1
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forked from 0ad/0ad

Resize stances panel to fit better and move delete command to end of list.

This was SVN commit r10199.
This commit is contained in:
WhiteTreePaladin 2011-09-07 01:54:08 +00:00
parent 3f0f1f78fb
commit 550cac253d
2 changed files with 10 additions and 10 deletions

View File

@ -497,10 +497,10 @@
<!-- Stance Selection --> <!-- Stance Selection -->
<object name="unitStancePanel" <object name="unitStancePanel"
style="TranslucentPanel" style="TranslucentPanel"
size="0 100%-43 100% 100%" size="4 100%-43 100%-4 100%-4"
type="text" type="text"
> >
<object size="5 3 100% 100%"> <object size="1 2 100% 100%">
<repeat count="5"> <repeat count="5">
<object name="unitStanceButton[n]" hidden="true" style="iconButton" type="button" size="0 0 36 36" tooltip_style="sessionToolTipBottomBold" z="100"> <object name="unitStanceButton[n]" hidden="true" style="iconButton" type="button" size="0 0 36 36" tooltip_style="sessionToolTipBottomBold" z="100">
<object name="unitStanceIcon[n]" type="image" ghost="true" size="3 3 33 33"/> <object name="unitStanceIcon[n]" type="image" ghost="true" size="3 3 33 33"/>

View File

@ -234,11 +234,11 @@ function getEntityCommandsList(entState)
var commands = []; var commands = [];
if (entState.garrisonHolder) if (entState.garrisonHolder)
commands.push("unload-all"); commands.push("unload-all");
commands.push("delete");
if (isUnit(entState)) if (isUnit(entState))
commands.push("garrison"); commands.push("garrison");
if (entState.buildEntities) if (entState.buildEntities)
commands.push("repair"); commands.push("repair");
commands.push("delete");
return commands; return commands;
} }