trying to test out the running stuff - deleting some old actors for the celts we no longer need
This was SVN commit r3346.
This commit is contained in:
parent
9da1e9e18b
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5633336231
@ -1,43 +1,46 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Base">
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<animations>
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<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
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<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
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<animation event="0.35" file="biped/dudechop.psa" name="Chop" speed="150"/>
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<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100"/>
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</animations>
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<mesh>skeletal/m_pants_c.pmd</mesh>
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<props>
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<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
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<prop actor="props/units/shields/celt_scutum_b.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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</group>
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<group>
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<variant>
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<texture>skeletal/celt_isw_b_01.dds</texture>
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</variant>
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<variant>
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<texture>skeletal/celt_isw_b_02.dds</texture>
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</variant>
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<variant>
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<texture>skeletal/celt_isw_b_03.dds</texture>
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</variant>
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<variant>
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<texture>skeletal/celt_isw_b_04.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Base">
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<animations>
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<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
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<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
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<animation event="0.35" file="biped/dudechop.psa" name="Chop" speed="150"/>
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<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100"/>
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<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="100"/>
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<animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="100"/>
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<animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="100"/>
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</animations>
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<mesh>skeletal/m_pants_c.pmd</mesh>
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<props>
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<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
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<prop actor="props/units/shields/celt_scutum_b.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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</group>
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<group>
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<variant>
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<texture>skeletal/celt_isw_b_01.dds</texture>
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</variant>
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<variant>
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<texture>skeletal/celt_isw_b_02.dds</texture>
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</variant>
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<variant>
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<texture>skeletal/celt_isw_b_03.dds</texture>
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</variant>
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<variant>
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<texture>skeletal/celt_isw_b_04.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,66 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
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<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
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<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
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<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
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<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
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<animation event="0.5" file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="biped/inf_sword_shield_atk_b.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="biped/inf_sword_shield_atk_c.psa" name="Attack" speed="100"/>
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</animations>
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<mesh>skeletal/m_pants_c.pmd</mesh>
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<props>
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<prop actor="props/units/heads/head_lime.xml" attachpoint="head"/>
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<prop actor="props/units/shields/celt_scutum.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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</group>
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<group>
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<variant>
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<texture>skeletal/celt_isw_a_02.dds</texture>
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</variant>
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<variant>
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<texture>skeletal/celt_isw_a_03.dds</texture>
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</variant>
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<variant>
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<texture>skeletal/celt_isw_a_04.dds</texture>
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</variant>
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<variant>
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<texture>skeletal/celt_isw_a_05.dds</texture>
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</variant>
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<variant>
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<texture>skeletal/celt_isw_a_06.dds</texture>
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</variant>
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<variant>
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<texture>skeletal/celt_isw_a_07.dds</texture>
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</variant>
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<variant>
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<texture>skeletal/celt_isw_a_08.dds</texture>
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</variant>
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<variant>
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<texture>skeletal/celt_isw_a_09.dds</texture>
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</variant>
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<variant>
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<texture>skeletal/celt_isw_a_10.dds</texture>
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</variant>
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<variant>
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<texture>skeletal/celt_isw_a_11.dds</texture>
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</variant>
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<variant>
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<texture>skeletal/celt_isw_a_01.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,45 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Base">
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<animations>
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<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
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<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
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<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
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<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
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<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
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<animation event="0.5" file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="biped/inf_sword_shield_atk_b.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="biped/inf_sword_shield_atk_c.psa" name="Attack" speed="100"/>
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</animations>
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<mesh>skeletal/m_pants_c.pmd</mesh>
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<props>
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<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
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<prop actor="props/units/shields/celt_scutum.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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</group>
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<group>
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<variant>
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<texture>skeletal/celt_isw_b_01.dds</texture>
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</variant>
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<variant>
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<texture>skeletal/celt_isw_b_02.dds</texture>
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</variant>
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<variant>
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<texture>skeletal/celt_isw_b_03.dds</texture>
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</variant>
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<variant>
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<texture>skeletal/celt_isw_b_04.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,41 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
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<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
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<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
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<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
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<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
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<animation event="0.5" file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="biped/inf_sword_shield_atk_b.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="biped/inf_sword_shield_atk_c.psa" name="Attack" speed="100"/>
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</animations>
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<mesh>skeletal/m_pants_c.pmd</mesh>
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<props>
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<prop actor="props/units/heads/celt_helmet_a.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
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<prop actor="props/units/shields/celt_scutum.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
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<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="10" name="1">
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<texture>skeletal/celt_isw_e_01.dds</texture>
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</variant>
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<variant frequency="10" name="2">
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<texture>skeletal/celt_isw_e_02.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -28,13 +28,7 @@
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</Health>
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</Traits>
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<Actions>
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<Move>
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<Run>
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<Speed>0.0</Speed>
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</Run>
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</Move>
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</Actions>
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<Script File="entities/template_entity_script.js" />
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@ -46,9 +46,13 @@
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<Move>
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<Speed>5.0</Speed>
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<TurningRadius>0.0</TurningRadius>
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<Run>
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<Speed>0.0</Speed>
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</Run>
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</Move>
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<Patrol />
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</Actions>
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</Entity>
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@ -16,6 +16,13 @@
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</Id>
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</Traits>
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<Actions>
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<Move>
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<Run>
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<Speed>10.0</Speed>
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</Run>
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</Move>
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</Actions>
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<Actor>units/celts/infantry_spearman_b.xml</Actor>
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