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forked from 0ad/0ad

Simulation templates sorting in internal mod. See #801.

This was SVN commit r9937.
This commit is contained in:
fcxSanya 2011-07-30 20:18:21 +00:00
parent 2ecbfa81c3
commit 328d33b9e9
45 changed files with 331 additions and 336 deletions

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@ -1,20 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_house">
<Identity>
<Civ>pers</Civ>
<SpecificName>Apartments</SpecificName>
</Identity>
<Cost>
<PopulationBonus>15</PopulationBonus>
</Cost>
<Health>
<Max>2000</Max>
</Health>
<VisualActor>
<Actor>props/structures/persians/alt_building_03.xml</Actor>
</VisualActor>
<Footprint>
<Square width="25.0" depth="14.0"/>
<Height>10.0</Height>
</Footprint>
<Health>
<Max>2000</Max>
</Health>
<Identity>
<Civ>pers</Civ>
<SpecificName>Apartments</SpecificName>
</Identity>
<VisualActor>
<Actor>props/structures/persians/alt_building_03.xml</Actor>
</VisualActor>
</Entity>

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@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_house">
<Identity>
<Civ>pers</Civ>
<SpecificName>House</SpecificName>
</Identity>
<Health>
<Max>1000</Max>
</Health>
<VisualActor>
<Actor>props/structures/persians/alt_building_02.xml</Actor>
</VisualActor>
<Footprint>
<Square width="19.0" depth="14.0"/>
<Height>8.0</Height>
</Footprint>
<Health>
<Max>1000</Max>
</Health>
<Identity>
<Civ>pers</Civ>
<SpecificName>House</SpecificName>
</Identity>
<VisualActor>
<Actor>props/structures/persians/alt_building_02.xml</Actor>
</VisualActor>
</Entity>

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@ -1,20 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_house">
<Identity>
<Civ>pers</Civ>
<SpecificName>Inn</SpecificName>
</Identity>
<Cost>
<PopulationBonus>10</PopulationBonus>
</Cost>
<Health>
<Max>1200</Max>
</Health>
<VisualActor>
<Actor>props/structures/persians/alt_building_05.xml</Actor>
</VisualActor>
<Footprint>
<Square width="17.0" depth="14.0"/>
<Height>10.0</Height>
</Footprint>
<Health>
<Max>1200</Max>
</Health>
<Identity>
<Civ>pers</Civ>
<SpecificName>Inn</SpecificName>
</Identity>
<VisualActor>
<Actor>props/structures/persians/alt_building_05.xml</Actor>
</VisualActor>
</Entity>

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@ -1,20 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_house">
<Identity>
<Civ>pers</Civ>
<SpecificName>Inn</SpecificName>
</Identity>
<Cost>
<PopulationBonus>15</PopulationBonus>
</Cost>
<Health>
<Max>2500</Max>
</Health>
<VisualActor>
<Actor>props/structures/persians/alt_building_04.xml</Actor>
</VisualActor>
<Footprint>
<Square width="30.0" depth="17.0"/>
<Height>10.0</Height>
</Footprint>
<Health>
<Max>2500</Max>
</Health>
<Identity>
<Civ>pers</Civ>
<SpecificName>Inn</SpecificName>
</Identity>
<VisualActor>
<Actor>props/structures/persians/alt_building_04.xml</Actor>
</VisualActor>
</Entity>

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@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_house">
<Identity>
<Civ>pers</Civ>
<SpecificName>Warehouse</SpecificName>
</Identity>
<Health>
<Max>2000</Max>
</Health>
<VisualActor>
<Actor>props/structures/persians/alt_building_01.xml</Actor>
</VisualActor>
<Footprint>
<Square width="26.0" depth="26.0"/>
<Height>12.0</Height>
</Footprint>
<Health>
<Max>2000</Max>
</Health>
<Identity>
<Civ>pers</Civ>
<SpecificName>Warehouse</SpecificName>
</Identity>
<VisualActor>
<Actor>props/structures/persians/alt_building_01.xml</Actor>
</VisualActor>
</Entity>

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@ -1,5 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_special">
<Footprint>
<Square width="15.5" depth="6.0"/>
<Height>8.0</Height>
</Footprint>
<Identity>
<Civ>rome</Civ>
<SpecificName>Triumphal Arch</SpecificName>
@ -8,8 +12,4 @@
<VisualActor>
<Actor>props/structures/romans/arch.xml</Actor>
</VisualActor>
<Footprint>
<Square width="15.5" depth="6.0"/>
<Height>8.0</Height>
</Footprint>
</Entity>

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@ -1,3 +1,2 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/celt_infantry_spearman_a">
</Entity>
<Entity parent="units/celt_infantry_spearman_a"/>

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@ -1,3 +1,2 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/celt_infantry_spearman_b">
</Entity>
<Entity parent="units/celt_infantry_spearman_b"/>

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@ -1,3 +1,2 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/celt_infantry_spearman_e">
</Entity>
<Entity parent="units/celt_infantry_spearman_e"/>

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@ -1,3 +1,2 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/celt_support_female_citizen">
</Entity>
<Entity parent="units/celt_support_female_citizen"/>

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@ -1,3 +1,2 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/hele_infantry_javelinist_b">
</Entity>
<Entity parent="units/hele_infantry_javelinist_b"/>

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@ -1,22 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/hele_infantry_spearman_a">
<Identity>
<Icon>units/hele_infantry_spearman.png</Icon>
</Identity>
<Health>
<Max>100</Max>
</Health>
<Armour>
<Hack>7.0</Hack>
<Pierce>5.0</Pierce>
<Crush>12.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>7.25</WalkSpeed>
<Run>
<Speed>14.0</Speed>
</Run>
</UnitMotion>
<Attack>
<Melee>
<Hack>17.0</Hack>
@ -27,6 +15,18 @@
<Pierce>17.0</Pierce>
</Charge>
</Attack>
<Health>
<Max>100</Max>
</Health>
<Identity>
<Icon>units/hele_infantry_spearman.png</Icon>
</Identity>
<UnitMotion>
<WalkSpeed>7.25</WalkSpeed>
<Run>
<Speed>14.0</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>temp/sword_hoplite_1.xml</Actor>
</VisualActor>

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@ -1,5 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_hero">
<Auras>
<Courage>
<Radius>20</Radius>
<Bonus>10</Bonus>
</Courage>
</Auras>
<Identity>
<Civ>hele</Civ>
<SpecificName>Themistocles the Killer</SpecificName>
@ -8,10 +14,4 @@
<VisualActor>
<Actor>temp/themistocles_the_killer.xml</Actor>
</VisualActor>
<Auras>
<Courage>
<Radius>20</Radius>
<Bonus>10</Bonus>
</Courage>
</Auras>
</Entity>

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@ -5,9 +5,6 @@
<SpecificName>Apadana</SpecificName>
<History>The vassal and subject peoples sent representatives to deliver annual tribute to the Great King in Persepolis; the King accepted them in the Apadana ('Audience Hall').</History>
</Identity>
<VisualActor>
<Actor>structures/persians/barracks.xml</Actor>
</VisualActor>
<TrainingQueue>
<Entities datatype="tokens">
units/pers_cavalry_archer_b
@ -19,4 +16,7 @@
units/pers_infantry_spearman_b
</Entities>
</TrainingQueue>
<VisualActor>
<Actor>structures/persians/barracks.xml</Actor>
</VisualActor>
</Entity>

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@ -5,9 +5,6 @@
<SpecificName>Satrapy</SpecificName>
<History>Possibly of Median origin, the word 'satrapy' means province. Soon after coming to the throne, Darius the Great carried out a vast administrative reform, dividing the huge empire into 20 satrapies governed by satraps.</History>
</Identity>
<VisualActor>
<Actor>structures/persians/civil_centre.xml</Actor>
</VisualActor>
<TrainingQueue>
<Entities datatype="tokens">
units/pers_cavalry_swordsman_b
@ -15,4 +12,7 @@
units/pers_infantry_spearman_b
</Entities>
</TrainingQueue>
<VisualActor>
<Actor>structures/persians/civil_centre.xml</Actor>
</VisualActor>
</Entity>

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@ -5,13 +5,13 @@
<SpecificName>Dura</SpecificName>
<History>The Susa Chateau was a fortress in the administrative capital of Susa, which was reconstructed by a French archaeologist in 1890 with the use of original building material.</History>
</Identity>
<VisualActor>
<Actor>structures/persians/fortress.xml</Actor>
</VisualActor>
<TrainingQueue>
<Entities datatype="tokens">
units/pers_champion_cavalry
units/pers_champion_infantry
</Entities>
</TrainingQueue>
<VisualActor>
<Actor>structures/persians/fortress.xml</Actor>
</VisualActor>
</Entity>

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@ -1,19 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_special">
<Footprint>
<Square width="28.0" depth="32.0"/>
<Height>8.0</Height>
</Footprint>
<Identity>
<Civ>pers</Civ>
<SpecificName>Kakh</SpecificName>
<History>The annual tribute that the Persians received from their satrapies and vassal states, as regularised by Darius the Great, accounted for incredible annual revenue.</History>
</Identity>
<Obstruction>
<Static width="28.0" depth="32.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/persians/sb1_new.xml</Actor>
<FoundationActor>structures/fndn_6x6.xml</FoundationActor>
</VisualActor>
<Footprint>
<Square width="28.0" depth="32.0"/>
<Height>8.0</Height>
</Footprint>
<Obstruction>
<Static width="28.0" depth="32.0"/>
</Obstruction>
</Entity>

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@ -1,16 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_scout_tower">
<Identity>
<Civ>pers</Civ>
<SpecificName>Padgan</SpecificName>
<History>The narrow entrance into mountainous Cilicia was protected by wooden fortifications which made any foreign intrusions extremely difficult.</History>
</Identity>
<VisualActor>
<Actor>structures/persians/scout_tower.xml</Actor>
</VisualActor>
<StatusBars>
<BarWidth>6.0</BarWidth>
<BarHeight>0.6</BarHeight>
<HeightOffset>19.0</HeightOffset>
</StatusBars>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_scout_tower">
<Identity>
<Civ>pers</Civ>
<SpecificName>Padgan</SpecificName>
<History>The narrow entrance into mountainous Cilicia was protected by wooden fortifications which made any foreign intrusions extremely difficult.</History>
</Identity>
<StatusBars>
<BarWidth>6.0</BarWidth>
<BarHeight>0.6</BarHeight>
<HeightOffset>19.0</HeightOffset>
</StatusBars>
<VisualActor>
<Actor>structures/persians/scout_tower.xml</Actor>
</VisualActor>
</Entity>

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@ -1,19 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_temple">
<Footprint>
<Square width="19.0" depth="19.0"/>
<Height>12.0</Height>
</Footprint>
<Identity>
<Civ>pers</Civ>
<SpecificName>(Insert Name)</SpecificName>
<History>(Insert History)</History>
</Identity>
<Obstruction>
<Static width="17.5" depth="17.5"/>
</Obstruction>
<VisualActor>
<Actor>structures/persians/temple.xml</Actor>
<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
</VisualActor>
<Footprint>
<Square width="19.0" depth="19.0"/>
<Height>12.0</Height>
</Footprint>
<Obstruction>
<Static width="17.5" depth="17.5"/>
</Obstruction>
</Entity>

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@ -1,18 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall_gate">
<Footprint>
<Square width="25.0" depth="8.5"/>
<Height>8.0</Height>
</Footprint>
<Identity>
<Civ>pers</Civ>
<SpecificName>Darvaze</SpecificName>
<History>The several ceremonial entrances to the great city of Babylon were furnished with magnificent gates, the gate of Ishtar being the most splendid of all.</History>
</Identity>
<VisualActor>
<Actor>structures/persians/wall_gate.xml</Actor>
</VisualActor>
<Footprint>
<Square width="25.0" depth="8.5"/>
<Height>8.0</Height>
</Footprint>
<Obstruction>
<Static width="25.0" depth="8.5"/>
</Obstruction>
<VisualActor>
<Actor>structures/persians/wall_gate.xml</Actor>
</VisualActor>
</Entity>

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@ -1,18 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall_tower">
<Footprint>
<Square width="8.0" depth="8.0"/>
<Height>18.0</Height>
</Footprint>
<Identity>
<Civ>pers</Civ>
<SpecificName>Borj</SpecificName>
<History>When Cyrus the Great campaigned in the north and chose to establish the river Jaxartes as a boundary, he constructed a mighty fortress to protect his territories from Scythian raids. It was called Cyropolis and was situated close to the place where Alexander the Great later built his Alexandria Eschatae.</History>
</Identity>
<VisualActor>
<Actor>structures/persians/wall_tower.xml</Actor>
</VisualActor>
<Footprint>
<Square width="8.0" depth="8.0"/>
<Height>18.0</Height>
</Footprint>
<Obstruction>
<Static width="8.0" depth="8.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/persians/wall_tower.xml</Actor>
</VisualActor>
</Entity>

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@ -5,9 +5,6 @@
<SpecificName>Castra</SpecificName>
<History>Romans specialised in the building of military camps and forts. A few of them still survive.</History>
</Identity>
<VisualActor>
<Actor>structures/romans/barracks.xml</Actor>
</VisualActor>
<TrainingQueue>
<Entities datatype="tokens">
units/rome_cavalry_spearman_b
@ -16,4 +13,7 @@
units/rome_infantry_spearman_a
</Entities>
</TrainingQueue>
<VisualActor>
<Actor>structures/romans/barracks.xml</Actor>
</VisualActor>
</Entity>

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@ -5,9 +5,6 @@
<SpecificName>Municipium</SpecificName>
<History>(Roman History goes here)</History>
</Identity>
<VisualActor>
<Actor>structures/romans/civic_centre.xml</Actor>
</VisualActor>
<TrainingQueue>
<Entities datatype="tokens">
units/rome_cavalry_spearman_b
@ -15,4 +12,7 @@
units/rome_infantry_spearman_b
</Entities>
</TrainingQueue>
<VisualActor>
<Actor>structures/romans/civic_centre.xml</Actor>
</VisualActor>
</Entity>

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@ -5,13 +5,13 @@
<SpecificName>Fortis</SpecificName>
<History>Fortified city.</History>
</Identity>
<VisualActor>
<Actor>structures/romans/fortress.xml</Actor>
</VisualActor>
<TrainingQueue>
<Entities datatype="tokens">
units/rome_champion_cavalry
units/rome_champion_infantry
</Entities>
</TrainingQueue>
<VisualActor>
<Actor>structures/romans/fortress.xml</Actor>
</VisualActor>
</Entity>

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@ -1,13 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_house">
<Identity>
<Civ>rome</Civ>
<SpecificName>Domus</SpecificName>
<History>The word "domus" is the root of the English word "domicile" which means house or home. The typical middle and upper-class Roman Domus had many rooms, a skylight to collect water and provide sunlight, and a tile roof. An attached garden was later included under Hellenistic influence.</History>
</Identity>
<VisualActor>
<Actor>structures/romans/house.xml</Actor>
</VisualActor>
<Cost>
<PopulationBonus>10</PopulationBonus>
<BuildTime>120</BuildTime>
@ -18,4 +10,12 @@
<Health>
<Max>1200</Max>
</Health>
<Identity>
<Civ>rome</Civ>
<SpecificName>Domus</SpecificName>
<History>The word "domus" is the root of the English word "domicile" which means house or home. The typical middle and upper-class Roman Domus had many rooms, a skylight to collect water and provide sunlight, and a tile roof. An attached garden was later included under Hellenistic influence.</History>
</Identity>
<VisualActor>
<Actor>structures/romans/house.xml</Actor>
</VisualActor>
</Entity>

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@ -1,23 +1,23 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_scout_tower">
<Identity>
<Civ>rome</Civ>
<SpecificName>Turris Lignea</SpecificName>
<History>For use by the Romans to keep an eye over surrounding hostile territory.</History>
</Identity>
<VisualActor>
<Actor>structures/romans/scout_tower.xml</Actor>
</VisualActor>
<Footprint>
<Square width="7.5" depth="7.5"/>
<Height>15.0</Height>
</Footprint>
<Obstruction>
<Static width="7.5" depth="7.5"/>
</Obstruction>
<StatusBars>
<BarWidth>6.0</BarWidth>
<BarHeight>0.6</BarHeight>
<HeightOffset>19.0</HeightOffset>
</StatusBars>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_scout_tower">
<Footprint>
<Square width="7.5" depth="7.5"/>
<Height>15.0</Height>
</Footprint>
<Identity>
<Civ>rome</Civ>
<SpecificName>Turris Lignea</SpecificName>
<History>For use by the Romans to keep an eye over surrounding hostile territory.</History>
</Identity>
<Obstruction>
<Static width="7.5" depth="7.5"/>
</Obstruction>
<StatusBars>
<BarWidth>6.0</BarWidth>
<BarHeight>0.6</BarHeight>
<HeightOffset>19.0</HeightOffset>
</StatusBars>
<VisualActor>
<Actor>structures/romans/scout_tower.xml</Actor>
</VisualActor>
</Entity>

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@ -1,33 +1,33 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall">
<Identity>
<Civ>rome</Civ>
<SpecificName>Circummunitio</SpecificName>
<History>Quick building, but expensive wooden and earthen walls used to surround and siege an enemy town or fortified position. The most famous examples are the Roman sieges of the Iberian stronghold of Numantia and the Gallic stronghold of Alesia.</History>
</Identity>
<Armour>
<Hack>15.0</Hack>
<Pierce>35.0</Pierce>
<Crush>10.0</Crush>
</Armour>
<Cost>
<Resources>
<wood>150</wood>
<stone>0</stone>
</Resources>
</Cost>
<Health>
<Max>1000</Max>
</Health>
<Armour>
<Hack>15.0</Hack>
<Pierce>35.0</Pierce>
<Crush>10.0</Crush>
</Armour>
<VisualActor>
<Actor>structures/romans/siege_wall.xml</Actor>
<FoundationActor>structures/fndn_1x1.xml</FoundationActor>
</VisualActor>
<Footprint>
<Square width="26.0" depth="8.0"/>
<Height>7.0</Height>
</Footprint>
<Health>
<Max>1000</Max>
</Health>
<Identity>
<Civ>rome</Civ>
<SpecificName>Circummunitio</SpecificName>
<History>Quick building, but expensive wooden and earthen walls used to surround and siege an enemy town or fortified position. The most famous examples are the Roman sieges of the Iberian stronghold of Numantia and the Gallic stronghold of Alesia.</History>
</Identity>
<Obstruction>
<Static width="26.0" depth="8.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/romans/siege_wall.xml</Actor>
<FoundationActor>structures/fndn_1x1.xml</FoundationActor>
</VisualActor>
</Entity>

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@ -1,33 +1,33 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall_gate">
<Identity>
<Civ>rome</Civ>
<SpecificName>Porta Circummunitio</SpecificName>
<History>(Insert History Here)</History>
</Identity>
<Armour>
<Hack>15.0</Hack>
<Pierce>35.0</Pierce>
<Crush>10.0</Crush>
</Armour>
<Cost>
<Resources>
<wood>150</wood>
<stone>0</stone>
</Resources>
</Cost>
<Health>
<Max>1000</Max>
</Health>
<Armour>
<Hack>15.0</Hack>
<Pierce>35.0</Pierce>
<Crush>10.0</Crush>
</Armour>
<VisualActor>
<Actor>structures/romans/siege_wall_gate.xml</Actor>
<FoundationActor>structures/fndn_1x1.xml</FoundationActor>
</VisualActor>
<Footprint>
<Square width="24.0" depth="8.0"/>
<Height>7.0</Height>
</Footprint>
<Health>
<Max>1000</Max>
</Health>
<Identity>
<Civ>rome</Civ>
<SpecificName>Porta Circummunitio</SpecificName>
<History>(Insert History Here)</History>
</Identity>
<Obstruction>
<Static width="24.0" depth="8.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/romans/siege_wall_gate.xml</Actor>
<FoundationActor>structures/fndn_1x1.xml</FoundationActor>
</VisualActor>
</Entity>

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@ -1,10 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall_tower">
<Identity>
<Civ>rome</Civ>
<SpecificName>Turris Circummunitio</SpecificName>
<History>(Insert history here)</History>
</Identity>
<Armour>
<Hack>15.0</Hack>
<Pierce>35.0</Pierce>
<Crush>10.0</Crush>
</Armour>
<Cost>
<Resources>
<wood>100</wood>
@ -14,11 +14,11 @@
<Health>
<Max>1000</Max>
</Health>
<Armour>
<Hack>15.0</Hack>
<Pierce>35.0</Pierce>
<Crush>10.0</Crush>
</Armour>
<Identity>
<Civ>rome</Civ>
<SpecificName>Turris Circummunitio</SpecificName>
<History>(Insert history here)</History>
</Identity>
<VisualActor>
<Actor>structures/romans/siege_wall_tower.xml</Actor>
<FoundationActor>structures/fndn_1x1.xml</FoundationActor>

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@ -1,19 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_mechanical_ship_merchant">
<Footprint replace="">
<Square width="8.0" depth="22.0"/>
<Height>8.0</Height>
</Footprint>
<Identity>
<Civ>hele</Civ>
<SpecificName>Han Merchant Ship</SpecificName>
<History>Need History</History>
<Icon>units/chin_ship_merchant.png</Icon>
</Identity>
<VisualActor>
<Actor>structures/chinese/merchant_ship.xml</Actor>
</VisualActor>
<Footprint replace="">
<Square width="8.0" depth="22.0"/>
<Height>8.0</Height>
</Footprint>
<Obstruction>
<Unit radius="6.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/chinese/merchant_ship.xml</Actor>
</VisualActor>
</Entity>

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@ -1,5 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_mechanical_ship_trireme">
<Footprint>
<Square width="14.0" depth="36.0"/>
<Height>8.0</Height>
</Footprint>
<Identity>
<Civ>hele</Civ>
<SpecificName>Lou Chuan</SpecificName>
@ -9,8 +13,4 @@
<VisualActor>
<Actor>structures/chinese/trireme.xml</Actor>
</VisualActor>
<Footprint>
<Square width="14.0" depth="36.0"/>
<Height>8.0</Height>
</Footprint>
</Entity>

View File

@ -1,8 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_infantry_melee_spearman">
<VisualActor>
<Actor>units/persians/infantry_spearman_b.xml</Actor>
</VisualActor>
<Identity>
<Civ>pers</Civ>
<SelectionGroupName>units/pers_infantry_spearman_b</SelectionGroupName>
@ -14,4 +11,7 @@
<Promotion>
<Entity>pers_infantry_spearman_a</Entity>
</Promotion>
<VisualActor>
<Actor>units/persians/infantry_spearman_b.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,5 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_mechanical_ship_trireme">
<Footprint>
<Square width="6.0" depth="50.0"/>
<Height>8.0</Height>
</Footprint>
<Identity>
<Civ>pers</Civ>
<SpecificName>Trireme</SpecificName>
@ -17,8 +21,4 @@
<VisualActor>
<Actor>structures/persians/trireme.xml</Actor>
</VisualActor>
<Footprint>
<Square width="6.0" depth="50.0"/>
<Height>8.0</Height>
</Footprint>
</Entity>

View File

@ -1,5 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_cavalry_melee_spearman">
<Health>
<Max>1000</Max>
</Health>
<Identity>
<Civ>rome</Civ>
<SelectionGroupName>units/rome_cavalry_spearman_b</SelectionGroupName>
@ -10,9 +13,6 @@
<Promotion>
<Entity>rome_cavalry_spearman_a</Entity>
</Promotion>
<Health>
<Max>1000</Max>
</Health>
<VisualActor>
<Actor>units/romans/cavalry_spearman_b.xml</Actor>
</VisualActor>

View File

@ -1,5 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_hero_cavalry_swordsman">
<Auras>
<Courage>
<Radius>20</Radius>
<Bonus>10</Bonus>
</Courage>
</Auras>
<Identity>
<Civ>rome</Civ>
<SpecificName>Marcus Claudius Marcellus</SpecificName>
@ -10,10 +16,4 @@
<VisualActor>
<Actor>units/romans/hero_marcellus_horse.xml</Actor>
</VisualActor>
<Auras>
<Courage>
<Radius>20</Radius>
<Bonus>10</Bonus>
</Courage>
</Auras>
</Entity>

View File

@ -1,5 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_hero_cavalry_swordsman">
<Auras>
<Courage>
<Radius>20</Radius>
<Bonus>10</Bonus>
</Courage>
</Auras>
<Identity>
<Civ>rome</Civ>
<SpecificName>Quinctus Fabius Maximus</SpecificName>
@ -10,10 +16,4 @@
<VisualActor>
<Actor>units/romans/hero_maximus_horse.xml</Actor>
</VisualActor>
<Auras>
<Courage>
<Radius>20</Radius>
<Bonus>10</Bonus>
</Courage>
</Auras>
</Entity>

View File

@ -1,5 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_hero_cavalry_swordsman">
<Auras>
<Courage>
<Radius>20</Radius>
<Bonus>10</Bonus>
</Courage>
</Auras>
<Identity>
<Civ>rome</Civ>
<SpecificName>Scipio Africanus</SpecificName>
@ -10,10 +16,4 @@
<VisualActor>
<Actor>units/romans/hero_scipio_horse.xml</Actor>
</VisualActor>
<Auras>
<Courage>
<Radius>20</Radius>
<Bonus>10</Bonus>
</Courage>
</Auras>
</Entity>

View File

@ -1,25 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/rome_infantry_javelinist_b">
<Promotion>
<Entity>rome_infantry_javelinist_e</Entity>
</Promotion>
<Health>
<Max>90</Max>
</Health>
<Stamina>
<Max>550</Max>
</Stamina>
<Armour>
<Hack>2.5</Hack>
<Pierce>4.0</Pierce>
<Crush>3.5</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>8.5</WalkSpeed>
<Run>
<Speed>16.5</Speed>
</Run>
</UnitMotion>
<Attack>
<Ranged>
<Hack>0.0</Hack>
@ -29,6 +14,21 @@
<ProjectileSpeed>26.0</ProjectileSpeed>
</Ranged>
</Attack>
<Health>
<Max>90</Max>
</Health>
<Promotion>
<Entity>rome_infantry_javelinist_e</Entity>
</Promotion>
<Stamina>
<Max>550</Max>
</Stamina>
<UnitMotion>
<WalkSpeed>8.5</WalkSpeed>
<Run>
<Speed>16.5</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/romans/infantry_javelinist_a.xml</Actor>
</VisualActor>

View File

@ -1,21 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_infantry_ranged_javelinist">
<Identity>
<Civ>rome</Civ>
<SelectionGroupName>units/rome_infantry_javelinist_b</SelectionGroupName>
<GenericName>Roman Principes</GenericName>
<SpecificName>Principes</SpecificName>
<History>The principi were the second line of heavy infantry in the Republican Roman army. Exactly identical in equipment and fighting methods to the hastati, they differed only in age, being slightly older. As a result they could often afford slightly better arms, including chain mail hauberks known as lorica hamata. Like all Roman heavy infantry they decorated their helmets with feathers and horsehair crests in the Italian fashion.</History>
</Identity>
<Promotion>
<Entity>rome_infantry_javelinist_a</Entity>
</Promotion>
<Health>
<Max>80</Max>
</Health>
<Stamina>
<Max>550</Max>
</Stamina>
<Armour>
<Hack>1.5</Hack>
<Pierce>3.5</Pierce>
@ -32,6 +16,22 @@
<RepeatTime>1500</RepeatTime>
</Ranged>
</Attack>
<Health>
<Max>80</Max>
</Health>
<Identity>
<Civ>rome</Civ>
<SelectionGroupName>units/rome_infantry_javelinist_b</SelectionGroupName>
<GenericName>Roman Principes</GenericName>
<SpecificName>Principes</SpecificName>
<History>The principi were the second line of heavy infantry in the Republican Roman army. Exactly identical in equipment and fighting methods to the hastati, they differed only in age, being slightly older. As a result they could often afford slightly better arms, including chain mail hauberks known as lorica hamata. Like all Roman heavy infantry they decorated their helmets with feathers and horsehair crests in the Italian fashion.</History>
</Identity>
<Promotion>
<Entity>rome_infantry_javelinist_a</Entity>
</Promotion>
<Stamina>
<Max>550</Max>
</Stamina>
<VisualActor>
<Actor>units/romans/infantry_javelinist_b.xml</Actor>
</VisualActor>

View File

@ -1,22 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/rome_infantry_javelinist_a">
<Health>
<Max>105</Max>
</Health>
<Stamina>
<Max>550</Max>
</Stamina>
<Armour>
<Hack>3.5</Hack>
<Pierce>4.5</Pierce>
<Crush>4.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>8.25</WalkSpeed>
<Run>
<Speed>15.5</Speed>
</Run>
</UnitMotion>
<Attack>
<Ranged>
<Hack>0.0</Hack>
@ -26,6 +14,18 @@
<ProjectileSpeed>27.0</ProjectileSpeed>
</Ranged>
</Attack>
<Health>
<Max>105</Max>
</Health>
<Stamina>
<Max>550</Max>
</Stamina>
<UnitMotion>
<WalkSpeed>8.25</WalkSpeed>
<Run>
<Speed>15.5</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/romans/infantry_javelinist_e.xml</Actor>
</VisualActor>

View File

@ -1,11 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/rome_infantry_swordsman_b">
<Promotion>
<Entity>rome_infantry_swordsman_e</Entity>
</Promotion>
<Health>
<Max>105</Max>
</Health>
<Armour>
<Hack>7.0</Hack>
<Pierce>5.0</Pierce>
@ -18,6 +12,12 @@
<Crush>0.0</Crush>
</Melee>
</Attack>
<Health>
<Max>105</Max>
</Health>
<Promotion>
<Entity>rome_infantry_swordsman_e</Entity>
</Promotion>
<VisualActor>
<Actor>units/romans/infantry_swordsman_a.xml</Actor>
</VisualActor>

View File

@ -1,18 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_infantry_melee_swordsman">
<Identity>
<Civ>rome</Civ>
<SelectionGroupName>units/rome_infantry_swordsman_b</SelectionGroupName>
<GenericName>Roman Swordsman</GenericName>
<SpecificName>Hastatus</SpecificName>
<History>The hastati were the first line of heavy infantry in the early Republican Roman army. They used pila and gladii as their main weapons, throwing the former into the enemy formation and then closing with the sword. For defence they used a large shield called a scutum and wore the best armor they could afford. Hastati were recruited from the young men of Rome, a small part of the 700,000 troops Rome could bring to bear against its opponents.</History>
</Identity>
<Promotion>
<Entity>rome_infantry_swordsman_a</Entity>
</Promotion>
<Health>
<Max>95</Max>
</Health>
<Armour>
<Hack>6.0</Hack>
<Pierce>5.0</Pierce>
@ -25,6 +12,19 @@
<Crush>0.0</Crush>
</Melee>
</Attack>
<Health>
<Max>95</Max>
</Health>
<Identity>
<Civ>rome</Civ>
<SelectionGroupName>units/rome_infantry_swordsman_b</SelectionGroupName>
<GenericName>Roman Swordsman</GenericName>
<SpecificName>Hastatus</SpecificName>
<History>The hastati were the first line of heavy infantry in the early Republican Roman army. They used pila and gladii as their main weapons, throwing the former into the enemy formation and then closing with the sword. For defence they used a large shield called a scutum and wore the best armor they could afford. Hastati were recruited from the young men of Rome, a small part of the 700,000 troops Rome could bring to bear against its opponents.</History>
</Identity>
<Promotion>
<Entity>rome_infantry_swordsman_a</Entity>
</Promotion>
<VisualActor>
<Actor>units/romans/infantry_swordsman_b.xml</Actor>
</VisualActor>

View File

@ -1,8 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/rome_infantry_swordsman_a">
<Health>
<Max>120</Max>
</Health>
<Armour>
<Hack>8.0</Hack>
<Pierce>5.0</Pierce>
@ -15,6 +12,9 @@
<Crush>0.0</Crush>
</Melee>
</Attack>
<Health>
<Max>120</Max>
</Health>
<VisualActor>
<Actor>units/romans/infantry_swordsman_e.xml</Actor>
</VisualActor>

View File

@ -1,19 +1,23 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_mechanical_siege">
<Identity>
<Civ>rome</Civ>
<SpecificName>Scorpio</SpecificName>
<Icon>units/rome_mechanical_siege_scorpio.png</Icon>
</Identity>
<Cost>
<Resources>
<wood>190</wood>
<metal>100</metal>
</Resources>
</Cost>
<Footprint replace="">
<Square width="3.0" depth="3.0"/>
<Height>3.0</Height>
</Footprint>
<Health>
<Max>200</Max>
</Health>
<Identity>
<Civ>rome</Civ>
<SpecificName>Scorpio</SpecificName>
<Icon>units/rome_mechanical_siege_scorpio.png</Icon>
</Identity>
<UnitMotion>
<WalkSpeed>6.0</WalkSpeed>
<Run>
@ -23,8 +27,4 @@
<VisualActor>
<Actor>units/romans/siege_scorpio.xml</Actor>
</VisualActor>
<Footprint replace="">
<Square width="3.0" depth="3.0"/>
<Height>3.0</Height>
</Footprint>
</Entity>

View File

@ -1,5 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_mechanical_ship_quinquereme">
<Footprint>
<Square width="8.0" depth="48.0"/>
<Height>8.0</Height>
</Footprint>
<Identity>
<Civ>rome</Civ>
<SpecificName>Quinquereme</SpecificName>
@ -8,8 +12,4 @@
<VisualActor>
<Actor>structures/romans/quinquereme.xml</Actor>
</VisualActor>
<Footprint>
<Square width="8.0" depth="48.0"/>
<Height>8.0</Height>
</Footprint>
</Entity>