1
0
forked from 0ad/0ad

Moved 3 special Roman units from Internal to Public (hopefully this will quell the calls for more Roman material for a while). Made 2 new Super Unit templates for ease of balancing (more of these later, and more on this later).

This was SVN commit r8419.
This commit is contained in:
Michael D. Hafer 2010-10-21 08:56:42 +00:00
parent 2cd62a04d2
commit 5e84f57a04
71 changed files with 478 additions and 315 deletions

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binaries/data/mods/internal/maps/scenarios/Athenes.pmp (Stored with Git LFS) Normal file

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-coolus-simple">
<mesh>props/helmet/rome_coolus_a.dae</mesh>
<texture>props/helmet/rome-e-coolus.dds</texture>
</variant>
<variant frequency="1" name="helmet-coolus-spike">
<mesh>props/helmet/rome_coolus_b.dae</mesh>
<texture>props/helmet/rome-e-coolus.dds</texture>
</variant>
<variant frequency="2" name="helmet-coolus-feathers-a">
<mesh>props/helmet/rome_coolus_c.dae</mesh>
<texture>props/helmet/rome-e-coolus.dds</texture>
</variant>
<variant frequency="6" name="helmet-coolus-feathers-b">
<mesh>props/helmet/rome_coolus_g.dae</mesh>
<texture>props/helmet/rome-e-coolus.dds</texture>
</variant>
<variant frequency="2" name="helmet-coolus-plume">
<mesh>props/helmet/rome_coolus_d.dae</mesh>
<texture>props/helmet/rome-e-coolus.dds</texture>
</variant>
<variant frequency="1" name="helmet-coolus-plume/feathers">
<mesh>props/helmet/rome_coolus_f.dae</mesh>
<texture>props/helmet/rome-e-coolus.dds</texture>
</variant>
<variant frequency="1" name="helmet-coolus-transverse crest">
<mesh>props/helmet/rome_coolus_e.dae</mesh>
<texture>props/helmet/rome-e-coolus-centurion.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-Imperial Gallic G">
<mesh>props/helmet/rome_imp_g_1.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="texture">
<texture>props/helmet/rome_gallic_g_1.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-Imperial Gallic G Crest Transverse">
<mesh>props/helmet/rome_gallicg_cent_a.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="texture">
<texture>props/helmet/rome_gallic_g_cent.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,31 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/inf_sword_ready_e.dae" name="idle" speed="100"/>
<animation file="biped/inf_sword_ready_e.dae" name="idle" speed="90"/>
<animation file="biped/inf_sword_ready_e.dae" name="idle" speed="75"/>
<animation file="biped/walk_spearshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="death" speed="200"/>
</animations>
<mesh>skeletal/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
<prop actor="props/units/heads/rome_imp_gallic_g_cent.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/rome_scutum_centurio.xml" attachpoint="shield"/>
<prop actor="props/units/cape_m_med.xml" attachpoint="shoulders"/>
</props>
<texture>skeletal/imp_rome_su1_a.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
@ -25,10 +23,8 @@
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/rome_scutum_marian.xml" attachpoint="shield"/>
</props>
<texture>skeletal/high/256_rome_su3_marian_legion.dds</texture>
<texture>skeletal/rome_su3_marian_legion.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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binaries/data/mods/public/maps/scenarios/Savanna Ravine.pmp (Stored with Git LFS) Normal file

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binaries/data/mods/public/maps/scenarios/Savanna Ravine.xml (Stored with Git LFS) Normal file

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@ -1,44 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_super_infantry">
<Entity parent="template_unit_super_infantry_swordsman">
<Identity>
<Civ>rome</Civ>
<SpecificName>Centurio</SpecificName>
<Rollover>Swordsman. Bonused vs. Infantry Spearmen and Elephants. Pilum Ranged Attack Bonused vs. Infantry Swordsmen and Infantry Javelinists. Small Weakness vs. All Germanic Units.</Rollover>
<History>A Centurio, also known as an "hecatontarch" in Greek sources, was a professional officer of the Roman army after the Marian reforms of 107 BC. A Centurio, a title roughly analogous to a "colonel" or "captain" in modern armies, commanded a century (centuria) of 80 men, but senior Centurios could command whole cohorts or take senior staff roles in their legion. These men were harsh masters of war, serving their entire lives in service of Rome among the legions. With high armour and attack, these professions are the bulwark of any Imperial Roman army.</History>
</Identity>
<Cost>
<BuildTime>40</BuildTime>
<Resources>
<food>75</food>
<metal>110</metal>
</Resources>
</Cost>
<Health>
<Max>140</Max>
</Health>
<Armour>
<Hack>10.0</Hack>
<Pierce>8.0</Pierce>
<Crush>13.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>5.0</WalkSpeed>
<Run>
<Speed>15.0</Speed>
</Run>
</UnitMotion>
<Attack>
<Melee>
<Hack>31.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
</Melee>
<Charge>
<Hack>75.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
</Charge>
</Attack>
<VisualActor>
<Actor>temp/imp_rome_su1.xml</Actor>
</VisualActor>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_super_infantry">
<Entity parent="template_unit_super_infantry_swordsman">
<Identity>
<Civ>rome</Civ>
<SpecificName>Legionnaire</SpecificName>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_super_infantry">
<Entity parent="template_unit_super_infantry_swordsman">
<Identity>
<Civ>rome</Civ>
<SpecificName>Legionnaire</SpecificName>

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@ -13,7 +13,7 @@
</Position>
<Cost>
<Population>2</Population>
<BuildTime>22</BuildTime>
<BuildTime>13</BuildTime>
<Resources>
<food>100</food>
</Resources>
@ -43,12 +43,12 @@
<Armour>
<Hack>0.0</Hack>
<Pierce>0.0</Pierce>
<Crush>12.0</Crush>
<Crush>2.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>8.5</WalkSpeed>
<WalkSpeed>8.8</WalkSpeed>
<Run>
<Speed>21.25</Speed>
<Speed>26.4</Speed>
<Range>600.0</Range>
<RangeMin>5.0</RangeMin>
</Run>

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@ -7,4 +7,30 @@
<Tooltip>Bonused vs. Infantry Swordsmen and Infantry Javelinists.</Tooltip>
<Classes datatype="tokens">Spear</Classes>
</Identity>
<Cost>
<Resources>
<wood>55</wood>
</Resources>
</Cost>
<Armour>
<Hack>4.0</Hack>
<Pierce>7.0</Pierce>
<Crush>5.0</Crush>
</Armour>
<Attack>
<Melee>
<Hack>5.0</Hack>
<Pierce>15.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>6.0</MaxRange>
<RepeatTime>1000</RepeatTime>
</Melee>
<Charge>
<Hack>15.0</Hack>
<Pierce>45.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>6.0</MaxRange>
<MinRange>0.0</MinRange>
</Charge>
</Attack>
</Entity>

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@ -7,4 +7,38 @@
<Tooltip>Bonused vs. Support Units and Infantry Archers.</Tooltip>
<Classes datatype="tokens">Sword</Classes>
</Identity>
<Cost>
<Resources>
<metal>60</metal>
</Resources>
</Cost>
<UnitMotion>
<WalkSpeed>9.2</WalkSpeed>
<Run>
<Speed>27.6</Speed>
<Range>600.0</Range>
<RangeMin>5.0</RangeMin>
</Run>
</UnitMotion>
<Armour>
<Hack>4.0</Hack>
<Pierce>6.0</Pierce>
<Crush>5.0</Crush>
</Armour>
<Attack>
<Melee>
<Hack>20.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>6.0</MaxRange>
<RepeatTime>1000</RepeatTime>
</Melee>
<Charge>
<Hack>60.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>6.0</MaxRange>
<MinRange>0.0</MinRange>
</Charge>
</Attack>
</Entity>

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@ -44,7 +44,7 @@
<RegenRate>0.2</RegenRate>
</Health>
<Stamina>
<Max>600</Max>
<Max>1000</Max>
</Stamina>
<Armour>
<Hack>1.0</Hack>

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@ -7,6 +7,9 @@
<Max>100</Max>
<RegenRate>0.2</RegenRate>
</Health>
<Cost>
<BuildTime>10</BuildTime>
</Cost>
<Attack>
<Melee>
<Hack>1.0</Hack>

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@ -7,14 +7,31 @@
<Tooltip>Bonused vs. Cavalry Swordsmen and Cavalry Spearmen.</Tooltip>
<Classes datatype="tokens">Spear</Classes>
</Identity>
<Cost>
<BuildTime>10</BuildTime>
<Resources>
<wood>50</wood>
</Resources>
</Cost>
<Armour>
<Hack>4.0</Hack>
<Pierce>5.0</Pierce>
<Crush>5.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>6.0</WalkSpeed>
<Run>
<Speed>18.0</Speed>
</Run>
</UnitMotion>
<Attack>
<Melee>
<Hack>5.0</Hack>
<Pierce>15.0</Pierce>
</Melee>
<Charge>
<Hack>2.0</Hack>
<Pierce>2.0</Pierce>
<Hack>10.0</Hack>
<Pierce>30.0</Pierce>
</Charge>
</Attack>
</Entity>

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@ -10,13 +10,9 @@
<Cost>
<BuildTime>10</BuildTime>
<Resources>
<food>50</food>
<metal>62</metal>
<metal>50</metal>
</Resources>
</Cost>
<Stamina>
<Max>400</Max>
</Stamina>
<Armour>
<Hack>6.0</Hack>
<Pierce>3.0</Pierce>

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@ -7,12 +7,28 @@
<Tooltip>Bonused vs. Infantry Swordsmen and Cavalry Spearmen.</Tooltip>
<Classes datatype="tokens">Bow</Classes>
</Identity>
<Cost>
<Resources>
<wood>40</wood>
</Resources>
</Cost>
<Armour>
<Hack>3.0</Hack>
<Pierce>2.0</Pierce>
<Crush>3.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>7.2</WalkSpeed>
<Run>
<Speed>21.6</Speed>
</Run>
</UnitMotion>
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>25.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>44.0</MaxRange>
<MaxRange>56.0</MaxRange>
<MinRange>20.0</MinRange>
<ProjectileSpeed>40.0</ProjectileSpeed>
<PrepareTime>1200</PrepareTime>

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@ -7,13 +7,29 @@
<Tooltip>Bonused vs. Infantry Spearmen and Cavalry Archers.</Tooltip>
<Classes datatype="tokens">Javelin</Classes>
</Identity>
<Cost>
<Resources>
<wood>45</wood>
</Resources>
</Cost>
<Armour>
<Hack>3.0</Hack>
<Pierce>3.0</Pierce>
<Crush>3.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>7.2</WalkSpeed>
<Run>
<Speed>21.6</Speed>
</Run>
</UnitMotion>
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>30.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>32</MaxRange>
<MinRange>8.0</MinRange>
<MaxRange>40</MaxRange>
<MinRange>12.0</MinRange>
<ProjectileSpeed>30.0</ProjectileSpeed>
<PrepareTime>1200</PrepareTime>
<RepeatTime>2000</RepeatTime>

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@ -7,27 +7,19 @@
<Tooltip>General Bonus vs. Infantry.</Tooltip>
</Identity>
<Cost>
<BuildTime>8</BuildTime>
<Resources>
<food>50</food>
<stone>30</stone>
<stone>20</stone>
</Resources>
</Cost>
<Health>
<Max>70</Max>
</Health>
<Stamina>
<Max>550</Max>
</Stamina>
<Armour>
<Hack>1.0</Hack>
<Hack>2.0</Hack>
<Pierce>2.0</Pierce>
<Crush>2.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>7.5</WalkSpeed>
<WalkSpeed>7.6</WalkSpeed>
<Run>
<Speed>18.0</Speed>
<Speed>22.8</Speed>
</Run>
</UnitMotion>
<Attack>
@ -35,7 +27,7 @@
<Hack>0.0</Hack>
<Pierce>20.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>28.0</MaxRange>
<MaxRange>48.0</MaxRange>
<MinRange>16.0</MinRange>
<ProjectileSpeed>50.0</ProjectileSpeed>
<PrepareTime>900</PrepareTime>

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@ -6,51 +6,51 @@
<Classes datatype="tokens">Organic Foot</Classes>
</Identity>
<Cost>
<BuildTime>30</BuildTime>
<BuildTime>13</BuildTime>
<Resources>
<food>75</food>
<food>50</food>
<wood>0</wood>
<stone>0</stone>
<metal>0</metal>
<metal>80</metal>
</Resources>
</Cost>
<Health>
<Max>150</Max>
<Max>130</Max>
</Health>
<Stamina>
<Max>800</Max>
<Max>1500</Max>
</Stamina>
<Armour>
<Hack>0.0</Hack>
<Pierce>0.0</Pierce>
<Crush>12.0</Crush>
<Hack>9.0</Hack>
<Pierce>6.0</Pierce>
<Crush>8.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>7.0</WalkSpeed>
<WalkSpeed>5.2</WalkSpeed>
<Run>
<Speed>17.5</Speed>
<Speed>15.6</Speed>
<Range>600.0</Range>
<RangeMin>5.0</RangeMin>
</Run>
</UnitMotion>
<Attack>
<Melee>
<Hack>20.0</Hack>
<Hack>23.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>4.0</MaxRange>
<MaxRange>5.0</MaxRange>
<RepeatTime>1000</RepeatTime>
</Melee>
<Charge>
<Hack>60.0</Hack>
<Hack>46.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>4.0</MaxRange>
<MaxRange>5.0</MaxRange>
<MinRange>0.0</MinRange>
</Charge>
</Attack>
<Vision>
<Range>48</Range>
<Range>80</Range>
</Vision>
<Sound>
<SoundGroups>

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@ -0,0 +1,56 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_super">
<Identity>
<GenericName>Super Infantry Spearman</GenericName>
<IconCell>43</IconCell>
<Classes datatype="tokens">Organic Foot</Classes>
</Identity>
<Cost>
<Resources>
<food>50</food>
<wood>75</wood>
</Resources>
</Cost>
<Armour>
<Hack>8.0</Hack>
<Pierce>9.0</Pierce>
<Crush>8.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>5.2</WalkSpeed>
<Run>
<Speed>15.6</Speed>
<Range>600.0</Range>
<RangeMin>5.0</RangeMin>
</Run>
</UnitMotion>
<Attack>
<Melee>
<Hack>8.0</Hack>
<Pierce>18.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>5.0</MaxRange>
<RepeatTime>1000</RepeatTime>
</Melee>
<Charge>
<Hack>16.0</Hack>
<Pierce>36.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>5.0</MaxRange>
<MinRange>0.0</MinRange>
</Charge>
</Attack>
<Sound>
<SoundGroups>
<select>voice/hellenes/civ/civ_male_select.xml</select>
<order_walk>voice/hellenes/civ/civ_male_ack.xml</order_walk>
<order_attack>voice/hellenes/civ/civ_male_attack.xml</order_attack>
<order_gather>voice/hellenes/civ/civ_male_ack.xml</order_gather>
<order_repair>voice/hellenes/civ/civ_male_ack.xml</order_repair>
<walk>actor/human/movement/walk.xml</walk>
<run>actor/human/movement/walk.xml</run>
<attack>attack/weapon/sword.xml</attack>
<death>actor/human/death/death.xml</death>
</SoundGroups>
</Sound>
</Entity>

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@ -0,0 +1,56 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_super">
<Identity>
<GenericName>Super Infantry</GenericName>
<IconCell>43</IconCell>
<Classes datatype="tokens">Organic Foot</Classes>
</Identity>
<Cost>
<Resources>
<food>50</food>
<metal>80</metal>
</Resources>
</Cost>
<Armour>
<Hack>9.0</Hack>
<Pierce>6.0</Pierce>
<Crush>8.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>5.6</WalkSpeed>
<Run>
<Speed>16.8</Speed>
<Range>600.0</Range>
<RangeMin>5.0</RangeMin>
</Run>
</UnitMotion>
<Attack>
<Melee>
<Hack>23.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>5.0</MaxRange>
<RepeatTime>1000</RepeatTime>
</Melee>
<Charge>
<Hack>46.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>5.0</MaxRange>
<MinRange>0.0</MinRange>
</Charge>
</Attack>
<Sound>
<SoundGroups>
<select>voice/hellenes/civ/civ_male_select.xml</select>
<order_walk>voice/hellenes/civ/civ_male_ack.xml</order_walk>
<order_attack>voice/hellenes/civ/civ_male_attack.xml</order_attack>
<order_gather>voice/hellenes/civ/civ_male_ack.xml</order_gather>
<order_repair>voice/hellenes/civ/civ_male_ack.xml</order_repair>
<walk>actor/human/movement/walk.xml</walk>
<run>actor/human/movement/walk.xml</run>
<attack>attack/weapon/sword.xml</attack>
<death>actor/human/death/death.xml</death>
</SoundGroups>
</Sound>
</Entity>

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@ -10,37 +10,37 @@
</Identity>
<Cost>
<Population>4</Population>
<BuildTime>45</BuildTime>
<BuildTime>20</BuildTime>
<Resources>
<food>180</food>
<food>200</food>
<wood>100</wood>
<metal>120</metal>
<metal>100</metal>
</Resources>
</Cost>
<Health>
<Max>200</Max>
</Health>
<Stamina>
<Max>500</Max>
<Max>2500</Max>
</Stamina>
<Armour>
<Hack>5.0</Hack>
<Pierce>7.0</Pierce>
<Crush>8.0</Crush>
<Pierce>6.0</Pierce>
<Crush>12.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>9.0</WalkSpeed>
<WalkSpeed>10.0</WalkSpeed>
<Run>
<Speed>20.0</Speed>
<Speed>30.0</Speed>
</Run>
</UnitMotion>
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>45.0</Pierce>
<Pierce>38.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>30</MaxRange>
<MinRange>12.0</MinRange>
<MaxRange>56</MaxRange>
<MinRange>16.0</MinRange>
<ProjectileSpeed>30.0</ProjectileSpeed>
<PrepareTime>1200</PrepareTime>
<RepeatTime>2000</RepeatTime>
@ -57,6 +57,6 @@
<Unit radius="1.5"/>
</Obstruction>
<Vision>
<Range>68</Range>
<Range>100</Range>
</Vision>
</Entity>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_super_infantry">
<Entity parent="template_unit_super_infantry_swordsman">
<Identity>
<Civ>celt</Civ>
<SpecificName>Brythonic Delamokludda</SpecificName>
@ -45,7 +45,4 @@
<VisualActor>
<Actor>units/celts/super_unit_3.xml</Actor>
</VisualActor>
<Vision>
<Range>40</Range>
</Vision>
</Entity>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_super_infantry">
<Entity parent="template_unit_super_infantry_swordsman">
<Identity>
<Civ>celt</Civ>
<SpecificName>Gallic Solduros</SpecificName>
@ -9,30 +9,22 @@
<History>The sword among Celts varies in reputation and commonality. Shortswords, essentially truly just long, broad-bladed daggers, were common, but cheaply made, and most likely the swords refered to as bending after a hard strike, and needing bent back into place. The iron construction of longswords, such as used here, was greatly superior, but also much more expensive. The longsword was primarily a weapon of aristocracy and experienced professional soldiers, who could either afford the weapon, have it made for them by their lord as a reward for service, passed down to them by family, or looted from the field.</History>
</Identity>
<Cost>
<BuildTime>30</BuildTime>
<Resources>
<food>60</food>
<metal>110</metal>
<metal>75</metal>
</Resources>
</Cost>
<Health>
<Max>110</Max>
</Health>
<Armour>
<Hack>12.0</Hack>
<Pierce>15</Pierce>
<Crush>10.0</Crush>
<Hack>8.0</Hack>
<Pierce>6</Pierce>
<Crush>8.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>6.5</WalkSpeed>
<WalkSpeed>6.16</WalkSpeed>
<Run>
<Speed>18.0</Speed>
<Speed>18.48</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/super_unit_1.xml</Actor>
</VisualActor>
<Vision>
<Range>60</Range>
</Vision>
</Entity>

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@ -10,33 +10,25 @@
<BaseSpeed>0.75</BaseSpeed>
</ResourceGatherer>
<Health>
<Max>150</Max>
<RegenRate>0.3</RegenRate>
<Max>140</Max>
</Health>
<Stamina>
<Max>1060</Max>
</Stamina>
<Armour>
<Hack>6.0</Hack>
<Pierce>1.0</Pierce>
<Crush>10.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>8.0</WalkSpeed>
<WalkSpeed>8.8</WalkSpeed>
<Run>
<Speed>20</Speed>
<Speed>26.4</Speed>
</Run>
</UnitMotion>
<Armour>
<Hack>6.0</Hack>
<Pierce>8.0</Pierce>
<Crush>6.0</Crush>
</Armour>
<Attack>
<Melee>
<Hack>19.0</Hack>
<Crush>4.0</Crush>
<MaxRange>2.0</MaxRange>
<Hack>21.0</Hack>
</Melee>
<Charge>
<Hack>57.0</Hack>
<Crush>12.0</Crush>
<MaxRange>4.0</MaxRange>
<Hack>63.0</Hack>
</Charge>
</Attack>
<VisualActor>

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@ -10,43 +10,10 @@
<Promotion>
<Entity>hele_cavalry_swordsman_a</Entity>
</Promotion>
<Cost>
<BuildTime>28</BuildTime>
<Resources>
<wood>5</wood>
<metal>17</metal>
</Resources>
</Cost>
<Health>
<Max>140</Max>
</Health>
<Armour>
<Hack>3.0</Hack>
<Pierce>1.0</Pierce>
<Crush>6.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>8.4</WalkSpeed>
<Run>
<Speed>21</Speed>
</Run>
</UnitMotion>
<Attack>
<Melee>
<Hack>17.0</Hack>
<Crush>3.0</Crush>
<MaxRange>2.4</MaxRange>
</Melee>
<Charge>
<Hack>51.0</Hack>
<Crush>9.0</Crush>
<MaxRange>3.4</MaxRange>
</Charge>
</Attack>
<Vision>
<Range>110</Range>
</Vision>
<VisualActor>
<Actor>units/hellenes/cavalry_swordsman_b.xml</Actor>
</VisualActor>
<Vision>
<Range>64</Range>
</Vision>
</Entity>

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@ -7,36 +7,28 @@
<BaseSpeed>0.5</BaseSpeed>
</ResourceGatherer>
<Health>
<Max>160</Max>
<RegenRate>0.4</RegenRate>
<Max>150</Max>
</Health>
<Armour>
<Hack>10.0</Hack>
<Pierce>5.0</Pierce>
<Crush>16.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>7.5</WalkSpeed>
<WalkSpeed>8.4</WalkSpeed>
<Run>
<Speed>18.75</Speed>
<Speed>25.2</Speed>
</Run>
</UnitMotion>
<Armour>
<Hack>8.0</Hack>
<Pierce>10.0</Pierce>
<Crush>7.0</Crush>
</Armour>
<Attack>
<Melee>
<Hack>19.0</Hack>
<Crush>7.0</Crush>
<MaxRange>2.0</MaxRange>
<Hack>22.0</Hack>
</Melee>
<Charge>
<Hack>57.0</Hack>
<Crush>21.0</Crush>
<MaxRange>4.0</MaxRange>
<Hack>66.0</Hack>
</Charge>
</Attack>
<VisualActor>
<Actor>units/hellenes/cavalry_swordsman_e.xml</Actor>
</VisualActor>
<Vision>
<Range>52</Range>
</Vision>
</Entity>

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@ -11,33 +11,15 @@
<Entity>hele_infantry_archer_a</Entity>
</Promotion>
<Cost>
<BuildTime>17</BuildTime>
<Resources>
<wood>35</wood>
<food>0</food>
<wood>0</wood>
<metal>75</metal>
</Resources>
</Cost>
<Health>
<Max>85</Max>
<RegenRate>0.2</RegenRate>
</Health>
<Armour>
<Hack>2.0</Hack>
<Pierce>1.0</Pierce>
<Crush>1.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>6.8</WalkSpeed>
<Run>
<Speed>17.0</Speed>
</Run>
</UnitMotion>
<Attack>
<Ranged>
<Pierce>35.0</Pierce>
<MaxRange>36.0</MaxRange>
<MinRange>12.0</MinRange>
</Ranged>
</Attack>
<Vision>
<Range>88</Range>
</Vision>
<VisualActor>
<Actor>units/hellenes/infantry_archer_b.xml</Actor>
</VisualActor>

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@ -12,28 +12,15 @@
</Promotion>
<Cost>
<Resources>
<food>0</food>
<wood>0</wood>
<metal>75</metal>
<wood>50</wood>
</Resources>
</Cost>
<Stamina>
<Max>590</Max>
</Stamina>
<Armour>
<Hack>2.0</Hack>
<Pierce>2.0</Pierce>
<Crush>6.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>6.7</WalkSpeed>
<Run>
<Speed>16.75</Speed>
</Run>
</UnitMotion>
<Vision>
<Range>88</Range>
</Vision>
<Attack>
<Ranged>
<MaxRange>36.0</MaxRange>
<MaxRange>44.0</MaxRange>
</Ranged>
</Attack>
<VisualActor>

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@ -6,47 +6,34 @@
<Promotion>
<Entity>hele_infantry_spearman_e</Entity>
</Promotion>
<Cost>
<Resources>
<wood>45</wood>
<metal>27</metal>
</Resources>
</Cost>
<ResourceGatherer>
<BaseSpeed>0.75</BaseSpeed>
</ResourceGatherer>
<Health>
<Max>110</Max>
<RegenRate>0.3</RegenRate>
</Health>
<Stamina>
<Max>550</Max>
</Stamina>
<Armour>
<Hack>16.0</Hack>
<Pierce>15.0</Pierce>
<Crush>14.0</Crush>
<Hack>5.0</Hack>
<Pierce>8.0</Pierce>
<Crush>6.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>5.0</WalkSpeed>
<WalkSpeed>5.6</WalkSpeed>
<Run>
<Speed>12.5</Speed>
<Speed>16.8</Speed>
</Run>
</UnitMotion>
<Attack>
<Melee>
<Hack>8.0</Hack>
<Pierce>23.0</Pierce>
<Hack>6.0</Hack>
<Pierce>16.0</Pierce>
</Melee>
<Charge>
<Hack>16.0</Hack>
<Pierce>46.0</Pierce>
<Hack>12.0</Hack>
<Pierce>32.0</Pierce>
</Charge>
</Attack>
<VisualActor>
<Actor>units/hellenes/infantry_spearman_a.xml</Actor>
</VisualActor>
<Vision>
<Range>72</Range>
</Vision>
</Entity>

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@ -12,33 +12,21 @@
</Promotion>
<Cost>
<Resources>
<wood>45</wood>
<metal>5</metal>
<wood>60</wood>
</Resources>
</Cost>
<Stamina>
<Max>780</Max>
</Stamina>
<Vision>
<Range>88</Range>
</Vision>
<Armour>
<Hack>9.0</Hack>
<Pierce>11.0</Pierce>
<Crush>2.0</Crush>
<Pierce>7.0</Pierce>
</Armour>
<UnitMotion>
<WalkSpeed>6.1</WalkSpeed>
<Run>
<Speed>15.25</Speed>
</Run>
</UnitMotion>
<Attack>
<Melee>
<Hack>7.0</Hack>
<Pierce>22.0</Pierce>
<MaxRange>6.0</MaxRange>
</Melee>
<Charge>
<Hack>14.0</Hack>
<Pierce>44.0</Pierce>
<MaxRange>6.0</MaxRange>
</Charge>
</Attack>
<VisualActor>
@ -51,7 +39,4 @@
structures/hele_tholos
</Entities>
</Builder>
<Vision>
<Range>76</Range>
</Vision>
</Entity>

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@ -6,44 +6,31 @@
<ResourceGatherer>
<BaseSpeed>0.5</BaseSpeed>
</ResourceGatherer>
<Cost>
<Resources>
<wood>60</wood>
<metal>12</metal>
</Resources>
</Cost>
<Health>
<Max>120</Max>
<RegenRate>0.4</RegenRate>
</Health>
<Stamina>
<Max>600</Max>
</Stamina>
<Armour>
<Hack>16.0</Hack>
<Pierce>16.0</Pierce>
<Crush>8.0</Crush>
<Hack>7.0</Hack>
<Pierce>10.0</Pierce>
<Crush>7.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>5.4</WalkSpeed>
<WalkSpeed>5.2</WalkSpeed>
<Run>
<Speed>13.5</Speed>
<Speed>15.6</Speed>
</Run>
</UnitMotion>
<Attack>
<Melee>
<Hack>9.0</Hack>
<Pierce>24.0</Pierce>
<Hack>7.0</Hack>
<Pierce>17.0</Pierce>
</Melee>
<Charge>
<Hack>18.0</Hack>
<Pierce>48.0</Pierce>
<Hack>14.0</Hack>
<Pierce>34.0</Pierce>
</Charge>
</Attack>
<VisualActor>
<Actor>units/hellenes/infantry_spearman_e.xml</Actor>
</VisualActor>
<Vision>
<Range>64</Range>
</Vision>
</Entity>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_super_infantry">
<Entity parent="template_unit_super_infantry_spearman">
<Identity>
<Civ>hele</Civ>
<SpecificName>Homoioi</SpecificName>
@ -9,45 +9,41 @@
<History>The Spartans had a very peculiar form of government which enabled them to be professional soldiers. It not only enabled them, but actually forced them to be superior soldiers as a small group of Spartans had to dominate an enormous number of subjects and unwilling allies. The Spartan army was superior in Hellas, and in the rest of the known world. No other army was so well trained, and had such excellent equipment. They believed that traditional training was the key to success, and for centuries they were correct, as they rarely lost a battle in spite of their small numbers. Ironic enough, this concept ended the Spartan supremacy, as the Spartan phalanx could not resist the new sloped Theban phalanx and the invading integrated Macedonian forces. The end of the Spartan power marked the decline of the domination of traditional phalanx warfare.</History>
</Identity>
<Cost>
<BuildTime>30</BuildTime>
<BuildTime>14</BuildTime>
<Resources>
<wood>35</wood>
<metal>78</metal>
<metal>25</metal>
</Resources>
</Cost>
<Health>
<Max>150</Max>
<Max>140</Max>
</Health>
<Stamina>
<Max>590</Max>
</Stamina>
<Vision>
<Range>80</Range>
</Vision>
<Armour>
<Hack>12.0</Hack>
<Pierce>20.0</Pierce>
<Crush>20.0</Crush>
<Hack>10.0</Hack>
<Pierce>12.0</Pierce>
<Crush>10.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>5.0</WalkSpeed>
<Run>
<Speed>12.5</Speed>
<Speed>15.0</Speed>
</Run>
</UnitMotion>
<Attack>
<Melee>
<Hack>15.0</Hack>
<Hack>10.0</Hack>
<Pierce>20.0</Pierce>
<MaxRange>4.8</MaxRange>
<MaxRange>6.0</MaxRange>
</Melee>
<Charge>
<Hack>37.5</Hack>
<Pierce>50.0</Pierce>
<MaxRange>4.8</MaxRange>
<Hack>20.0</Hack>
<Pierce>40.0</Pierce>
<MaxRange>6.0</MaxRange>
</Charge>
</Attack>
<VisualActor>
<Actor>units/hellenes/super_unit_1.xml</Actor>
</VisualActor>
<Vision>
<Range>32</Range>
</Vision>
</Entity>