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forked from 0ad/0ad

Attempt to fix shadowAlphaFix to generate FBOs in a more widely supported format

This was SVN commit r9062.
This commit is contained in:
Ykkrosh 2011-03-14 02:50:43 +00:00
parent 612539f109
commit 5fa577ea25

View File

@ -362,7 +362,7 @@ void ShadowMapInternals::CreateTexture()
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA8, Width, Height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, NULL);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, Width, Height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
}
glGenTextures(1, &Texture);