Effects added to hellenic stoas. Only temples to go yay!
This was SVN commit r13778.
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@ -4,8 +4,13 @@
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<group>
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<variant frequency="1" name="props a">
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<mesh>props/hele_stoa2_props_new.dae</mesh>
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<textures><texture file="props/hele_props_a.dds" name="baseTex"/></textures>
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<textures>
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<texture file="props/hele_props_a.dds" name="baseTex"/>
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<texture file="props/hele_props_a_norm.png" name="normTex"/>
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<texture file="props/hele_props_a_spec.png" name="specTex"/>
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<texture file="structural/ao/hele_stoa_great.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -7,5 +7,5 @@
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<textures><texture file="props/hele_props_b.dds" name="baseTex"/></textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>playercolor_spec.xml</material>
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</actor>
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@ -4,7 +4,13 @@
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<group>
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<variant frequency="1" name="tiles">
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<mesh>props/hele_stoa2_tiles.dae</mesh>
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<textures><texture file="props/hele_tile_b.dds" name="baseTex"/></textures>
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<textures>
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<texture file="props/hele_tile_b.dds" name="baseTex"/>
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<texture file="props/hele_tile_b_norm.png" name="normTex"/>
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<texture file="props/hele_tile_b_spec.png" name="specTex"/>
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<texture file="structural/ao/hele_stoa_great.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -7,4 +7,5 @@
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<textures><texture file="gaia/prop_tree_cypess.dds" name="baseTex"/></textures>
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</variant>
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</group>
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<material>basic_trans_ao.xml</material>
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</actor>
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@ -4,8 +4,13 @@
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<group>
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<variant name="stoa_props_a">
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<mesh>props/hele_stoa_props_a.dae</mesh>
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<textures><texture file="props/hele_props_a.dds" name="baseTex"/></textures>
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<textures>
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<texture file="props/hele_props_a.dds" name="baseTex"/>
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<texture file="props/hele_props_a_norm.png" name="normTex"/>
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<texture file="props/hele_props_a_spec.png" name="specTex"/>
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<texture file="structural/ao/hele_stoa.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -7,5 +7,5 @@
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<textures><texture file="props/hele_props_b.dds" name="baseTex"/></textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>playercolor_spec.xml</material>
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</actor>
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@ -4,8 +4,13 @@
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<group>
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<variant name="stoa_roof">
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<mesh>props/hele_stoa_props_roof.dae</mesh>
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<textures><texture file="structural/hele_struct.dds" name="baseTex"/></textures>
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<textures>
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<texture file="structural/hele_struct.dds" name="baseTex"/>
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<texture file="structural/hele_struct_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_spec.png" name="specTex"/>
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<texture file="structural/ao/hele_stoa.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -9,7 +9,12 @@
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<prop actor="props/special/greek_stoa_props_a.xml" attachpoint="root"/>
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<prop actor="props/special/greek_stoa_props_b.xml" attachpoint="root"/>
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</props>
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<textures><texture file="props/hele_tile_b.dds" name="baseTex"/></textures>
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<textures>
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<texture file="props/hele_tile_b.dds" name="baseTex"/>
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<texture file="props/hele_tile_b_norm.png" name="normTex"/>
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<texture file="props/hele_tile_b_spec.png" name="specTex"/>
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<texture file="structural/ao/hele_stoa.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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@ -25,5 +30,5 @@
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -10,7 +10,12 @@
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<prop actor="props/special/greek_stoa2_props_a.xml" attachpoint="root"/>
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<prop actor="props/special/greek_stoa2_tiles.xml" attachpoint="root"/>
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</props>
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<textures><texture file="structural/hele_struct.dds" name="baseTex"/></textures>
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<textures>
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<texture file="structural/hele_struct.dds" name="baseTex"/>
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<texture file="structural/hele_struct_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_spec.png" name="specTex"/>
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<texture file="structural/ao/hele_stoa_great.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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@ -27,5 +32,5 @@
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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binaries/data/mods/public/art/meshes/props/hele_stoa2_props_new.dae
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binaries/data/mods/public/art/meshes/props/hele_stoa2_props_new.dae
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binaries/data/mods/public/art/meshes/props/hele_stoa2_shields.dae
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binaries/data/mods/public/art/meshes/props/hele_stoa2_shields.dae
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binaries/data/mods/public/art/meshes/props/hele_stoa2_tiles.dae
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binaries/data/mods/public/art/meshes/props/hele_stoa2_tiles.dae
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binaries/data/mods/public/art/meshes/props/hele_stoa2_trees.dae
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binaries/data/mods/public/art/meshes/props/hele_stoa2_trees.dae
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binaries/data/mods/public/art/meshes/props/hele_stoa_props_a.dae
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binaries/data/mods/public/art/meshes/props/hele_stoa_props_a.dae
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binaries/data/mods/public/art/meshes/props/hele_stoa_props_b.dae
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binaries/data/mods/public/art/meshes/props/hele_stoa_props_roof.dae
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binaries/data/mods/public/art/meshes/props/hele_stoa_props_roof.dae
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binaries/data/mods/public/art/meshes/structural/hele_stoa2_base.dae
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binaries/data/mods/public/art/meshes/structural/hele_stoa2_base.dae
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binaries/data/mods/public/art/meshes/structural/hele_stoa_base.dae
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binaries/data/mods/public/art/meshes/structural/hele_stoa_base.dae
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binaries/data/mods/public/art/textures/skins/structural/ao/hele_stoa.png
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binaries/data/mods/public/art/textures/skins/structural/ao/hele_stoa.png
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binaries/data/mods/public/art/textures/skins/structural/ao/hele_stoa_great.png
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binaries/data/mods/public/art/textures/skins/structural/ao/hele_stoa_great.png
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