Added shouldRun parameter to order(ORDER_GENERIC) calls from scripts.
This was SVN commit r6224.
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@ -982,7 +982,7 @@ function damage( dmg, inflictor )
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this.requestNotification( inflictor, NOTIFY_ORDER_CHANGE, false, true );
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this.registerDamage( inflictor );
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if( this.isIdle() )
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this.order( ORDER_GENERIC, inflictor, this.getAttackAction( inflictor ) );
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this.order( ORDER_GENERIC, inflictor, this.getAttackAction( inflictor ), false );
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}*/
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this.onDamaged( inflictor );
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@ -1036,13 +1036,13 @@ function entityEventNotification( evt )
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break;
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case NOTIFY_ATTACK:
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case NOTIFY_DAMAGE:
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this.order( ORDER_GENERIC, evt.target, ACTION_ATTACK );
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this.order( ORDER_GENERIC, evt.target, ACTION_ATTACK, false );
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break;
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case NOTIFY_HEAL:
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this.order( ORDER_GENERIC, evt.target, ACTION_HEAL );
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this.order( ORDER_GENERIC, evt.target, ACTION_HEAL, false );
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break;
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case NOTIFY_GATHER:
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this.order( ORDER_GENERIC, evt.target, ACTION_GATHER );
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this.order( ORDER_GENERIC, evt.target, ACTION_GATHER, false );
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break;
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case NOTIFY_IDLE:
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//target is the unit that has become idle. Eventually...do something here.
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@ -1099,7 +1099,7 @@ function entityEventTargetExhausted( evt )
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// If the target was gatherable, try to gather it.
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if( canGather(this, evt.target) )
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{
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this.order( ORDER_GENERIC, evt.target, ACTION_GATHER );
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this.order( ORDER_GENERIC, evt.target, ACTION_GATHER, false );
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return;
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}
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@ -1122,7 +1122,7 @@ function entityEventTargetExhausted( evt )
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}
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if( bestTarget != null )
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{
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this.order( ORDER_GENERIC, bestTarget, ACTION_BUILD );
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this.order( ORDER_GENERIC, bestTarget, ACTION_BUILD, false );
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return;
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}
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@ -1156,7 +1156,7 @@ function chooseGatherTarget( resourceSubType, targetList )
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}
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if( bestTarget != null )
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{
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this.order( ORDER_GENERIC, bestTarget, ACTION_GATHER );
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this.order( ORDER_GENERIC, bestTarget, ACTION_GATHER, false );
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return true;
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}
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return false;
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@ -1399,7 +1399,7 @@ function entityEventPrepareOrder( evt )
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function entityStartConstruction( evt )
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{
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this.order( ORDER_GENERIC, evt.target, ACTION_BUILD );
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this.order( ORDER_GENERIC, evt.target, ACTION_BUILD, false );
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}
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// ====================================================================
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@ -290,8 +290,6 @@ bool CEntity::Order( JSContext* cx, uintN argc, jsval* argv, CEntityOrder::EOrde
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JS_ReportError( cx, "Invalid location" );
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return( false );
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}
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if ( orderCode == CEntityOrder::ORDER_RUN )
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entf_set(ENTF_TRIGGER_RUN);
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//It's not a notification order
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if ( argc == 3 )
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{
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@ -303,7 +301,7 @@ bool CEntity::Order( JSContext* cx, uintN argc, jsval* argv, CEntityOrder::EOrde
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}
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break;
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case CEntityOrder::ORDER_GENERIC:
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JSU_REQUIRE_PARAMS_CPP(3);
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JSU_REQUIRE_PARAMS_CPP(4);
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target = ToNative<CEntity>( argv[1] );
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if( !target )
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{
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@ -317,11 +315,20 @@ bool CEntity::Order( JSContext* cx, uintN argc, jsval* argv, CEntityOrder::EOrde
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}
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catch( PSERROR_Scripting_ConversionFailed )
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{
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JS_ReportError( cx, "Invalid generic order type" );
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JS_ReportError( cx, "Invalid generic order type parameter - expected int" );
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return( false );
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}
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try
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{
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newOrder.m_run = ToPrimitive<bool>( argv[3] );
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}
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catch( PSERROR_Scripting_ConversionFailed )
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{
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JS_ReportError( cx, "Invalid generic order run parameter - expected bool" );
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return( false );
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}
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//It's not a notification order
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if ( argc == 3 )
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if ( argc == 4 )
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{
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if ( entf_get(ENTF_DESTROY_NOTIFIERS) )
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{
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@ -402,8 +409,8 @@ jsval_t CEntity::GetSpawnPoint( JSContext* UNUSED(cx), uintN argc, jsval* argv )
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int edge = g_Game->GetSimulation()->RandInt( 4 );
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int point;
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double max_w = oabb->m_w + spawn_clearance + 1.0;
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double max_d = oabb->m_d + spawn_clearance + 1.0;
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double max_w = oabb->m_w + spawn_clearance + 2.0;
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double max_d = oabb->m_d + spawn_clearance + 2.0;
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int w_count = (int)( max_w * 2 );
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int d_count = (int)( max_d * 2 );
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