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forked from 0ad/0ad

Change onager footprint to better reflect its shape add player color and icon (Textures edited by WowGetOffYourCellPhone)

And change its specific name to onager

This was SVN commit r20491.
This commit is contained in:
Stan 2017-11-21 09:23:32 +00:00
parent 19c123b213
commit 4e8eac9857
6 changed files with 20 additions and 10 deletions

View File

@ -3,16 +3,20 @@
<castshadow/>
<group>
<variant frequency="100" name="rome onager">
<animations>
<animations>
<animation file="mechanical/siege_onager_idle.dae" name="Idle" speed="100"/>
<animation event="0.145" load="0.05" file="mechanical/siege_onager_attack.dae" name="attack_ranged" speed="100"/>
</animations>
</animations>
<mesh>structural/siege_onager.dae</mesh>
<textures><texture file="structural/rome_siege_onager.png" name="baseTex"/></textures>
<textures>
<texture file="structural/rome_siege_onager.png" name="baseTex"/>
<texture file="structural/rome_siege_onager_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/weapons/rock.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/rock_flaming.xml" attachpoint="projectile"/>
</props>
</variant>
</group>
<material>player_trans_spec.xml</material>
</actor>

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@ -55,8 +55,8 @@
<Selectable>
<Overlay>
<Texture>
<MainTexture>circle/256x256.png</MainTexture>
<MainTextureMask>circle/256x256_mask.png</MainTextureMask>
<MainTexture>square/256x256.png</MainTexture>
<MainTextureMask>square/256x256_mask.png</MainTextureMask>
</Texture>
</Overlay>
</Selectable>

View File

@ -24,13 +24,13 @@
</Resources>
</Cost>
<Footprint replace="">
<Square width="10.0" depth="10.0"/>
<Square width="9.0" depth="15.0"/>
<Height>5.0</Height>
</Footprint>
<Identity>
<Civ>rome</Civ>
<SpecificName>Ballista</SpecificName>
<Icon>units/rome_mechanical_siege_ballista.png</Icon>
<SpecificName>Onager</SpecificName>
<Icon>units/rome_siege_onager.png</Icon>
</Identity>
<UnitMotion>
<WalkSpeed>0.001</WalkSpeed>