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forked from 0ad/0ad

Resize stances panel to fit better and move delete command to end of list.

This was SVN commit r10199.
This commit is contained in:
WhiteTreePaladin 2011-09-07 01:54:08 +00:00
parent 3f0f1f78fb
commit 550cac253d
2 changed files with 10 additions and 10 deletions

View File

@ -497,10 +497,10 @@
<!-- Stance Selection --> <!-- Stance Selection -->
<object name="unitStancePanel" <object name="unitStancePanel"
style="TranslucentPanel" style="TranslucentPanel"
size="0 100%-43 100% 100%" size="4 100%-43 100%-4 100%-4"
type="text" type="text"
> >
<object size="5 3 100% 100%"> <object size="1 2 100% 100%">
<repeat count="5"> <repeat count="5">
<object name="unitStanceButton[n]" hidden="true" style="iconButton" type="button" size="0 0 36 36" tooltip_style="sessionToolTipBottomBold" z="100"> <object name="unitStanceButton[n]" hidden="true" style="iconButton" type="button" size="0 0 36 36" tooltip_style="sessionToolTipBottomBold" z="100">
<object name="unitStanceIcon[n]" type="image" ghost="true" size="3 3 33 33"/> <object name="unitStanceIcon[n]" type="image" ghost="true" size="3 3 33 33"/>

View File

@ -3,9 +3,9 @@ const FLORA = "flora";
const FAUNA = "fauna"; const FAUNA = "fauna";
const SPECIAL = "special"; const SPECIAL = "special";
//-------------------------------- -------------------------------- -------------------------------- //-------------------------------- -------------------------------- --------------------------------
// Utility functions // Utility functions
//-------------------------------- -------------------------------- -------------------------------- //-------------------------------- -------------------------------- --------------------------------
// Get the basic player data // Get the basic player data
function getPlayerData(playerAssignments) function getPlayerData(playerAssignments)
@ -35,7 +35,7 @@ function getPlayerData(playerAssignments)
}; };
players.push(player); players.push(player);
} }
// Overwrite default player names with multiplayer names // Overwrite default player names with multiplayer names
if (playerAssignments) if (playerAssignments)
{ {
@ -49,7 +49,7 @@ function getPlayerData(playerAssignments)
} }
} }
} }
return players; return players;
} }
@ -137,14 +137,14 @@ function damageTypesToText(dmg)
{ {
if (!dmg) if (!dmg)
return "[font=\"serif-12\"](None)[/font]"; return "[font=\"serif-12\"](None)[/font]";
var hackLabel = "[font=\"serif-12\"] Hack[/font]"; var hackLabel = "[font=\"serif-12\"] Hack[/font]";
var pierceLabel = "[font=\"serif-12\"] Pierce[/font]"; var pierceLabel = "[font=\"serif-12\"] Pierce[/font]";
var crushLabel = "[font=\"serif-12\"] Crush[/font]"; var crushLabel = "[font=\"serif-12\"] Crush[/font]";
var hackDamage = dmg.hack; var hackDamage = dmg.hack;
var pierceDamage = dmg.pierce; var pierceDamage = dmg.pierce;
var crushDamage = dmg.crush; var crushDamage = dmg.crush;
var dmgArray = []; var dmgArray = [];
if (hackDamage) dmgArray.push(hackDamage + hackLabel); if (hackDamage) dmgArray.push(hackDamage + hackLabel);
if (pierceDamage) dmgArray.push(pierceDamage + pierceLabel); if (pierceDamage) dmgArray.push(pierceDamage + pierceLabel);
@ -234,11 +234,11 @@ function getEntityCommandsList(entState)
var commands = []; var commands = [];
if (entState.garrisonHolder) if (entState.garrisonHolder)
commands.push("unload-all"); commands.push("unload-all");
commands.push("delete");
if (isUnit(entState)) if (isUnit(entState))
commands.push("garrison"); commands.push("garrison");
if (entState.buildEntities) if (entState.buildEntities)
commands.push("repair"); commands.push("repair");
commands.push("delete");
return commands; return commands;
} }
@ -279,7 +279,7 @@ function getEntityNameWithGenericType(template)
name = template.name.specific + " (" + template.name.generic + ")"; name = template.name.specific + " (" + template.name.generic + ")";
else else
name = template.name.specific || template.name.generic || "???"; name = template.name.specific || template.name.generic || "???";
return "[font=\"serif-bold-16\"]" + name + "[/font]"; return "[font=\"serif-bold-16\"]" + name + "[/font]";
} }