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forked from 0ad/0ad

Technology research time tweaks, and fixes.

This was SVN commit r13581.
This commit is contained in:
Michael D. Hafer 2013-07-21 02:16:45 +00:00
parent e0ea53a8ee
commit 3aa9e2f6e0
77 changed files with 103 additions and 104 deletions

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@ -12,7 +12,7 @@
"requirements": {"tech": "phase_town"},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "armor_plates_cavalry.png",
"researchTime": 30,
"researchTime": 40,
"tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack armor level.",
"modifications": [{"value": "Armour/Hack", "add": 1.0}],
"affects": ["Cavalry"]

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@ -6,7 +6,7 @@
"requirementsTooltip": "Unlocked in City Phase.",
"supersedes": "armor_ship_hypozomata",
"icon": "armor_ship_gold.png",
"researchTime": 20,
"researchTime": 40,
"tooltip": "Lead sheathing protects ship hulls. +2 levels to all ship armor types.",
"modifications": [
{"value": "Armour/Hack", "add": 2.0},

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@ -6,7 +6,7 @@
"requirementsTooltip": "Unlocked in Town Phase.",
"supersedes": "armor_ship_reinforcedhull",
"icon": "armor_ship_silver.png",
"researchTime": 20,
"researchTime": 40,
"tooltip": "The hypozomata braces the ship's structure. +2 levels to all ship armor types.",
"modifications": [
{"value": "Armour/Hack", "add": 2.0},

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@ -5,7 +5,7 @@
"requirements": {"tech": "phase_village"},
"requirementsTooltip": "Unlocked in Village Phase.",
"icon": "armor_ship_bronze.png",
"researchTime": 20,
"researchTime": 40,
"tooltip": "Wooden reinforcement beams for hulls. +2 levels to all ship armor types.",
"modifications": [
{"value": "Armour/Hack", "add": 2.0},

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@ -5,7 +5,7 @@
"requirements": {"tech": "phase_town"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "wheel.png",
"researchTime": 20,
"researchTime": 40,
"tooltip": "Traders +2 Hack and Pierce armor levels.",
"modifications": [
{"value": "Armour/Hack", "add": 2.0},

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@ -13,7 +13,7 @@
"requirements": {"tech": "phase_town"},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "spear_cavalry.png",
"researchTime": 30,
"researchTime": 40,
"tooltip": "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack.",
"modifications": [{"value": "Attack/Melee/Hack", "add": 2.0}],
"affects": ["Cavalry Melee"]

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@ -13,7 +13,7 @@
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "helmet_hero_side.png",
"researchTime": 20,
"researchTime": 40,
"tooltip": "Guard units have uncommon courage and valor in battle. Champions +2 attack.",
"modifications": [
{"value": "Attack/Melee/Hack", "add": 2.0, "affects": ["Champion Melee"]},

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@ -12,7 +12,7 @@
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "clenched_fist.png",
"researchTime": 20,
"researchTime": 40,
"tooltip": "Inspire your troops with higher pay. All citizen-Soldiers +2 attack.",
"modifications": [
{"value": "Attack/Melee/Hack", "add": 2.0, "affects": ["CitizenSoldier Melee"]},

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@ -6,7 +6,7 @@
"requirements": {"tech": "phase_town"},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "crenelations.png",
"researchTime": 20,
"researchTime": 40,
"tooltip": "Install crenellations and murder holes to have 40% more arrows fired per garrisoned soldier.",
"modifications": [{"value": "BuildingAI/GarrisonArrowMultiplier", "multiplier": 1.4}],
"affects": ["Defensive Tower"]

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@ -6,7 +6,7 @@
"requirements": {"tech": "phase_town"},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "helmet_corinthian_bronze.png",
"researchTime": 20,
"researchTime": 40,
"tooltip": "Post night's watchmen to double the number of default arrows in ungarrisoned Towers.",
"modifications": [{"value": "BuildingAI/DefaultArrowCount", "add": 1.0}],
"affects": ["Defensive Tower"]

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@ -6,7 +6,7 @@
"requirements": {"tech": "phase_town"},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "stone_blocks.png",
"researchTime": 30,
"researchTime": 40,
"tooltip": "City walls -20% build time, but -1 crush armor level.",
"modifications": [
{"value": "Cost/BuildTime", "multiplier": 0.8},

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@ -6,8 +6,8 @@
"requirements": {"tech": "phase_town"},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "helmet_corinthian_silver.png",
"researchTime": 30,
"tooltip": "Hire a Celtic mercenary captain to reduce metal cost -25% for Celtic mercenaries.",
"modifications": [{"value": "Cost/Resources/metal", "multiplier": 0.75}],
"researchTime": 40,
"tooltip": "Hire a Celtic mercenary captain to reduce cost -20 metal for Celtic mercenaries.",
"modifications": [{"value": "Cost/Resources/metal", "add": -20}],
"affects": ["Celt Mercenary"]
}

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@ -6,8 +6,8 @@
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "helmet_corinthian_gold.png",
"researchTime": 30,
"tooltip": "Hire a Gallic mercenary general to reduce metal cost -25% for Celtic mercenaries.",
"modifications": [{"value": "Cost/Resources/metal", "multiplier": 0.75}],
"researchTime": 40,
"tooltip": "Hire a Gallic mercenary general to reduce cost -20 metal for Celtic mercenaries.",
"modifications": [{"value": "Cost/Resources/metal", "add": -20}],
"affects": ["Celt Mercenary"]
}

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@ -6,8 +6,8 @@
"requirements": {"tech": "phase_town"},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "helmet_corinthian_silver.png",
"researchTime": 30,
"tooltip": "Hire a Lusitanian mercenary captain to reduce metal cost -25% for Iberian mercenaries.",
"modifications": [{"value": "Cost/Resources/metal", "multiplier": 0.75}],
"researchTime": 40,
"tooltip": "Hire a Lusitanian mercenary captain to reduce cost -20 metal for Iberian mercenaries.",
"modifications": [{"value": "Cost/Resources/metal", "add": -20}],
"affects": ["Iberian Mercenary"]
}

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@ -6,8 +6,8 @@
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "helmet_corinthian_gold.png",
"researchTime": 30,
"tooltip": "Hire a Celtiberian mercenary general to reduce metal cost -25% for Iberian mercenaries.",
"modifications": [{"value": "Cost/Resources/metal", "multiplier": 0.75}],
"researchTime": 40,
"tooltip": "Hire a Celtiberian mercenary general to reduce cost -20 metal for Iberian mercenaries.",
"modifications": [{"value": "Cost/Resources/metal", "add": -20}],
"affects": ["Iberian Mercenary"]
}

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@ -6,8 +6,8 @@
"requirements": {"tech": "phase_town"},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "helmet_corinthian_silver.png",
"researchTime": 30,
"tooltip": "Hire an Italiote mercenary captain to reduce metal cost -25% for Italian mercenaries.",
"modifications": [{"value": "Cost/Resources/metal", "multiplier": 0.75}],
"researchTime": 40,
"tooltip": "Hire an Italiote mercenary captain to reduce cost -20 metal for Italian mercenaries.",
"modifications": [{"value": "Cost/Resources/metal", "add": -20}],
"affects": ["Italian Mercenary"]
}

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@ -6,8 +6,8 @@
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "helmet_corinthian_gold.png",
"researchTime": 30,
"tooltip": "Hire an Italiote mercenary general to reduce metal cost -25% for Italian mercenaries.",
"modifications": [{"value": "Cost/Resources/metal", "multiplier": 0.75}],
"researchTime": 40,
"tooltip": "Hire an Italiote mercenary general to reduce cost -20 metal for Italian mercenaries.",
"modifications": [{"value": "Cost/Resources/metal", "add": -20}],
"affects": ["Italian Mercenary"]
}

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@ -5,8 +5,8 @@
"requirements": {"tech": "phase_town"},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "political_face.png",
"researchTime": 30,
"tooltip": "Carthaginians were colonizers. Civilization Centers, Temples, and Houses -50% build time.",
"modifications": [{"value": "Cost/BuildTime", "multiplier": 0.5}],
"researchTime": 60,
"tooltip": "Carthaginians were colonizers. Civilization Centers, Temples, and Houses -25% build time.",
"modifications": [{"value": "Cost/BuildTime", "multiplier": 0.25}],
"affects": ["Civic"]
}

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@ -5,7 +5,7 @@
"requirements": {"tech": "phase_town"},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "armor_ship_gold.png",
"researchTime": 30,
"researchTime": 60,
"tooltip": "Carthaginians were explorers. All Traders and Ships +25% vision range.",
"modifications": [{"value": "Vision/Range", "multiplier": 1.25}],
"affects": ["Trader", "Ship"]

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@ -5,7 +5,7 @@
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "calipers.png",
"researchTime": 30,
"researchTime": 40,
"tooltip": "Shipyard increased batch construction speed bonus.",
"modifications": [{"value": "ProductionQueue/BatchTimeModifier", "add": -0.1}],
"affects": ["Shipyard"]

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@ -6,7 +6,7 @@
"requirements": {"tech": "phase_town"},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "clenched_fist.png",
"researchTime": 30,
"researchTime": 40,
"tooltip": "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries.",
"modifications": [{"value": "Cost/BuildTime", "multiplier": 0.8}],
"affects": ["Celt Mercenary"]

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@ -6,7 +6,7 @@
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "fist_spear.png",
"researchTime": 30,
"researchTime": 40,
"tooltip": "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries.",
"modifications": [{"value": "Cost/BuildTime", "multiplier": 0.8}],
"affects": ["Celt Mercenary"]

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@ -6,7 +6,7 @@
"requirements": {"tech": "phase_town"},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "clenched_fist.png",
"researchTime": 30,
"researchTime": 40,
"tooltip": "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries.",
"modifications": [{"value": "Cost/BuildTime", "multiplier": 0.8}],
"affects": ["Iberian Mercenary"]

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@ -6,7 +6,7 @@
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "fist_spear.png",
"researchTime": 30,
"researchTime": 40,
"tooltip": "Subjugate Spain to reduce recruit time -20% for Iberian mercenaries.",
"modifications": [{"value": "Cost/BuildTime", "multiplier": 0.8}],
"affects": ["Iberian Mercenary"]

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@ -6,7 +6,7 @@
"requirements": {"tech": "phase_town"},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "clenched_fist.png",
"researchTime": 30,
"researchTime": 40,
"tooltip": "Ally with Italiote towns to reduce recruit time -20% for Italian mercenaries.",
"modifications": [{"value": "Cost/BuildTime", "multiplier": 0.8}],
"affects": ["Italian Mercenary"]

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@ -6,7 +6,7 @@
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "fist_spear.png",
"researchTime": 30,
"researchTime": 40,
"tooltip": "Subjugate Italiote towns to reduce recruit time -20% for Italian mercenaries.",
"modifications": [{"value": "Cost/BuildTime", "multiplier": 0.8}],
"affects": ["Italian Mercenary"]

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@ -1,7 +1,7 @@
{
"genericName": "Wooden Structures",
"genericName": "Wooden Construction",
"autoResearch": true,
"description": "Celtic structures were mostly made of wood, with rubble foundations. Consequently, their structures have less health than other cultres do, but they also construct faster.",
"description": "Celtic structures were mostly made of wood with rubble foundations. Consequently, their structures have less health than other cultures do, but they also construct faster.",
"requirements": {"any": [{"civ": "celt"},{"civ": "brit"},{"civ": "gaul"}]},
"modifications": [
{"value": "Health/Max", "multiplier": 0.8},

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@ -5,7 +5,7 @@
"requirements": {"tech": "phase_village"},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "blocks_three.png",
"researchTime": 30,
"researchTime": 40,
"tooltip": "Territory decay -50% for Outposts.",
"modifications": [{"value": "TerritoryDecay/HealthDecayRate", "multiplier": 0.5}],
"affects": ["Outpost"]

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@ -4,7 +4,7 @@
"cost": {"food": 50, "wood": 0, "stone": 0, "metal": 0},
"requirements": {"tech": "phase_village"},
"icon": "meat.png",
"researchTime": 30,
"researchTime": 40,
"tooltip": "Breed time -25% for domestic animals (sheep, goats, cattle, etc.).",
"modifications": [{"value": "Cost/BuildTime", "multiplier": 0.75}],
"affects": ["Domestic"]

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@ -2,17 +2,17 @@
"pair": "pair_gather_wood_01",
"genericName": "Wheelbarrow",
"description": "Increases shuttling capacity for all resources.",
"cost": {"food": 100, "wood": 50, "stone": 0, "metal": 0},
"cost": {"food": 100, "wood": 100, "stone": 0, "metal": 0},
"requirements": {"tech": "phase_village"},
"requirementsTooltip": "Unlocked in Village Phase.",
"icon": "wheelbarrow_empty.png",
"researchTime": 20,
"tooltip": "Workers use wheelbarrows. +20% shuttle capacity for all resources.",
"researchTime": 40,
"tooltip": "Workers use wheelbarrows. +5 shuttle capacity for all resources.",
"modifications": [
{"value": "ResourceGatherer/Capacities/food", "multiplier": 1.20},
{"value": "ResourceGatherer/Capacities/wood", "multiplier": 1.20},
{"value": "ResourceGatherer/Capacities/stone", "multiplier": 1.20},
{"value": "ResourceGatherer/Capacities/metal", "multiplier": 1.20}
{"value": "ResourceGatherer/Capacities/food", "add": 5},
{"value": "ResourceGatherer/Capacities/wood", "add": 5},
{"value": "ResourceGatherer/Capacities/stone", "add": 5},
{"value": "ResourceGatherer/Capacities/metal", "add": 5}
],
"affects": ["Worker"]
}

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@ -5,7 +5,7 @@
"requirements": {"tech": "phase_town"},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "plough.png",
"researchTime": 20,
"researchTime": 40,
"tooltip": "Equip your workers with iron ploughs. +25% farming rate.",
"modifications": [{"value": "ResourceGatherer/Rates/food.grain", "multiplier": 1.25}],
"affects": ["Worker"]

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@ -6,7 +6,7 @@
"requirements": {"tech": "phase_village"},
"requirementsTooltip": "Unlocked in Village Phase.",
"icon": "wood_axe.png",
"researchTime": 20,
"researchTime": 40,
"tooltip": "Workers +25% lumbering rate for trees.",
"modifications": [{"value": "ResourceGatherer/Rates/wood.tree", "multiplier": 1.25}],
"affects": ["Worker"]

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@ -12,7 +12,7 @@
"requirements": {"tech": "phase_town"},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "mining_stone.png",
"researchTime": 20,
"researchTime": 40,
"tooltip": "Compel serfs to help your workers mine stone. +25% stone gathering rate.",
"modifications": [{"value": "ResourceGatherer/Rates/stone.rock", "multiplier": 1.25}],
"affects": ["Worker"]

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@ -12,7 +12,7 @@
"requirements": {"tech": "phase_village"},
"requirementsTooltip": "Hire servants to help mine stone. No requirements.",
"icon": "mining_stone.png",
"researchTime": 20,
"researchTime": 40,
"tooltip": "+25% stone gathering rate.",
"modifications": [{"value": "ResourceGatherer/Rates/stone.rock", "multiplier": 1.25}],
"affects": ["Worker"]

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@ -6,7 +6,7 @@
"requirements": {"tech": "phase_town"},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "mining_metal.png",
"researchTime": 20,
"researchTime": 40,
"tooltip": "Develop shaft mining. +25% metal gathering rate.",
"modifications": [{"value": "ResourceGatherer/Rates/metal.ore", "multiplier": 1.25}],
"affects": ["Worker"]

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@ -9,7 +9,7 @@
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "mining_metal.png",
"researchTime": 20,
"researchTime": 40,
"tooltip": "Strike a vein of precious silver. +25% metal gathering rate.",
"modifications": [{"value": "ResourceGatherer/Rates/metal.ore", "multiplier": 1.25}],
"affects": ["Worker"]

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@ -12,7 +12,7 @@
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "mining_stone.png",
"researchTime": 20,
"researchTime": 40,
"tooltip": "Buy slaves to help your workers mine for stone. +25% stone gathering rate.",
"modifications": [{"value": "ResourceGatherer/Rates/stone.rock", "multiplier": 1.25}],
"affects": ["Worker"]

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@ -6,7 +6,7 @@
"requirements": {"tech": "phase_village"},
"requirementsTooltip": "Equip your workers with helpful tools. No requirements.",
"icon": "mining_metal.png",
"researchTime": 20,
"researchTime": 40,
"tooltip": "+25% metal gathering rate.",
"modifications": [{"value": "ResourceGatherer/Rates/metal.ore", "multiplier": 1.25}],
"affects": ["Worker"]

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@ -4,7 +4,7 @@
"cost": {"food": 0, "wood": 100, "stone": 0, "metal": 0},
"requirements": {"tech": "phase_village"},
"icon": "gather_basket.png",
"researchTime": 20,
"researchTime": 40,
"tooltip": "Equip your foragers with wicker baskets. +50% fruit foraging rate.",
"modifications": [{"value": "ResourceGatherer/Rates/food.fruit", "multiplier": 1.5}],
"affects": ["Worker"]

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@ -12,7 +12,7 @@
"requirements": {"tech": "phase_town"},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "healing_range.png",
"researchTime": 30,
"researchTime": 40,
"tooltip": "Healers +4 Healing Range.",
"modifications": [{"value": "Heal/Range", "add": 4.0}],
"affects": ["Healer"]

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@ -12,7 +12,7 @@
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "healing_range.png",
"researchTime": 30,
"researchTime": 40,
"tooltip": "Healers +4 Healing Range.",
"modifications": [{"value": "Heal/Range", "add": 4.0}],
"affects": ["Healer"]

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@ -12,7 +12,7 @@
"requirements": {"tech": "phase_town"},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "healing_rate.png",
"researchTime": 30,
"researchTime": 40,
"tooltip": "Healers +25% healing rate.",
"modifications": [{"value": "Heal/Rate", "add": -500.0}],
"affects": ["Healer"]

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@ -12,7 +12,7 @@
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "healing_rate.png",
"researchTime": 30,
"researchTime": 40,
"tooltip": "Healers +25% healing rate.",
"modifications": [{"value": "Heal/Rate", "add": -500.0}],
"affects": ["Healer"]

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@ -11,7 +11,7 @@
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "statue_face_stone.png",
"researchTime": 20,
"researchTime": 40,
"tooltip": "Temples +50% garrisoned healing rate.",
"modifications": [{"value": "GarrisonHolder/BuffHeal", "multiplier": 1.5}],
"affects": ["Temple"]

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@ -6,7 +6,7 @@
"requirements": {"tech": "phase_town"},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "stone_blocks.png",
"researchTime": 30,
"researchTime": 40,
"tooltip": "City walls +2 crush armor levels, but +10% build time.",
"modifications": [
{"value": "Cost/BuildTime", "multiplier": 1.1},

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@ -5,7 +5,7 @@
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "political_face.png",
"researchTime": 30,
"researchTime": 60,
"tooltip": "Barracks and Syssiton -50% build time, but also -1 crush armor level.",
"modifications": [
{"value": "Cost/BuildTime", "multiplier": 0.5},

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@ -1,11 +1,11 @@
{
"genericName": "Hellenistic Metropolis",
"description": "Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilisation.",
"cost": {"food": 0, "wood": 0, "stone": 250, "metal": 250},
"cost": {"food": 0, "wood": 0, "stone": 500, "metal": 500},
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "political_face.png",
"researchTime": 30,
"researchTime": 60,
"tooltip": "Civic Centres +100% health and double default arrows.",
"modifications": [
{"value": "BuildingAI/DefaultArrowCount", "multiplier": 2.0},

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@ -1,10 +1,10 @@
{
"genericName": "Iphicratean Reforms",
"description": "Athenian triremes can train Marines (Epibastes Athenaikos).",
"cost": { "food": 250, "wood": 0, "stone": 0, "metal": 250 },
"description": "Athenian triremes can train Marines (Epibastes Athenaikos) and Cretan Mercenary Archers (Toxotes Kretikos).",
"cost": { "food": 300, "wood": 0, "stone": 0, "metal": 300 },
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "helmet_corinthian_gold.png",
"researchTime": 20,
"researchTime": 60,
"tooltip": "Athenian triremes can train Marines and Cretan Mercenary Archers."
}

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@ -1,14 +1,13 @@
{
"genericName": "Athenian Long Walls",
"description": "The Long Walls of Athens were constructed under the auspices of the wily Themistocles and extended 6 km from the city to the port of Piraeus. This secured the city's sea supply routes and prevented an enemy from starving out the city during a siege.",
"cost": {"food": 0, "wood": 0, "stone": 500, "metal": 500},
"cost": {"food": 0, "wood": 0, "stone": 250, "metal": 250},
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "crenelations.png",
"researchTime": 30,
"tooltip": "Build stone walls in neutral territory. Stone walls -50% build time.",
"researchTime": 60,
"tooltip": "Build stone walls in neutral territory.",
"modifications": [
{"value": "Cost/BuildTime", "multiplier": 0.5},
{"value": "BuildRestrictions/Territory", "replace": ["own", "neutral"]}
],
"affects": ["StoneWall"]

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@ -13,7 +13,7 @@
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "spear.png",
"researchTime": 20,
"researchTime": 40,
"tooltip": "Spearmen +2 hack attack.",
"modifications": [{"value": "Attack/Melee/Hack", "add": 2.0}],
"affects": ["Infantry Spear"]

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@ -13,7 +13,7 @@
"requirements": {"tech": "phase_town"},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "sword.png",
"researchTime": 20,
"researchTime": 40,
"tooltip": "Melee infantry +1 hack attack.",
"modifications": [{"value": "Attack/Melee/Hack", "add": 1.0}],
"affects": ["Infantry Melee"]

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@ -5,7 +5,7 @@
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "fist_spear.png",
"researchTime": 30,
"researchTime": 60,
"tooltip": "Anusiya Champion Infantry -50% train time, but also -20 health.",
"modifications": [
{"value": "Cost/BuildTime", "multiplier": 0.5},

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@ -4,7 +4,7 @@
"cost": {"food": 0, "wood": 200, "stone": 200, "metal": 0},
"requirements": {"tech": "phase_village"},
"icon": "stone_blocks.png",
"researchTime": 30,
"researchTime": 60,
"tooltip": "All Persian structures +25% health, but also +20% build time.",
"modifications": [
{"value": "Cost/BuildTime", "multiplier": 1.20},

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@ -6,7 +6,7 @@
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "horse_rider.png",
"researchTime": 30,
"researchTime": 40,
"tooltip": "Stables increased batch training speed bonus.",
"modifications": [{"value": "ProductionQueue/BatchTimeModifier", "add": -0.1}],
"affects": ["Stables"]

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@ -6,7 +6,7 @@
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "fist_spear.png",
"researchTime": 30,
"researchTime": 40,
"tooltip": "Barracks increased batch training speed bonus.",
"modifications": [{"value": "ProductionQueue/BatchTimeModifier", "add": -0.1}],
"affects": ["Barracks"]

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@ -5,7 +5,7 @@
"requirements": {"tech": "phase_town"},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "horse_rider.png",
"researchTime": 30,
"researchTime": 40,
"tooltip": "All cavalry -10% train time, but also -10 health. Unlocks Cavalry Conscription.",
"modifications": [
{"value": "Cost/BuildTime", "multiplier": 0.9},

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@ -5,7 +5,7 @@
"requirements": {"tech": "phase_town"},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "clenched_fist.png",
"researchTime": 30,
"researchTime": 40,
"tooltip": "All infantry -10% train time, but also -5 health. Unlocks Infantry Conscription.",
"modifications": [
{"value": "Cost/BuildTime", "multiplier": 0.9},

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@ -5,6 +5,6 @@
"requirements": { "class": "Town", "number": 4 },
"requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civ Centres).",
"icon": "city_phase.png",
"researchTime": 60,
"researchTime": 80,
"tooltip": "Advance to City Phase, which unlocks Brythonic structures and units. Territory radius for Civilisation Centres increased by another +25%"
}

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@ -5,6 +5,6 @@
"requirements": { "class": "Town", "number": 4 },
"requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civ Centres).",
"icon": "city_phase.png",
"researchTime": 60,
"researchTime": 80,
"tooltip": "Advance to City Phase, which unlocks Gallic structures and units. Territory radius for Civilisation Centres increased by another +25%"
}

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@ -13,6 +13,6 @@
"requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civ Centres).",
"supersedes": "phase_town",
"icon": "city_phase.png",
"researchTime": 60,
"researchTime": 80,
"tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civilisation Centres increased by another +25%"
}

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@ -9,7 +9,7 @@
"requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civ Centres).",
"supersedes": "phase_town",
"icon": "city_phase.png",
"researchTime": 60,
"researchTime": 80,
"tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civilisation Centres increased by another +25%. All citizen-soldiers promote directly to Elite rank after 1 kill, but population cap reduced -10%.",
"modifications": [
{"value": "Promotion/RequiredXp", "multiplier": 0.1, "affects": ["CitizenSoldier"]},

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@ -6,7 +6,7 @@
"requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).",
"supersedes": "phase_village",
"icon": "town_phase.png",
"researchTime": 30,
"researchTime": 80,
"tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civilisation Centres increased by +25%",
"modifications": [{"value": "TerritoryInfluence/Radius", "multiplier": 1.25}],
"affects": ["CivCentre"]

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@ -13,7 +13,7 @@
"requirements": {"tech": "phase_town"},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "arrow.png",
"researchTime": 20,
"researchTime": 40,
"tooltip": "Ranged infantry +2 pierce attack.",
"modifications": [{"value": "Attack/Ranged/Pierce", "add": 2.0}],
"affects": ["Infantry Ranged"]

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@ -13,7 +13,7 @@
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "arrow.png",
"researchTime": 20,
"researchTime": 30,
"tooltip": "Skirmisher infantry +2 pierce attack.",
"modifications": [{"value": "Attack/Ranged/Pierce", "add": 2.0}],
"affects": ["Infantry Javelin"]

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@ -5,7 +5,7 @@
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "armor_plates_gold.png",
"researchTime": 30,
"researchTime": 40,
"tooltip": "All Siege weapons +2 Hack armor levels.",
"modifications": [{"value": "Armour/Hack", "add": 2.0}],
"affects": ["Siege"]

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@ -5,7 +5,7 @@
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "siege_ram.png",
"researchTime": 30,
"researchTime": 40,
"tooltip": "All siege weapons +3 Crush damage.",
"modifications": [
{"value": "Attack/Melee/Crush", "add": 3},

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@ -5,7 +5,7 @@
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "accuracy_bolt.png",
"researchTime": 25,
"researchTime": 40,
"tooltip": "Bolt shooter accuracy increased 25%",
"modifications": [{"value": "Attack/Ranged/Spread", "multiplier": 0.75}],
"affects": ["Bolt Shooter"]

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@ -5,7 +5,7 @@
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "metalworker.png",
"researchTime": 30,
"researchTime": 40,
"tooltip": "Siege weapons cost 20% less metal",
"modifications": [{"value": "Cost/Resources/metal", "multiplier": 0.80}],
"affects": ["Siege"]

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@ -5,7 +5,7 @@
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "anvil.png",
"researchTime": 30,
"researchTime": 40,
"tooltip": "Siege weapons cost 20% less wood",
"modifications": [{"value": "Cost/Resources/wood", "multiplier": 0.80}],
"affects": ["Siege"]

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@ -5,7 +5,7 @@
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "military_engineers.png",
"researchTime": 30,
"researchTime": 40,
"tooltip": "Immobile siege weapons pack/unpack 25% faster",
"modifications": [{"value": "Pack/Time", "multiplier": 0.75}],
"affects": ["Siege"]

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@ -6,7 +6,7 @@
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "fist_spear.png",
"researchTime": 30,
"researchTime": 40,
"tooltip": "Barracks increased batch training speed bonus.",
"modifications": [{"value": "ProductionQueue/BatchTimeModifier", "add": -0.1}],
"affects": ["Barracks"]

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@ -6,7 +6,7 @@
"requirements": {"tech": "phase_town"},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "horse_rider.png",
"researchTime": 30,
"researchTime": 40,
"tooltip": "All cavalry -10% train time, but also -10 health. Unlocks Conscription.",
"modifications": [
{"value": "Cost/BuildTime", "multiplier": 0.9},

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@ -6,7 +6,7 @@
"requirements": {"tech": "phase_town"},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "clenched_fist.png",
"researchTime": 30,
"researchTime": 40,
"tooltip": "All infantry -10% train time, but also -5 health. Unlocks Conscription.",
"modifications": [
{"value": "Cost/BuildTime", "multiplier": 0.9},

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@ -5,7 +5,7 @@
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "calipers.png",
"researchTime": 30,
"researchTime": 40,
"tooltip": "Docks increased batch construction speed bonus.",
"modifications": [{"value": "ProductionQueue/BatchTimeModifier", "add": -0.1}],
"affects": ["Dock"]

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@ -12,6 +12,6 @@
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "helmet_corinthian_crest.png",
"researchTime": 30,
"researchTime": 40,
"tooltip": "Unlock the ability to train Champions at the barracks."
}

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@ -11,6 +11,6 @@
"requirements": {"tech": "phase_town"},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "wives_festival.png",
"researchTime": 30,
"researchTime": 40,
"tooltip": "Unlock the ability to train women from houses."
}

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@ -4,7 +4,7 @@
"cost": {"food": 100, "wood": 0, "stone": 0, "metal": 0},
"requirements": {"tech": "phase_village"},
"icon": "pigeon.png",
"researchTime": 30,
"researchTime": 40,
"tooltip": "Vision Range +50% for Outposts.",
"modifications": [{"value": "Vision/Range", "multiplier": 1.5}],
"affects": ["Outpost"]