1
0
forked from 0ad/0ad

Animations for Athenian wall gate

This was SVN commit r12170.
This commit is contained in:
Pureon 2012-07-20 23:16:03 +00:00
parent 04a7b2becd
commit 666c12a309

View File

@ -2,27 +2,18 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Gate A">
<mesh>structural/hele_gate.dae</mesh>
<variant frequency="100" name="Gate">
<animations>
<animation file="mechanical/hele_wall_gate_closed.dae" name="gate_closed" speed="65"/>
<animation file="mechanical/hele_wall_gate_opening.dae" name="gate_opening" speed="65"/>
<animation file="mechanical/hele_wall_gate_open.dae" name="gate_open" speed="65"/>
<animation file="mechanical/hele_wall_gate_closing.dae" name="gate_closing" speed="65"/>
</animations>
<mesh>structural/hele_wall_gate.dae</mesh>
<props>
<prop actor="props/structures/hellenes/gate_door.xml" attachpoint="root"/>
<prop actor="props/units/shields/hele_round_a.xml" attachpoint="shield_a"/>
<prop actor="props/units/shields/hele_round_b.xml" attachpoint="shield_b"/>
<prop actor="props/units/shields/hele_round_e.xml" attachpoint="shield_c"/>
<prop actor="props/units/shields/hele_round_a.xml" attachpoint="shield_d"/>
</props>
<texture>structural/hele_struct_b.dds</texture>
</variant>
<variant frequency="100" name="Gate B">
<mesh>structural/hele_gate.dae</mesh>
<props>
<prop actor="props/structures/hellenes/gate_door.xml" attachpoint="root"/>
<prop actor="props/units/shields/hele_round_e.xml" attachpoint="shield_a"/>
<prop actor="props/units/shields/hele_round_a.xml" attachpoint="shield_b"/>
<prop actor="props/units/shields/hele_round_b.xml" attachpoint="shield_c"/>
<prop actor="props/units/shields/hele_round_e.xml" attachpoint="shield_d"/>
</props>
<texture>structural/hele_struct_b.dds</texture>
<texture>props/hele_gate.png</texture>
</variant>
</group>
<group>