This was SVN commit r8040.
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@ -4,7 +4,14 @@
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<group>
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<variant name="Mineral Slab 01">
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<mesh>gaia/geo_mineral_01.dae</mesh>
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<texture>gaia/slab_desert_a.dds</texture>
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<texture>gaia/slab_desert_metal.dds</texture>
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</variant>
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</group>
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<group>
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<variant name="decal">
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<props>
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<prop actor="geology/decal_stone_desert_a.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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</actor>
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@ -0,0 +1,24 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Mineral Slab 01">
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<mesh>gaia/geo_mineral_01.dae</mesh>
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</variant>
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</group>
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<group>
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<variant name="Gray Rock">
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<texture>gaia/slab_medit_metal.dds</texture>
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</variant>
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<variant name="Brown Rock">
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<texture>gaia/slab_medit_metal_b.dds</texture>
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</variant>
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</group>
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<group>
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<variant name="decal">
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<props>
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<prop actor="geology/decal_stone_medit_a.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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</actor>
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BIN
binaries/data/mods/public/art/textures/skins/gaia/slab_desert_metal.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/gaia/slab_desert_metal.dds
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binaries/data/mods/public/art/textures/skins/gaia/slab_medit_metal.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/gaia/slab_medit_metal.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/gaia/slab_medit_metal_b.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/gaia/slab_medit_metal_b.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/hele_props_a.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/hele_props_a.dds
(Stored with Git LFS)
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binaries/data/mods/public/maps/scenarios/Arcadia.xml
(Stored with Git LFS)
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binaries/data/mods/public/maps/scenarios/Arcadia.xml
(Stored with Git LFS)
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binaries/data/mods/public/maps/scenarios/Hellenised_Egypt.pmp
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binaries/data/mods/public/maps/scenarios/Hellenised_Egypt.pmp
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binaries/data/mods/public/maps/scenarios/Hellenised_Egypt.xml
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binaries/data/mods/public/maps/scenarios/Hellenised_Egypt.xml
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@ -6,7 +6,7 @@
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<History>The baobab is the giant African tree that dots the landscape of the African savannah.</History>
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</Identity>
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<ResourceSupply>
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<Amount>300</Amount>
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<Amount>400</Amount>
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<Type>wood.tree</Type>
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</ResourceSupply>
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<VisualActor>
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@ -0,0 +1,20 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_gaia_geo_mineral">
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<Position>
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<Anchor>pitch-roll</Anchor>
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</Position>
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<ResourceSupply>
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<Amount>3000</Amount>
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<Type>metal.ore</Type>
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</ResourceSupply>
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<Footprint>
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<Circle radius="10.0"/>
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<Height>3.5</Height>
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</Footprint>
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<Obstruction>
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<Static width="12.5" depth="12.5"/>
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</Obstruction>
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<VisualActor>
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<Actor>geology/metalmine_mediterranean_slabs.xml</Actor>
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</VisualActor>
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</Entity>
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@ -4,7 +4,7 @@
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<GenericName>Bush</GenericName>
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<SpecificName>Berries</SpecificName>
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<IconCell>2</IconCell>
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<Rollover>Foragers can gather the fruit from these bushes to accumulate Food.</Rollover>
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<Tooltip>Gather the fruit from these bushes to accumulate Food.</Tooltip>
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<History>Berries are tasty, fruity, and scrunchiously crunchable.</History>
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</Identity>
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<Minimap>
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@ -3,7 +3,7 @@
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<Identity>
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<GenericName>Tree</GenericName>
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<IconCell>0</IconCell>
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<Rollover>Chop these down to accumulate Wood.</Rollover>
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<Tooltip>Chop down to accumulate Wood.</Tooltip>
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</Identity>
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<Minimap>
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<Type>wood</Type>
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@ -11,7 +11,7 @@
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</Minimap>
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<Selectable/>
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<ResourceSupply>
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<Amount>100</Amount>
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<Amount>200</Amount>
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<Type>wood.tree</Type>
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</ResourceSupply>
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</Entity>
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@ -5,7 +5,7 @@
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<IconSheet>snPortraitSheetRockGaia</IconSheet>
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</Identity>
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<Footprint>
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<Circle radius="3.5"/>
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<Circle radius="5.0"/>
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<Height>3.5</Height>
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</Footprint>
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<Obstruction>
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@ -2,8 +2,9 @@
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<Entity parent="template_gaia_geo">
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<Identity>
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<GenericName>Mineral</GenericName>
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<SpecificName>Metal Mine</SpecificName>
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<IconCell>1</IconCell>
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<Tooltip>A mineral deposit, providing access to rare forms of precious metal.</Tooltip>
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<Tooltip>A mineral deposit, providing access to rare forms of precious Metal.</Tooltip>
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</Identity>
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<Minimap>
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<Type>metal</Type>
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@ -2,8 +2,9 @@
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<Entity parent="template_gaia_geo">
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<Identity>
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<GenericName>Rock</GenericName>
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<SpecificName>Stone Mine</SpecificName>
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<IconCell>0</IconCell>
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<Rollover>A lump of hard common mineral. It can be mined to provide stone building material.</Rollover>
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<Tooltip>Mine these to provide Stone building material.</Tooltip>
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</Identity>
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<Minimap>
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<Type>stone</Type>
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