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forked from 0ad/0ad

A bunch of new portraits. The hero portraits are just temp until they are painted.

This was SVN commit r8476.
This commit is contained in:
Michael D. Hafer 2010-10-27 05:49:04 +00:00
parent 45a99a393d
commit 5db9465b25
57 changed files with 120 additions and 111 deletions

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
@ -19,11 +17,10 @@
<prop actor="props/units/shields/celt_cynelvin.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
<prop actor="props/units/heads/celt_hood_priest.xml" attachpoint="helmet"/>
</props>
<texture>skeletal/celt_cynelvin.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -19,7 +19,7 @@
<AnimalAI disable=""/>
<ResourceSupply>
<KillBeforeGather>false</KillBeforeGather>
<Amount>500</Amount>
<Amount>1000</Amount>
<Type>food.fish</Type>
</ResourceSupply>
</Entity>

View File

@ -8,7 +8,7 @@
<MaxDistance>12.0</MaxDistance>
<BaseSpeed>1.0</BaseSpeed>
<Rates>
<food.fish>3</food.fish>
<food.fish>2</food.fish>
</Rates>
</ResourceGatherer>
<UnitMotion>

View File

@ -24,4 +24,10 @@
<Pierce>10.0</Pierce>
<Crush>1.0</Crush>
</Armour>
<GarrisonHolder>
<Max>10</Max>
<EjectHealth>0.1</EjectHealth>
<List datatype="tokens">Support Infantry Cavalry</List>
<BuffHeal>1</BuffHeal>
</GarrisonHolder>
</Entity>

View File

@ -14,10 +14,10 @@
<MaxDistance>2.0</MaxDistance>
<BaseSpeed>1.0</BaseSpeed>
<Rates>
<food.fish>.8</food.fish>
<food.fruit>1.5</food.fruit>
<food.grain>1</food.grain>
<food.meat>4</food.meat>
<food.fish>1</food.fish>
<food.fruit>2</food.fruit>
<food.grain>2</food.grain>
<food.meat>2</food.meat>
<wood.tree>.75</wood.tree>
<stone.rock>.75</stone.rock>
<metal.ore>.75</metal.ore>