1
0
forked from 0ad/0ad

Cleaning house

This was SVN commit r7962.
This commit is contained in:
Michael D. Hafer 2010-08-15 04:27:16 +00:00
parent 03b12d81c3
commit 7016fa7015
5 changed files with 0 additions and 113 deletions

View File

@ -1,21 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="100"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation file="test/jav2.dae" name="Melee" speed="100"/>
</animations>
<mesh>skeletal/m_tunic.dae</mesh>
<props>
<prop actor="props/units/heads/celt_lime.xml" attachpoint="head"/>
</props>
<texture>skeletal/hele_tunic.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,24 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudedecay_sword.psa" name="Idle" speed="200"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
<prop actor="props/units/heads/hele_su3.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/shields/hele_round_su3.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/hele_pezhetairoi.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,13 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>structural/hele_wc.pmd</mesh>
<props/>
<texture>structural/hele_struct_1_winter.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,42 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="200"/>
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="13"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/shields/mace_round_hypaspist.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/heads/mace_su1.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="hypaspist-armour-thorax">
<texture>skeletal/mace_hypaspist_1.dds</texture>
</variant>
<variant frequency="1" name="hypaspist-armour-cuirass">
<texture>skeletal/mace_hypaspist_2.dds</texture>
</variant>
<variant frequency="1" name="hypaspist-armour-cuirass-2">
<texture>skeletal/mace_su1_hypaspist_1.dds</texture>
</variant>
<variant frequency="2" name="hypaspist-armour-cuirass-3">
<texture>skeletal/mace_su1_hypaspist_2.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,13 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>temp/special_celt_genlab.pmd.pmd</mesh>
<props/>
<texture>temp/special_genlab.dds</texture>
</variant>
</group>
</actor>