Send chat notifications upon player defeat.
This was SVN commit r12282.
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@ -27,6 +27,14 @@ function handleNotifications()
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"text": notification.message
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});
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}
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else if (notification.type == "defeat")
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{
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addChatMessage({
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"type": "defeat",
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"guid": findGuidForPlayerID(g_PlayerAssignments, notification.player),
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"player": notification.player
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});
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}
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else if (notification.type == "quit")
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{
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// Used for AI testing
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@ -195,6 +203,12 @@ function addChatMessage(msg, playerAssignments)
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playerColor = g_Players[n].color.r + " " + g_Players[n].color.g + " " + g_Players[n].color.b;
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username = escapeText(playerAssignments[msg.guid].name);
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}
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else if (msg.type == "defeat" && msg.player)
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{
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// This case is hit for AIs, whose names don't exist in playerAssignments.
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playerColor = g_Players[msg.player].color.r + " " + g_Players[msg.player].color.g + " " + g_Players[msg.player].color.b;
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username = escapeText(g_Players[msg.player].name);
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}
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else
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{
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playerColor = "255 255 255";
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@ -213,6 +227,9 @@ function addChatMessage(msg, playerAssignments)
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case "disconnect":
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formatted = "[color=\"" + playerColor + "\"]" + username + "[/color] has left the game.";
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break;
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case "defeat":
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formatted = "[color=\"" + playerColor + "\"]" + username + "[/color] has been defeated.";
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break;
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case "message":
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console.write("<" + username + "> " + message);
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formatted = "<[color=\"" + playerColor + "\"]" + username + "[/color]> " + message;
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@ -398,6 +398,11 @@ Player.prototype.OnPlayerDefeated = function()
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// Reveal the map for this player.
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cmpRangeManager.SetLosRevealAll(this.playerID, true);
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// Send a chat message notifying of the player's defeat.
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var notification = {"type": "defeat", "player": this.playerID};
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var cmpGUIInterface = Engine.QueryInterface(SYSTEM_ENTITY, IID_GuiInterface);
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cmpGUIInterface.PushNotification(notification);
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};
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Engine.RegisterComponentType(IID_Player, "Player", Player);
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