>9.0</Height>
</Footprint>
<Obstruction>
<Static width="1.5" depth="3.0"/>
</Obstruction>

View File

@ -1,21 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall_tower">
<Cost>
<BuildTime>18</BuildTime>
</Cost>
<Footprint>
<Square width="9.5" depth="8.5"/>
<Height>9.0</Height>
</Footprint>
<Health>
<Max>2000</Max>
</Health>
<Identity>
<Civ>gaia</Civ>
<SpecificName>Palisade Fort</SpecificName>
<History>A cheap, quick defensive structure constructed with sharpened tree trunks</History>
<Icon>gaia/special_palisade.png</Icon>
</Identity>
<Cost>
<BuildTime>18</BuildTime>
</Cost>
<Health>
<Max>2000</Max>
</Health>
<Footprint>
<Square width="9.5" depth="8.5"/>
<Height>9.0</Height>
</Footprint>
<Obstruction>
<Static width="9.0" depth="7.5"/>
</Obstruction>

View File

@ -1,20 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall">
<Cost>
<BuildTime>12</BuildTime>
</Cost>
<Footprint>
<Square width="1.8" depth="14.0"/>
<Height>9.0</Height>
</Footprint>
<Health>
<Max>2600</Max>
</Health>
<Identity>
<Civ>gaia</Civ>
<SpecificName>Palisade Gate</SpecificName>
<History>A cheap, quick wooden gate</History>
</Identity>
<Cost>
<BuildTime>12</BuildTime>
</Cost>
<Health>
<Max>2600</Max>
</Health>
<Footprint>
<Square width="1.8" depth="14.0"/>
<Height>9.0</Height>
</Footprint>
<Obstruction>
<Static width="1.8" depth="14.0"/>
</Obstruction>

View File

@ -1,20 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall">
<Cost>
<BuildTime>18</BuildTime>
</Cost>
<Footprint>
<Square width="6.0" depth="6.0"/>
<Height>15.0</Height>
</Footprint>
<Health>
<Max>2000</Max>
</Health>
<Identity>
<Civ>gaia</Civ>
<SpecificName>Outpost</SpecificName>
<History>Wooden defensive structure</History>
</Identity>
<Cost>
<BuildTime>18</BuildTime>
</Cost>
<Health>
<Max>2000</Max>
</Health>
<Footprint>
<Square width="6.0" depth="6.0"/>
<Height>15.0</Height>
</Footprint>
<Obstruction>
<Static width="6.0" depth="6.0"/>
</Obstruction>

View File

@ -1,21 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall">
<Cost>
<BuildTime>12</BuildTime>
</Cost>
<Footprint>
<Square width="3.0" depth="15.0"/>
<Height>9.0</Height>
</Footprint>
<Health>
<Max>1000</Max>
</Health>
<Identity>
<Civ>gaia</Civ>
<SpecificName>Palisade</SpecificName>
<History>A cheap, quick defensive structure constructed with sharpened tree trunks</History>
<Icon>gaia/special_palisade.png</Icon>
</Identity>
<Cost>
<BuildTime>12</BuildTime>
</Cost>
<Health>
<Max>1000</Max>
</Health>
<Footprint>
<Square width="3.0" depth="15.0"/>
<Height>9.0</Height>
</Footprint>
<Obstruction>
<Static width="3.0" depth="15.0"/>
</Obstruction>

View File

@ -1,21 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall">
<Cost>
<BuildTime>12</BuildTime>
</Cost>
<Footprint>
<Square width="4.5" depth="4.5"/>
<Height>9.0</Height>
</Footprint>
<Health>
<Max>1000</Max>
</Health>
<Identity>
<Civ>gaia</Civ>
<SpecificName>Palisade Tower</SpecificName>
<History>A cheap, quick defensive structure constructed with sharpened tree trunks</History>
<Icon>gaia/special_palisade.png</Icon>
</Identity>
<Cost>
<BuildTime>12</BuildTime>
</Cost>
<Health>
<Max>1000</Max>
</Health>
<Footprint>
<Square width="4.5" depth="4.5"/>
<Height>9.0</Height>
</Footprint>
<Obstruction>
<Static width="4.0" depth="4.0"/>
</Obstruction>

View File

@ -1,20 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall">
<Cost>
<BuildTime>18</BuildTime>
</Cost>
<Footprint>
<Square width="5.0" depth="5.0"/>
<Height>12.0</Height>
</Footprint>
<Health>
<Max>1000</Max>
</Health>
<Identity>
<Civ>gaia</Civ>
<SpecificName>Watchtower</SpecificName>
<History>A cheap, quick tall structure</History>
</Identity>
<Cost>
<BuildTime>18</BuildTime>
</Cost>
<Health>
<Max>1000</Max>
</Health>
<Footprint>
<Square width="5.0" depth="5.0"/>
<Height>12.0</Height>
</Footprint>
<Obstruction>
<Static width="5.0" depth="5.0"/>
</Obstruction>

View File

@ -1,25 +1,25 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall">
<Cost>
<BuildTime>12</BuildTime>
</Cost>
<Footprint>
<Square width="3.0" depth="11.0"/>
<Height>2.0</Height>
</Footprint>
<Health>
<Max>200</Max>
</Health>
<Identity>
<Civ>gaia</Civ>
<SpecificName>Spikes Small</SpecificName>
<History>A cheap, quick defensive structure constructed with sharpened branches</History>
<Icon>gaia/special_palisade.png</Icon>
</Identity>
<Cost>
<BuildTime>12</BuildTime>
</Cost>
<Health>
<Max>200</Max>
</Health>
<Footprint>
<Square width="3.0" depth="11.0"/>
<Height>2.0</Height>
</Footprint>
<Obstruction>
<Static width="3.0" depth="11.0"/>
</Obstruction>
<VisualActor>
<Actor>props/special/palisade_small_spikes.xml</Actor>
</VisualActor>
</Entity>
</Entity>

View File

@ -1,21 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall">
<Cost>
<BuildTime>12</BuildTime>
</Cost>
<Footprint>
<Square width="3.0" depth="11.0"/>
<Height>2.0</Height>
</Footprint>
<Health>
<Max>500</Max>
</Health>
<Identity>
<Civ>gaia</Civ>
<SpecificName>Spikes Tall</SpecificName>
<History>A cheap, quick defensive structure constructed with sharpened tree trunks</History>
<Icon>gaia/special_palisade.png</Icon>
</Identity>
<Cost>
<BuildTime>12</BuildTime>
</Cost>
<Health>
<Max>500</Max>
</Health>
<Footprint>
<Square width="3.0" depth="11.0"/>
<Height>2.0</Height>
</Footprint>
<Obstruction>
<Static width="3.0" depth="11.0"/>
</Obstruction>

View File

@ -1,32 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit">
<Identity>
<Civ>hele</Civ>
<SpecificName>P-51 Mustang</SpecificName>
<History>This may be anachronistic.</History>
<Tooltip>A World War 2 American fighter plane.</Tooltip>
<Icon>units/global_mustang.png</Icon>
<Formations datatype="tokens" replace=""></Formations>
</Identity>
<VisualActor>
<Actor>units/global/plane.xml</Actor>
</VisualActor>
<Vision>
<Range>100</Range>
</Vision>
<Obstruction disable=""/>
<UnitMotion disable=""/>
<Position>
<TurnRate>1.0</TurnRate>
</Position>
<UnitMotionFlying>
<MaxSpeed>40.0</MaxSpeed>
<AccelRate>15.0</AccelRate>
<TurnRate>1.0</TurnRate>
<OvershootTime>2.0</OvershootTime>
<FlyingHeight>50.0</FlyingHeight>
<ClimbRate>5.0</ClimbRate>
</UnitMotionFlying>
<Attack>
<Ranged>
<Hack>0.0</Hack>
@ -39,4 +12,31 @@
<RepeatTime>2000</RepeatTime>
</Ranged>
</Attack>
<Identity>
<Civ>hele</Civ>
<SpecificName>P-51 Mustang</SpecificName>
<History>This may be anachronistic.</History>
<Tooltip>A World War 2 American fighter plane.</Tooltip>
<Icon>units/global_mustang.png</Icon>
<Formations datatype="tokens" replace=""/>
</Identity>
<Obstruction disable=""/>
<Position>
<TurnRate>1.0</TurnRate>
</Position>
<UnitMotion disable=""/>
<UnitMotionFlying>
<MaxSpeed>40.0</MaxSpeed>
<AccelRate>15.0</AccelRate>
<TurnRate>1.0</TurnRate>
<OvershootTime>2.0</OvershootTime>
<FlyingHeight>50.0</FlyingHeight>
<ClimbRate>5.0</ClimbRate>
</UnitMotionFlying>
<Vision>
<Range>100</Range>
</Vision>
<VisualActor>
<Actor>units/global/plane.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,5 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<Armour>
<Hack>40.0</Hack>
<Pierce>50.0</Pierce>
<Crush>50.0</Crush>
</Armour>
<BuildRestrictions>
<Category>Special</Category>
</BuildRestrictions>
<Footprint>
<Square width="60.5" depth="60.5"/>
<Height>10.0</Height>
</Footprint>
<Health>
<Max>20000</Max>
</Health>
<Identity>
<Civ>gaia</Civ>
<GenericName>Pyramid</GenericName>
@ -8,14 +23,6 @@
<Tooltip>What treasures lay within this monumental tomb?</Tooltip>
<Icon>gaia/special_pyramid.png</Icon>
</Identity>
<Health>
<Max>20000</Max>
</Health>
<Armour>
<Hack>40.0</Hack>
<Pierce>50.0</Pierce>
<Crush>50.0</Crush>
</Armour>
<Loot>
<xp>100</xp>
<food>0</food>
@ -23,13 +30,6 @@
<stone>20000</stone>
<metal>20000</metal>
</Loot>
<VisualActor>
<Actor>special/pyramid.xml</Actor>
</VisualActor>
<Footprint>
<Square width="60.5" depth="60.5"/>
<Height>10.0</Height>
</Footprint>
<Obstruction>
<Static width="59.0" depth="59.0"/>
</Obstruction>
@ -37,7 +37,7 @@
<Range>72</Range>
<RetainInFog>true</RetainInFog>
</Vision>
<BuildRestrictions>
<Category>Special</Category>
</BuildRestrictions>
<VisualActor>
<Actor>special/pyramid.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,5 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<Armour>
<Hack>40.0</Hack>
<Pierce>50.0</Pierce>
<Crush>50.0</Crush>
</Armour>
<BuildRestrictions>
<Category>Special</Category>
</BuildRestrictions>
<Footprint>
<Square width="35.5" depth="35.5"/>
<Height>10.0</Height>
</Footprint>
<Health>
<Max>10000</Max>
</Health>
<Identity>
<Civ>gaia</Civ>
<GenericName>Pyramid</GenericName>
@ -8,14 +23,6 @@
<Tooltip>What treasures lay within this monumental tomb?</Tooltip>
<Icon>gaia/special_pyramid.png</Icon>
</Identity>
<Health>
<Max>10000</Max>
</Health>
<Armour>
<Hack>40.0</Hack>
<Pierce>50.0</Pierce>
<Crush>50.0</Crush>
</Armour>
<Loot>
<xp>100</xp>
<food>0</food>
@ -23,13 +30,6 @@
<stone>10000</stone>
<metal>10000</metal>
</Loot>
<VisualActor>
<Actor>special/pyramid_minor.xml</Actor>
</VisualActor>
<Footprint>
<Square width="35.5" depth="35.5"/>
<Height>10.0</Height>
</Footprint>
<Obstruction>
<Static width="34.0" depth="34.0"/>
</Obstruction>
@ -37,7 +37,7 @@
<Range>40</Range>
<RetainInFog>true</RetainInFog>
</Vision>
<BuildRestrictions>
<Category>Special</Category>
</BuildRestrictions>
<VisualActor>
<Actor>special/pyramid_minor.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,5 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_treasure">
<Footprint replace="">
<Circle radius="12.0"/>
<Height>2.5</Height>
</Footprint>
<Identity>
<Civ>gaia</Civ>
<GenericName>Treasure</GenericName>
@ -7,6 +11,9 @@
<Tooltip>A shipwreck with much loss of life. A good opportunity for any businessman.</Tooltip>
<Icon>gaia/special_treasure.png</Icon>
</Identity>
<Obstruction>
<Static width="20.0" depth="20.0"/>
</Obstruction>
<Position>
<Floating>true</Floating>
</Position>
@ -17,11 +24,4 @@
<VisualActor>
<Actor>props/special/eyecandy/shipwreck_hull.xml</Actor>
</VisualActor>
<Footprint replace="">
<Circle radius="12.0"/>
<Height>2.5</Height>
</Footprint>
<Obstruction>
<Static width="20.0" depth="20.0"/>
</Obstruction>
</Entity>

View File

@ -1,11 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_treasure">
<Footprint replace="">
<Circle radius="4.0"/>
<Height>2.5</Height>
</Footprint>
<Identity>
<Civ>gaia</Civ>
<GenericName>Treasure</GenericName>
<SpecificName>Shipwreck Cargo</SpecificName>
<Icon>gaia/special_treasure.png</Icon>
</Identity>
<Obstruction>
<Static width="7.0" depth="7.0"/>
</Obstruction>
<Position>
<Floating>true</Floating>
</Position>
@ -16,11 +23,4 @@
<VisualActor>
<Actor>props/special/eyecandy/barrels_floating.xml</Actor>
</VisualActor>
<Footprint replace="">
<Circle radius="4.0"/>
<Height>2.5</Height>
</Footprint>
<Obstruction>
<Static width="7.0" depth="7.0"/>
</Obstruction>
</Entity>

View File

@ -1,5 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<Armour>
<Hack>1.0</Hack>
<Pierce>10.0</Pierce>
<Crush>10.0</Crush>
</Armour>
<BuildRestrictions>
<Category>Special</Category>
</BuildRestrictions>
<Footprint>
<Square width="4.0" depth="5.25"/>
<Height>4.0</Height>
</Footprint>
<Health>
<Max>100</Max>
</Health>
<Identity>
<Civ>gaia</Civ>
<GenericName>Table</GenericName>
@ -7,17 +22,6 @@
<History>A wooden table.</History>
<Icon>gaia/special_fence.png</Icon>
</Identity>
<Minimap>
<Colour r="119" g="82" b="46"/>
</Minimap>
<Health>
<Max>100</Max>
</Health>
<Armour>
<Hack>1.0</Hack>
<Pierce>10.0</Pierce>
<Crush>10.0</Crush>
</Armour>
<Loot>
<xp>1</xp>
<food>0</food>
@ -25,24 +29,20 @@
<stone>0</stone>
<metal>0</metal>
</Loot>
<VisualActor>
<Actor>props/special/eyecandy/table_rectangle.xml</Actor>
</VisualActor>
<StatusBars>
<HeightOffset>6.0</HeightOffset>
</StatusBars>
<Footprint>
<Square width="4.0" depth="5.25"/>
<Height>4.0</Height>
</Footprint>
<Minimap>
<Colour r="119" g="82" b="46"/>
</Minimap>
<Obstruction>
<Static width="3.5" depth="4.75"/>
</Obstruction>
<StatusBars>
<HeightOffset>6.0</HeightOffset>
</StatusBars>
<Vision>
<Range>4</Range>
<RetainInFog>true</RetainInFog>
</Vision>
<BuildRestrictions>
<Category>Special</Category>
</BuildRestrictions>
<VisualActor>
<Actor>props/special/eyecandy/table_rectangle.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,5 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<Armour>
<Hack>1.0</Hack>
<Pierce>10.0</Pierce>
<Crush>10.0</Crush>
</Armour>
<BuildRestrictions>
<Category>Special</Category>
</BuildRestrictions>
<Footprint>
<Square width="4.5" depth="4.5"/>
<Height>4.0</Height>
</Footprint>
<Health>
<Max>100</Max>
</Health>
<Identity>
<Civ>gaia</Civ>
<GenericName>Table</GenericName>
@ -7,17 +22,6 @@
<History>A wooden table.</History>
<Icon>gaia/special_fence.png</Icon>
</Identity>
<Minimap>
<Colour r="119" g="82" b="46"/>
</Minimap>
<Health>
<Max>100</Max>
</Health>
<Armour>
<Hack>1.0</Hack>
<Pierce>10.0</Pierce>
<Crush>10.0</Crush>
</Armour>
<Loot>
<xp>1</xp>
<food>0</food>
@ -25,24 +29,20 @@
<stone>0</stone>
<metal>0</metal>
</Loot>
<VisualActor>
<Actor>props/special/eyecandy/table_square.xml</Actor>
</VisualActor>
<StatusBars>
<HeightOffset>6.0</HeightOffset>
</StatusBars>
<Footprint>
<Square width="4.5" depth="4.5"/>
<Height>4.0</Height>
</Footprint>
<Minimap>
<Colour r="119" g="82" b="46"/>
</Minimap>
<Obstruction>
<Static width="4.0" depth="4.0"/>
</Obstruction>
<StatusBars>
<HeightOffset>6.0</HeightOffset>
</StatusBars>
<Vision>
<Range>4</Range>
<RetainInFog>true</RetainInFog>
</Vision>
<BuildRestrictions>
<Category>Special</Category>
</BuildRestrictions>
<VisualActor>
<Actor>props/special/eyecandy/table_square.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,5 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_ruins">
<Footprint replace="">
<Square width="19.0" depth="31.5"/>
<Height>12.0</Height>
</Footprint>
<Identity>
<Civ>hele</Civ>
<GenericName>Ruins</GenericName>
@ -11,13 +15,6 @@
<Loot>
<xp>10</xp>
</Loot>
<VisualActor>
<Actor>props/special/eyecandy/greek_temple_unfinished.xml</Actor>
</VisualActor>
<Footprint replace="">
<Square width="19.0" depth="31.5"/>
<Height>12.0</Height>
</Footprint>
<Obstruction>
<Static width="17.5" depth="30.0"/>
</Obstruction>
@ -25,4 +22,7 @@
<Range>40</Range>
<RetainInFog>true</RetainInFog>
</Vision>
<VisualActor>
<Actor>props/special/eyecandy/greek_temple_unfinished.xml</Actor>
</VisualActor>
</Entity>

View File

@ -6,14 +6,14 @@
<Floating>false</Floating>
<TurnRate>6.0</TurnRate>
</Position>
<VisualActor>
<Actor>(should be overridden)</Actor>
<SilhouetteDisplay>false</SilhouetteDisplay>
<SilhouetteOccluder>false</SilhouetteOccluder>
</VisualActor>
<Vision>
<Range>0</Range>
<RetainInFog>true</RetainInFog>
<AlwaysVisible>false</AlwaysVisible>
</Vision>
<VisualActor>
<Actor>(should be overridden)</Actor>
<SilhouetteDisplay>false</SilhouetteDisplay>
<SilhouetteOccluder>false</SilhouetteOccluder>
</VisualActor>
</Entity>

View File

@ -1,12 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity>
<!--
<VisualActor>
<Actor>props/special/common/waypoint_flag.xml</Actor>
</VisualActor>
-->
<Formation/>
<Position>
<Altitude>0</Altitude>
<Anchor>upright</Anchor>
<Floating>false</Floating>
<TurnRate>6.0</TurnRate>
</Position>
<Formation/>
<UnitAI>
<DefaultStance>aggressive</DefaultStance>
<FleeDistance>12.0</FleeDistance>
@ -18,9 +23,4 @@
<PassabilityClass>default</PassabilityClass>
<CostClass>default</CostClass>
</UnitMotion>
<!--
<VisualActor>
<Actor>props/special/common/waypoint_flag.xml</Actor>
</VisualActor>
-->
</Entity>

View File

@ -1,10 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity>
<Player/>
<StatisticsTracker/>
<BuildLimits>
<LimitMultiplier>1.0</LimitMultiplier>
<Limits>
</Limits>
</BuildLimits>
<Player/>
<StatisticsTracker/>
</Entity>

View File

@ -1,16 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity>
<Position>
<Altitude>0</Altitude>
<Anchor>upright</Anchor>
<Floating>false</Floating>
<TurnRate>6.0</TurnRate>
</Position>
<Footprint>
<Square width="64" depth="8"/>
<Height>9.0</Height>
</Footprint>
<Selectable/>
<Obstruction>
<Static width="64" depth="8"/>
<Active>true</Active>
@ -22,14 +15,21 @@
<DisableBlockPathfinding>false</DisableBlockPathfinding>
</Obstruction>
<Ownership/>
<VisualActor>
<SilhouetteDisplay>false</SilhouetteDisplay>
<SilhouetteOccluder>true</SilhouetteOccluder>
<Actor>structures/hellenes/wall_med.xml</Actor>
</VisualActor>
<Position>
<Altitude>0</Altitude>
<Anchor>upright</Anchor>
<Floating>false</Floating>
<TurnRate>6.0</TurnRate>
</Position>
<Selectable/>
<TerritoryInfluence>
<OverrideCost>64</OverrideCost>
<Weight>0</Weight>
<Radius>0</Radius>
</TerritoryInfluence>
<VisualActor>
<SilhouetteDisplay>false</SilhouetteDisplay>
<SilhouetteOccluder>true</SilhouetteOccluder>
<Actor>structures/hellenes/wall_med.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,16 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity>
<Position>
<Altitude>0</Altitude>
<Anchor>upright</Anchor>
<Floating>false</Floating>
<TurnRate>6.0</TurnRate>
</Position>
<Footprint>
<Square width="64" depth="8"/>
<Height>9.0</Height>
</Footprint>
<Selectable/>
<Obstruction>
<Static width="64" depth="8"/>
<Active>true</Active>
@ -22,14 +15,21 @@
<DisableBlockPathfinding>false</DisableBlockPathfinding>
</Obstruction>
<Ownership/>
<VisualActor>
<SilhouetteDisplay>false</SilhouetteDisplay>
<SilhouetteOccluder>true</SilhouetteOccluder>
<Actor>structures/hellenes/wall_med.xml</Actor>
</VisualActor>
<Position>
<Altitude>0</Altitude>
<Anchor>upright</Anchor>
<Floating>false</Floating>
<TurnRate>6.0</TurnRate>
</Position>
<Selectable/>
<TerritoryInfluence>
<OverrideCost>0</OverrideCost>
<Weight>0</Weight>
<Radius>0</Radius>
</TerritoryInfluence>
<VisualActor>
<SilhouetteDisplay>false</SilhouetteDisplay>
<SilhouetteOccluder>true</SilhouetteOccluder>
<Actor>structures/hellenes/wall_med.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,17 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_barracks">
<Footprint>
<Square width="24.0" depth="25.0"/>
<Height>15.0</Height>
</Footprint>
<Identity>
<Civ>cart</Civ>
<SpecificName>Mahaneh</SpecificName>
<History>The Carthaginians incorporated stables and barracks into their city walls.</History>
</Identity>
<VisualActor>
<Actor>structures/carthaginians/barracks.xml</Actor>
</VisualActor>
<Footprint>
<Square width="24.0" depth="25.0"/>
<Height>15.0</Height>
</Footprint>
<Obstruction>
<Static width="22.0" depth="23.0"/>
</Obstruction>
@ -27,4 +24,7 @@
units/cart_cavalry_javelinist_b
</Entities>
</TrainingQueue>
<VisualActor>
<Actor>structures/carthaginians/barracks.xml</Actor>
</VisualActor>
</Entity>

View File

@ -5,9 +5,6 @@
<SpecificName>Merkaz</SpecificName>
<History>Carthiginian's History</History>
</Identity>
<VisualActor>
<Actor>structures/carthaginians/civil_centre.xml</Actor>
</VisualActor>
<TrainingQueue>
<Entities datatype="tokens">
units/cart_infantry_spearman_b
@ -15,4 +12,7 @@
units/cart_cavalry_javelinist_b
</Entities>
</TrainingQueue>
<VisualActor>
<Actor>structures/carthaginians/civil_centre.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,24 +1,24 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_resource_corral">
<Footprint>
<Square width="18.0" depth="16.5"/>
<Height>5.0</Height>
</Footprint>
<Identity>
<Civ>cart</Civ>
<SpecificName>Réfet</SpecificName>
<History>A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food. Horses or elephants can be captured in the wild and placed in the Corral. Unlike normal corralled animals that generate food, the corralled Horse and Elephant functions similarly to a relic as in AoK. As long as it/they remain(s) in the Corral, the resource cost of training horse-mounted units (cavalry) or War Elephant Super Units is reduced by a fixed amount of –5% per animal corralled appropriate to kind.</History>
</Identity>
<VisualActor>
<Actor>structures/carthaginians/corral.xml</Actor>
<FoundationActor>structures/fndn_3x3.xml</FoundationActor>
</VisualActor>
<Obstruction>
<Static width="16.0" depth="14.5"/>
</Obstruction>
<TrainingQueue>
<Entities datatype="tokens">
gaia/fauna_goat
</Entities>
</TrainingQueue>
<Footprint>
<Square width="18.0" depth="16.5"/>
<Height>5.0</Height>
</Footprint>
<Obstruction>
<Static width="16.0" depth="14.5"/>
</Obstruction>
<VisualActor>
<Actor>structures/carthaginians/corral.xml</Actor>
<FoundationActor>structures/fndn_3x3.xml</FoundationActor>
</VisualActor>
</Entity>

View File

@ -1,18 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_economic_farmstead">
<Footprint>
<Square width="15.0" depth="15.0"/>
<Height>5.0</Height>
</Footprint>
<Identity>
<Civ>cart</Civ>
<SpecificName>Ahuzah</SpecificName>
<History>Although there must have been many small farms as well, when the Carthaginians expanded into the hinterland, most farms and orchardist establishments were created by the wealthy segment of society that became known as the landowners, and the resulting estates were mostly worked by ?almost enslaved? Liby-Phoenicians, Numidians, and whomever they could get.</History>
</Identity>
<VisualActor>
<Actor>structures/carthaginians/farmstead.xml</Actor>
</VisualActor>
<Footprint>
<Square width="15.0" depth="15.0"/>
<Height>5.0</Height>
</Footprint>
<Obstruction>
<Static width="15.0" depth="15.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/carthaginians/farmstead.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,17 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_fortress">
<Footprint>
<Square width="30.0" depth="32.0"/>
<Height>8.0</Height>
</Footprint>
<Identity>
<Civ>cart</Civ>
<SpecificName>Mecudah</SpecificName>
<History>The Carthaginians built a number of rather 'monolithic' blockhouse forts sited at critical locations in North Africa, sometimes also in conjunction with long lengths of wall intended to keep the wilder people of the desert to the south from freely ranging into the ?civilised? territories under their direct control.</History>
</Identity>
<VisualActor>
<Actor>structures/carthaginians/fortress.xml</Actor>
</VisualActor>
<Footprint>
<Square width="30.0" depth="32.0"/>
<Height>8.0</Height>
</Footprint>
<Obstruction>
<Static width="26.0" depth="28.0"/>
</Obstruction>
@ -23,4 +20,7 @@
units/cart_champion_cavalry
</Entities>
</TrainingQueue>
<VisualActor>
<Actor>structures/carthaginians/fortress.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,13 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_house">
<Identity>
<Civ>cart</Civ>
<SpecificName>Bayit</SpecificName>
<History>Housing was generally built of adobe or sandstone then plastered with stucco. Flat roofs predominate, few windows, arched doorways in evidence, kind of a blend of Achaemenian and Mediterranean styles with some tiled roofs. In the biggest cities, especially Carthage and such as Utica, housing was in flat-roofed structures rising as high as 6 and 7 stories.</History>
</Identity>
<VisualActor>
<Actor>structures/carthaginians/house.xml</Actor>
</VisualActor>
<Cost>
<PopulationBonus>10</PopulationBonus>
<BuildTime>120</BuildTime>
@ -15,14 +7,22 @@
<wood>150</wood>
</Resources>
</Cost>
<Health>
<Max>1200</Max>
</Health>
<Footprint>
<Square width="14.5" depth="14.5"/>
<Height>5.0</Height>
</Footprint>
<Health>
<Max>1200</Max>
</Health>
<Identity>
<Civ>cart</Civ>
<SpecificName>Bayit</SpecificName>
<History>Housing was generally built of adobe or sandstone then plastered with stucco. Flat roofs predominate, few windows, arched doorways in evidence, kind of a blend of Achaemenian and Mediterranean styles with some tiled roofs. In the biggest cities, especially Carthage and such as Utica, housing was in flat-roofed structures rising as high as 6 and 7 stories.</History>
</Identity>
<Obstruction>
<Static width="13.0" depth="13.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/carthaginians/house.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,18 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_economic_market">
<Footprint>
<Square width="27.0" depth="20.0"/>
<Height>10.0</Height>
</Footprint>
<Identity>
<Civ>cart</Civ>
<SpecificName>Šuq</SpecificName>
<History>Carthaginian markets were probably just big sheds or structures surrounding a ?market? area or in a wharf area of a port.</History>
</Identity>
<VisualActor>
<Actor>structures/carthaginians/market.xml</Actor>
</VisualActor>
<Footprint>
<Square width="27.0" depth="20.0"/>
<Height>10.0</Height>
</Footprint>
<Obstruction>
<Static width="27.0" depth="20.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/carthaginians/market.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,18 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_economic_mill">
<Footprint>
<Square width="15.0" depth="15.0"/>
<Height>5.0</Height>
</Footprint>
<Identity>
<Civ>cart</Civ>
<SpecificName>Mehcabah</SpecificName>
<History>Resources and building materials were kept in warehouses.</History>
</Identity>
<VisualActor>
<Actor>structures/carthaginians/mill.xml</Actor>
</VisualActor>
<Footprint>
<Square width="15.0" depth="15.0"/>
<Height>5.0</Height>
</Footprint>
<Obstruction>
<Static width="15.0" depth="15.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/carthaginians/mill.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,23 +1,23 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_scout_tower">
<Identity>
<Civ>cart</Civ>
<SpecificName>Migdal</SpecificName>
<History>Sturdy stone outposts used to keep an eye on desert nomad tribes along the Carthaginian North African frontier.</History>
</Identity>
<VisualActor>
<Actor>structures/carthaginians/scout_tower.xml</Actor>
</VisualActor>
<Footprint>
<Square width="9.0" depth="9.0"/>
<Height>18.0</Height>
</Footprint>
<Obstruction>
<Static width="9.0" depth="9.0"/>
</Obstruction>
<StatusBars>
<BarWidth>6.0</BarWidth>
<BarHeight>0.6</BarHeight>
<HeightOffset>20.0</HeightOffset>
</StatusBars>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_scout_tower">
<Footprint>
<Square width="9.0" depth="9.0"/>
<Height>18.0</Height>
</Footprint>
<Identity>
<Civ>cart</Civ>
<SpecificName>Migdal</SpecificName>
<History>Sturdy stone outposts used to keep an eye on desert nomad tribes along the Carthaginian North African frontier.</History>
</Identity>
<Obstruction>
<Static width="9.0" depth="9.0"/>
</Obstruction>
<StatusBars>
<BarWidth>6.0</BarWidth>
<BarHeight>0.6</BarHeight>
<HeightOffset>20.0</HeightOffset>
</StatusBars>
<VisualActor>
<Actor>structures/carthaginians/scout_tower.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,23 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_temple">
<Cost>
<Resources>
<stone>400</stone>
</Resources>
</Cost>
<Footprint>
<Square width="17.0" depth="30.0"/>
<Height>12.0</Height>
</Footprint>
<Identity>
<Civ>cart</Civ>
<SpecificName>Miqdáš</SpecificName>
<History>What little we know of the Carthaginian religion has be pieced together from scattered sources. Tanit, a fertility goddess, was one of two principle gods in the Carthaginian pantheon, the other being her consort Ba'al, a deity of Phoenician origin.</History>
<Tooltip>Train Priestesses. Train Sacred Band pikemen.</Tooltip>
</Identity>
<Cost>
<Resources>
<stone>400</stone>
</Resources>
</Cost>
<VisualActor>
<Actor>structures/carthaginians/temple_big.xml</Actor>
</VisualActor>
<Footprint>
<Square width="17.0" depth="30.0"/>
<Height>12.0</Height>
</Footprint>
<Obstruction>
<Static width="17.0" depth="30.0"/>
</Obstruction>
@ -26,4 +23,7 @@
units/cart_champion_infantry
</Entities>
</TrainingQueue>
<VisualActor>
<Actor>structures/carthaginians/temple_big.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,18 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall">
<Footprint>
<Square width="26.5" depth="6.5"/>
<Height>9.0</Height>
</Footprint>
<Identity>
<Civ>cart</Civ>
<SpecificName>Homah</SpecificName>
<History>The Carthaginians built what are referred to as "triple walls" to fortify some of their cities; as triple walls aren't a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders.</History>
</Identity>
<VisualActor>
<Actor>structures/carthaginians/wall_long.xml</Actor>
</VisualActor>
<Footprint>
<Square width="26.5" depth="6.5"/>
<Height>9.0</Height>
</Footprint>
<Obstruction>
<Static width="26.5" depth="6.5"/>
</Obstruction>
<VisualActor>
<Actor>structures/carthaginians/wall_long.xml</Actor>
</VisualActor>
</Entity>

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