1
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forked from 0ad/0ad

sheild player color test actors

This was SVN commit r1866.
This commit is contained in:
Wijitmaker 2005-01-29 18:33:09 +00:00
parent 704907db97
commit 6731faa246
26 changed files with 858 additions and 0 deletions

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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>25 Shield Test</Name>
<ModelName>art/meshes/skeletal/m_pants_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/celt_isw_b.dds</TextureName>
<Material>art/materials/player_trans.xml</Material>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/inf_sword_shield_atk_a.psa" speed="400"> </Animation>
<Animation name="Attack1" file="art/animation/biped/inf_sword_shield_atk_b.psa" speed="400"> </Animation>
<Animation name="Attack2" file="art/animation/biped/inf_sword_shield_atk_c.psa" speed="400"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign ISW B"> </Prop>
<Prop attachpoint="head" model="Celtic Head"> </Prop>
<Prop attachpoint="shield" model="Celtic Round B"> </Prop>
<Prop attachpoint="r_hand" model="Gladus A"> </Prop>
<Prop attachpoint="l_hip" model="Left Sheath"> </Prop>
</Props>
</Object>

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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>24 Shield Test</Name>
<ModelName>art/meshes/skeletal/m_pants_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/celt_isw_b.dds</TextureName>
<Material>art/materials/player_trans.xml</Material>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/inf_sword_shield_atk_a.psa" speed="400"> </Animation>
<Animation name="Attack1" file="art/animation/biped/inf_sword_shield_atk_b.psa" speed="400"> </Animation>
<Animation name="Attack2" file="art/animation/biped/inf_sword_shield_atk_c.psa" speed="400"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign ISW B"> </Prop>
<Prop attachpoint="head" model="Celtic Head"> </Prop>
<Prop attachpoint="shield" model="Celtic Round B"> </Prop>
<Prop attachpoint="r_hand" model="Gladus A"> </Prop>
<Prop attachpoint="l_hip" model="Left Sheath"> </Prop>
</Props>
</Object>

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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>23 Shield Test</Name>
<ModelName>art/meshes/skeletal/m_pants_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/celt_isw_b.dds</TextureName>
<Material>art/materials/player_trans.xml</Material>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/inf_sword_shield_atk_a.psa" speed="400"> </Animation>
<Animation name="Attack1" file="art/animation/biped/inf_sword_shield_atk_b.psa" speed="400"> </Animation>
<Animation name="Attack2" file="art/animation/biped/inf_sword_shield_atk_c.psa" speed="400"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign ISW B"> </Prop>
<Prop attachpoint="head" model="Celtic Head"> </Prop>
<Prop attachpoint="shield" model="Celtic Round B"> </Prop>
<Prop attachpoint="r_hand" model="Gladus A"> </Prop>
<Prop attachpoint="l_hip" model="Left Sheath"> </Prop>
</Props>
</Object>

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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>22 Shield Test</Name>
<ModelName>art/meshes/skeletal/m_pants_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/celt_isw_b.dds</TextureName>
<Material>art/materials/player_trans.xml</Material>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/inf_sword_shield_atk_a.psa" speed="400"> </Animation>
<Animation name="Attack1" file="art/animation/biped/inf_sword_shield_atk_b.psa" speed="400"> </Animation>
<Animation name="Attack2" file="art/animation/biped/inf_sword_shield_atk_c.psa" speed="400"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign ISW B"> </Prop>
<Prop attachpoint="head" model="Celtic Head"> </Prop>
<Prop attachpoint="shield" model="Celtic Round B"> </Prop>
<Prop attachpoint="r_hand" model="Gladus A"> </Prop>
<Prop attachpoint="l_hip" model="Left Sheath"> </Prop>
</Props>
</Object>

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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>21 Shield Test</Name>
<ModelName>art/meshes/skeletal/m_pants_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/celt_isw_b.dds</TextureName>
<Material>art/materials/player_trans.xml</Material>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/inf_sword_shield_atk_a.psa" speed="400"> </Animation>
<Animation name="Attack1" file="art/animation/biped/inf_sword_shield_atk_b.psa" speed="400"> </Animation>
<Animation name="Attack2" file="art/animation/biped/inf_sword_shield_atk_c.psa" speed="400"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign ISW B"> </Prop>
<Prop attachpoint="head" model="Celtic Head"> </Prop>
<Prop attachpoint="shield" model="Celtic Round B"> </Prop>
<Prop attachpoint="r_hand" model="Gladus A"> </Prop>
<Prop attachpoint="l_hip" model="Left Sheath"> </Prop>
</Props>
</Object>

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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>20 Shield Test</Name>
<ModelName>art/meshes/skeletal/m_pants_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/celt_isw_b.dds</TextureName>
<Material>art/materials/player_trans.xml</Material>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/inf_sword_shield_atk_a.psa" speed="400"> </Animation>
<Animation name="Attack1" file="art/animation/biped/inf_sword_shield_atk_b.psa" speed="400"> </Animation>
<Animation name="Attack2" file="art/animation/biped/inf_sword_shield_atk_c.psa" speed="400"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign ISW B"> </Prop>
<Prop attachpoint="head" model="Celtic Head"> </Prop>
<Prop attachpoint="shield" model="Celtic Round B"> </Prop>
<Prop attachpoint="r_hand" model="Gladus A"> </Prop>
<Prop attachpoint="l_hip" model="Left Sheath"> </Prop>
</Props>
</Object>

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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>19 Shield Test</Name>
<ModelName>art/meshes/skeletal/m_pants_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/celt_isw_b.dds</TextureName>
<Material>art/materials/player_trans.xml</Material>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/inf_sword_shield_atk_a.psa" speed="400"> </Animation>
<Animation name="Attack1" file="art/animation/biped/inf_sword_shield_atk_b.psa" speed="400"> </Animation>
<Animation name="Attack2" file="art/animation/biped/inf_sword_shield_atk_c.psa" speed="400"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign ISW B"> </Prop>
<Prop attachpoint="head" model="Celtic Head"> </Prop>
<Prop attachpoint="shield" model="Celtic Round B"> </Prop>
<Prop attachpoint="r_hand" model="Gladus A"> </Prop>
<Prop attachpoint="l_hip" model="Left Sheath"> </Prop>
</Props>
</Object>

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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>18 Shield Test</Name>
<ModelName>art/meshes/skeletal/m_pants_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/celt_isw_b.dds</TextureName>
<Material>art/materials/player_trans.xml</Material>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/inf_sword_shield_atk_a.psa" speed="400"> </Animation>
<Animation name="Attack1" file="art/animation/biped/inf_sword_shield_atk_b.psa" speed="400"> </Animation>
<Animation name="Attack2" file="art/animation/biped/inf_sword_shield_atk_c.psa" speed="400"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign ISW B"> </Prop>
<Prop attachpoint="head" model="Celtic Head"> </Prop>
<Prop attachpoint="shield" model="Celtic Round B"> </Prop>
<Prop attachpoint="r_hand" model="Gladus A"> </Prop>
<Prop attachpoint="l_hip" model="Left Sheath"> </Prop>
</Props>
</Object>

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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>17 Shield Test</Name>
<ModelName>art/meshes/skeletal/m_pants_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/celt_isw_b.dds</TextureName>
<Material>art/materials/player_trans.xml</Material>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/inf_sword_shield_atk_a.psa" speed="400"> </Animation>
<Animation name="Attack1" file="art/animation/biped/inf_sword_shield_atk_b.psa" speed="400"> </Animation>
<Animation name="Attack2" file="art/animation/biped/inf_sword_shield_atk_c.psa" speed="400"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign ISW B"> </Prop>
<Prop attachpoint="head" model="Celtic Head"> </Prop>
<Prop attachpoint="shield" model="Celtic Round B"> </Prop>
<Prop attachpoint="r_hand" model="Gladus A"> </Prop>
<Prop attachpoint="l_hip" model="Left Sheath"> </Prop>
</Props>
</Object>

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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>16 Shield Test</Name>
<ModelName>art/meshes/skeletal/m_pants_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/celt_isw_b.dds</TextureName>
<Material>art/materials/player_trans.xml</Material>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/inf_sword_shield_atk_a.psa" speed="400"> </Animation>
<Animation name="Attack1" file="art/animation/biped/inf_sword_shield_atk_b.psa" speed="400"> </Animation>
<Animation name="Attack2" file="art/animation/biped/inf_sword_shield_atk_c.psa" speed="400"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign ISW B"> </Prop>
<Prop attachpoint="head" model="Celtic Head"> </Prop>
<Prop attachpoint="shield" model="Celtic Round B"> </Prop>
<Prop attachpoint="r_hand" model="Gladus A"> </Prop>
<Prop attachpoint="l_hip" model="Left Sheath"> </Prop>
</Props>
</Object>

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@ -0,0 +1,33 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>15 Shield Test</Name>
<ModelName>art/meshes/skeletal/m_pants_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/celt_isw_b.dds</TextureName>
<Material>art/materials/player_trans.xml</Material>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/inf_sword_shield_atk_a.psa" speed="400"> </Animation>
<Animation name="Attack1" file="art/animation/biped/inf_sword_shield_atk_b.psa" speed="400"> </Animation>
<Animation name="Attack2" file="art/animation/biped/inf_sword_shield_atk_c.psa" speed="400"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign ISW B"> </Prop>
<Prop attachpoint="head" model="Celtic Head"> </Prop>
<Prop attachpoint="shield" model="Celtic Round B"> </Prop>
<Prop attachpoint="r_hand" model="Gladus A"> </Prop>
<Prop attachpoint="l_hip" model="Left Sheath"> </Prop>
</Props>
</Object>

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@ -0,0 +1,33 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>14 Shield Test</Name>
<ModelName>art/meshes/skeletal/m_pants_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/celt_isw_b.dds</TextureName>
<Material>art/materials/player_trans.xml</Material>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/inf_sword_shield_atk_a.psa" speed="400"> </Animation>
<Animation name="Attack1" file="art/animation/biped/inf_sword_shield_atk_b.psa" speed="400"> </Animation>
<Animation name="Attack2" file="art/animation/biped/inf_sword_shield_atk_c.psa" speed="400"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign ISW B"> </Prop>
<Prop attachpoint="head" model="Celtic Head"> </Prop>
<Prop attachpoint="shield" model="Celtic Round N"> </Prop>
<Prop attachpoint="r_hand" model="Gladus A"> </Prop>
<Prop attachpoint="l_hip" model="Left Sheath"> </Prop>
</Props>
</Object>

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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>13 Shield Test</Name>
<ModelName>art/meshes/skeletal/m_pants_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/celt_isw_b.dds</TextureName>
<Material>art/materials/player_trans.xml</Material>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/inf_sword_shield_atk_a.psa" speed="400"> </Animation>
<Animation name="Attack1" file="art/animation/biped/inf_sword_shield_atk_b.psa" speed="400"> </Animation>
<Animation name="Attack2" file="art/animation/biped/inf_sword_shield_atk_c.psa" speed="400"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign ISW B"> </Prop>
<Prop attachpoint="head" model="Celtic Head"> </Prop>
<Prop attachpoint="shield" model="Celtic Round M"> </Prop>
<Prop attachpoint="r_hand" model="Gladus A"> </Prop>
<Prop attachpoint="l_hip" model="Left Sheath"> </Prop>
</Props>
</Object>

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@ -0,0 +1,33 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>12 Shield Test</Name>
<ModelName>art/meshes/skeletal/m_pants_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/celt_isw_b.dds</TextureName>
<Material>art/materials/player_trans.xml</Material>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/inf_sword_shield_atk_a.psa" speed="400"> </Animation>
<Animation name="Attack1" file="art/animation/biped/inf_sword_shield_atk_b.psa" speed="400"> </Animation>
<Animation name="Attack2" file="art/animation/biped/inf_sword_shield_atk_c.psa" speed="400"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign ISW B"> </Prop>
<Prop attachpoint="head" model="Celtic Head"> </Prop>
<Prop attachpoint="shield" model="Celtic Round L"> </Prop>
<Prop attachpoint="r_hand" model="Gladus A"> </Prop>
<Prop attachpoint="l_hip" model="Left Sheath"> </Prop>
</Props>
</Object>

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@ -0,0 +1,33 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>11 Shield Test</Name>
<ModelName>art/meshes/skeletal/m_pants_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/celt_isw_b.dds</TextureName>
<Material>art/materials/player_trans.xml</Material>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/inf_sword_shield_atk_a.psa" speed="400"> </Animation>
<Animation name="Attack1" file="art/animation/biped/inf_sword_shield_atk_b.psa" speed="400"> </Animation>
<Animation name="Attack2" file="art/animation/biped/inf_sword_shield_atk_c.psa" speed="400"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign ISW B"> </Prop>
<Prop attachpoint="head" model="Celtic Head"> </Prop>
<Prop attachpoint="shield" model="Celtic Round K"> </Prop>
<Prop attachpoint="r_hand" model="Gladus A"> </Prop>
<Prop attachpoint="l_hip" model="Left Sheath"> </Prop>
</Props>
</Object>

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@ -0,0 +1,33 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>10 Shield Test</Name>
<ModelName>art/meshes/skeletal/m_pants_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/celt_isw_b.dds</TextureName>
<Material>art/materials/player_trans.xml</Material>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/inf_sword_shield_atk_a.psa" speed="400"> </Animation>
<Animation name="Attack1" file="art/animation/biped/inf_sword_shield_atk_b.psa" speed="400"> </Animation>
<Animation name="Attack2" file="art/animation/biped/inf_sword_shield_atk_c.psa" speed="400"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign ISW B"> </Prop>
<Prop attachpoint="head" model="Celtic Head"> </Prop>
<Prop attachpoint="shield" model="Celtic Round J"> </Prop>
<Prop attachpoint="r_hand" model="Gladus A"> </Prop>
<Prop attachpoint="l_hip" model="Left Sheath"> </Prop>
</Props>
</Object>

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@ -0,0 +1,33 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>09 Shield Test</Name>
<ModelName>art/meshes/skeletal/m_pants_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/celt_isw_b.dds</TextureName>
<Material>art/materials/player_trans.xml</Material>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/inf_sword_shield_atk_a.psa" speed="400"> </Animation>
<Animation name="Attack1" file="art/animation/biped/inf_sword_shield_atk_b.psa" speed="400"> </Animation>
<Animation name="Attack2" file="art/animation/biped/inf_sword_shield_atk_c.psa" speed="400"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign ISW B"> </Prop>
<Prop attachpoint="head" model="Celtic Head"> </Prop>
<Prop attachpoint="shield" model="Celtic Round I"> </Prop>
<Prop attachpoint="r_hand" model="Gladus A"> </Prop>
<Prop attachpoint="l_hip" model="Left Sheath"> </Prop>
</Props>
</Object>

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@ -0,0 +1,33 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>08 Shield Test</Name>
<ModelName>art/meshes/skeletal/m_pants_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/celt_isw_b.dds</TextureName>
<Material>art/materials/player_trans.xml</Material>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/inf_sword_shield_atk_a.psa" speed="400"> </Animation>
<Animation name="Attack1" file="art/animation/biped/inf_sword_shield_atk_b.psa" speed="400"> </Animation>
<Animation name="Attack2" file="art/animation/biped/inf_sword_shield_atk_c.psa" speed="400"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign ISW B"> </Prop>
<Prop attachpoint="head" model="Celtic Head"> </Prop>
<Prop attachpoint="shield" model="Celtic Round H"> </Prop>
<Prop attachpoint="r_hand" model="Gladus A"> </Prop>
<Prop attachpoint="l_hip" model="Left Sheath"> </Prop>
</Props>
</Object>

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@ -0,0 +1,33 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>07 Shield Test</Name>
<ModelName>art/meshes/skeletal/m_pants_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/celt_isw_b.dds</TextureName>
<Material>art/materials/player_trans.xml</Material>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/inf_sword_shield_atk_a.psa" speed="400"> </Animation>
<Animation name="Attack1" file="art/animation/biped/inf_sword_shield_atk_b.psa" speed="400"> </Animation>
<Animation name="Attack2" file="art/animation/biped/inf_sword_shield_atk_c.psa" speed="400"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign ISW B"> </Prop>
<Prop attachpoint="head" model="Celtic Head"> </Prop>
<Prop attachpoint="shield" model="Celtic Round G"> </Prop>
<Prop attachpoint="r_hand" model="Gladus A"> </Prop>
<Prop attachpoint="l_hip" model="Left Sheath"> </Prop>
</Props>
</Object>

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@ -0,0 +1,33 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>06 Shield Test</Name>
<ModelName>art/meshes/skeletal/m_pants_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/celt_isw_b.dds</TextureName>
<Material>art/materials/player_trans.xml</Material>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/inf_sword_shield_atk_a.psa" speed="400"> </Animation>
<Animation name="Attack1" file="art/animation/biped/inf_sword_shield_atk_b.psa" speed="400"> </Animation>
<Animation name="Attack2" file="art/animation/biped/inf_sword_shield_atk_c.psa" speed="400"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign ISW B"> </Prop>
<Prop attachpoint="head" model="Celtic Head"> </Prop>
<Prop attachpoint="shield" model="Celtic Round F"> </Prop>
<Prop attachpoint="r_hand" model="Gladus A"> </Prop>
<Prop attachpoint="l_hip" model="Left Sheath"> </Prop>
</Props>
</Object>

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@ -0,0 +1,33 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>05 Shield Test</Name>
<ModelName>art/meshes/skeletal/m_pants_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/celt_isw_b.dds</TextureName>
<Material>art/materials/player_trans.xml</Material>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/inf_sword_shield_atk_a.psa" speed="400"> </Animation>
<Animation name="Attack1" file="art/animation/biped/inf_sword_shield_atk_b.psa" speed="400"> </Animation>
<Animation name="Attack2" file="art/animation/biped/inf_sword_shield_atk_c.psa" speed="400"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign ISW B"> </Prop>
<Prop attachpoint="head" model="Celtic Head"> </Prop>
<Prop attachpoint="shield" model="Celtic Round E"> </Prop>
<Prop attachpoint="r_hand" model="Gladus A"> </Prop>
<Prop attachpoint="l_hip" model="Left Sheath"> </Prop>
</Props>
</Object>

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@ -0,0 +1,33 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>04 Shield Test</Name>
<ModelName>art/meshes/skeletal/m_pants_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/celt_isw_b.dds</TextureName>
<Material>art/materials/player_trans.xml</Material>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/inf_sword_shield_atk_a.psa" speed="400"> </Animation>
<Animation name="Attack1" file="art/animation/biped/inf_sword_shield_atk_b.psa" speed="400"> </Animation>
<Animation name="Attack2" file="art/animation/biped/inf_sword_shield_atk_c.psa" speed="400"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign ISW B"> </Prop>
<Prop attachpoint="head" model="Celtic Head"> </Prop>
<Prop attachpoint="shield" model="Celtic Round D"> </Prop>
<Prop attachpoint="r_hand" model="Gladus A"> </Prop>
<Prop attachpoint="l_hip" model="Left Sheath"> </Prop>
</Props>
</Object>

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@ -0,0 +1,33 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>03 Shield Test</Name>
<ModelName>art/meshes/skeletal/m_pants_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/celt_isw_b.dds</TextureName>
<Material>art/materials/player_trans.xml</Material>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/inf_sword_shield_atk_a.psa" speed="400"> </Animation>
<Animation name="Attack1" file="art/animation/biped/inf_sword_shield_atk_b.psa" speed="400"> </Animation>
<Animation name="Attack2" file="art/animation/biped/inf_sword_shield_atk_c.psa" speed="400"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign ISW B"> </Prop>
<Prop attachpoint="head" model="Celtic Head"> </Prop>
<Prop attachpoint="shield" model="Celtic Round C"> </Prop>
<Prop attachpoint="r_hand" model="Gladus A"> </Prop>
<Prop attachpoint="l_hip" model="Left Sheath"> </Prop>
</Props>
</Object>

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@ -0,0 +1,33 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>02 Shield Test</Name>
<ModelName>art/meshes/skeletal/m_pants_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/celt_isw_b.dds</TextureName>
<Material>art/materials/player_trans.xml</Material>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/inf_sword_shield_atk_a.psa" speed="400"> </Animation>
<Animation name="Attack1" file="art/animation/biped/inf_sword_shield_atk_b.psa" speed="400"> </Animation>
<Animation name="Attack2" file="art/animation/biped/inf_sword_shield_atk_c.psa" speed="400"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign ISW B"> </Prop>
<Prop attachpoint="head" model="Celtic Head"> </Prop>
<Prop attachpoint="shield" model="Celtic Round B"> </Prop>
<Prop attachpoint="r_hand" model="Gladus A"> </Prop>
<Prop attachpoint="l_hip" model="Left Sheath"> </Prop>
</Props>
</Object>

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@ -0,0 +1,33 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>01 Shield Test</Name>
<ModelName>art/meshes/skeletal/m_pants_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/celt_isw_b.dds</TextureName>
<Material>art/materials/player_trans.xml</Material>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/inf_sword_shield_atk_a.psa" speed="400"> </Animation>
<Animation name="Attack1" file="art/animation/biped/inf_sword_shield_atk_b.psa" speed="400"> </Animation>
<Animation name="Attack2" file="art/animation/biped/inf_sword_shield_atk_c.psa" speed="400"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign ISW B"> </Prop>
<Prop attachpoint="head" model="Celtic Head"> </Prop>
<Prop attachpoint="shield" model="Celtic Round A"> </Prop>
<Prop attachpoint="r_hand" model="Gladus A"> </Prop>
<Prop attachpoint="l_hip" model="Left Sheath"> </Prop>
</Props>
</Object>

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@ -0,0 +1,33 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>26 Shield Test</Name>
<ModelName>art/meshes/skeletal/m_pants_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/celt_isw_b.dds</TextureName>
<Material>art/materials/player_trans.xml</Material>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/inf_sword_shield_atk_a.psa" speed="400"> </Animation>
<Animation name="Attack1" file="art/animation/biped/inf_sword_shield_atk_b.psa" speed="400"> </Animation>
<Animation name="Attack2" file="art/animation/biped/inf_sword_shield_atk_c.psa" speed="400"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign ISW B"> </Prop>
<Prop attachpoint="head" model="Celtic Head"> </Prop>
<Prop attachpoint="shield" model="Celtic Round B"> </Prop>
<Prop attachpoint="r_hand" model="Gladus A"> </Prop>
<Prop attachpoint="l_hip" model="Left Sheath"> </Prop>
</Props>
</Object>