1
0
forked from 0ad/0ad

Make ResetCameraTarget more sensible if the camera was rotated.

This was SVN commit r9138.
This commit is contained in:
Ykkrosh 2011-04-01 17:57:04 +00:00
parent 6026330fce
commit 5b7a23f75c

View File

@ -924,6 +924,8 @@ void CGameView::ResetCameraTarget(const CVector3D& target)
m->PosX.SetValue(target.X - delta.X); m->PosX.SetValue(target.X - delta.X);
m->PosY.SetValue(target.Y - delta.Y); m->PosY.SetValue(target.Y - delta.Y);
m->PosZ.SetValue(target.Z - delta.Z); m->PosZ.SetValue(target.Z - delta.Z);
m->RotateX.SetValue(DEGTORAD(m->ViewRotateXDefault));
m->RotateY.SetValue(DEGTORAD(m->ViewRotateYDefault));
ClampDistance(m, false); ClampDistance(m, false);