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Updated Stoa tip image.

Updated Persian Architecture tip text.

Adjusted upward the number of max gatherers for small mines and the
unfinished Greek temple ruin.

Tweaked Cycladic Archipelago 6 (fixed fish and treasure positions).

Tweaked Gold Oasis 1 (made it possible to build a civic center in the
middle of the "Gold Patches."

Adjusted the Spartan House history entry, based on text by contributor
Thorfinn the Shallow Minded.

This was SVN commit r13785.
This commit is contained in:
Michael D. Hafer 2013-08-30 22:35:15 +00:00
parent df190cbbd1
commit 66ab19086a
10 changed files with 18 additions and 13 deletions

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PERSIAN ARCHITECTURE
- Almost all Persian buildings have +25% additional Health.
- Special Technology for the Persians.
- All Persian buildings +25% stronger.
- Build time lengthened by +25% as a consequence.
- Persians also have access to a great number of structural & defensive technologies.

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</Obstruction>
<ResourceSupply>
<Amount>2000</Amount>
<MaxGatherers>30</MaxGatherers>
</ResourceSupply>
<StatusBars>
<BarWidth>6.0</BarWidth>

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@ -13,7 +13,7 @@
<Identity>
<Civ>spart</Civ>
<SpecificName>Oîkos</SpecificName>
<History>Hellenic houses from the Classical Age were generally humble yet stylish. During the Hellenistic Age, however, luxurious palaces and estates became commonplace in the rich Hellenistic metropolises like Antioch, Alexandria and Seleucia.</History>
<History>Spartan houses were known to be particularly simple because of two laws of Lycurgus. The first enforced that the roofs only be crafted with an axe, and the second made doors only constructed with saws as tools. (Plutarch 13) These generally made Spartans more likely to furnish their homes with plain furniture to match their homes. This helped give rise to the term 'spartan' which means 'sparse.'</History>
</Identity>
<VisualActor>
<Actor>structures/hellenes/house_new.xml</Actor>

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@ -14,7 +14,7 @@
<KillBeforeGather>false</KillBeforeGather>
<Amount>1000</Amount>
<Type>metal.ore</Type>
<MaxGatherers>8</MaxGatherers>
<MaxGatherers>12</MaxGatherers>
</ResourceSupply>
<Sound>
<SoundGroups>

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@ -14,7 +14,7 @@
<KillBeforeGather>false</KillBeforeGather>
<Amount>1000</Amount>
<Type>stone.rock</Type>
<MaxGatherers>8</MaxGatherers>
<MaxGatherers>12</MaxGatherers>
</ResourceSupply>
<Sound>
<SoundGroups>

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<Entity parent="template_structure">
<Armour>
<Hack>20.0</Hack>
<Pierce>30.0</Pierce>
<Pierce>40.0</Pierce>
<Crush>5.0</Crush>
<Foundation>
<Hack>5.0</Hack>