Make ResetCameraTarget more sensible if the camera was rotated.
This was SVN commit r9138.
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@ -924,6 +924,8 @@ void CGameView::ResetCameraTarget(const CVector3D& target)
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m->PosX.SetValue(target.X - delta.X);
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m->PosY.SetValue(target.Y - delta.Y);
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m->PosZ.SetValue(target.Z - delta.Z);
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m->RotateX.SetValue(DEGTORAD(m->ViewRotateXDefault));
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m->RotateY.SetValue(DEGTORAD(m->ViewRotateYDefault));
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ClampDistance(m, false);
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