tweaks on these buildings to make them buildable under certain circumstances.
This was SVN commit r8530.
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0b48fc0484
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@ -2,11 +2,12 @@
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<Entity parent="structures/hele_temple">
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<Identity>
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<Civ>hele</Civ>
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<SpecificName>Naos</SpecificName>
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<GenericName>Epic Temple</GenericName>
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<SpecificName>Athene Parthenos</SpecificName>
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<History>The Hellenes built marvelous temples in order to honour their polytheistic pantheon. While all gods were venerated, a specific patron deity was supposed to watch over each polis.</History>
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</Identity>
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<Cost>
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<BuildTime>160</BuildTime>
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<BuildTime>300</BuildTime>
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<Resources>
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<food>0</food>
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<wood>0</wood>
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@ -18,6 +19,7 @@
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<Max>5000</Max>
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</Health>
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<VisualActor>
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<FoundationActor>structures/fndn_6x6.xml</FoundationActor>
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<Actor>structures/hellenes/temple_epic.xml</Actor>
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</VisualActor>
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<Footprint>
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@ -10,7 +10,7 @@
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</Identity>
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<Cost>
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<PopulationBonus>10</PopulationBonus>
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<BuildTime>300</BuildTime>
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<BuildTime>140</BuildTime>
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<Resources>
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<food>0</food>
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<wood>0</wood>
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@ -35,6 +35,7 @@
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</Loot>
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<VisualActor>
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<Actor>special/greek_stoa_great.xml</Actor>
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<FoundationActor>structures/fndn_wall.xml</FoundationActor>
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</VisualActor>
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<Footprint>
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<Square width="29" depth="21.0"/>
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@ -10,7 +10,7 @@
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</Identity>
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<Cost>
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<PopulationBonus>10</PopulationBonus>
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<BuildTime>300</BuildTime>
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<BuildTime>110</BuildTime>
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<Resources>
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<food>0</food>
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<wood>0</wood>
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@ -35,6 +35,7 @@
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</Loot>
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<VisualActor>
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<Actor>special/greek_stoa.xml</Actor>
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<FoundationActor>structures/fndn_wall.xml</FoundationActor>
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</VisualActor>
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<Footprint>
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<Square width="28" depth="12.0"/>
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