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forked from 0ad/0ad

Adds player ID to PlayerDefeated message for AI usage.

This was SVN commit r10358.
This commit is contained in:
historic_bruno 2011-10-01 17:38:43 +00:00
parent 0028d1640d
commit 3f3b5ee3e5

View File

@ -82,8 +82,8 @@ EndGameManager.prototype.UpdatePlayerStates = function()
if (cmpPlayers[i].GetState() == "active")
{
if (cmpPlayers[i].GetConquestCriticalEntitiesCount() == 0)
{ // Defeated
Engine.PostMessage(playerEntityId, MT_PlayerDefeated, null);
{ // Defeated - notify AIs by sending playerId
Engine.PostMessage(playerEntityId, MT_PlayerDefeated, { "playerId": i } );
}
}
}