Stop hotkey. Patch by alpha123. Fixes #1870.
This was SVN commit r13364.
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@ -171,7 +171,7 @@ hotkey.silhouettes = "Alt+S" ; Toggle unit silhouettes
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hotkey.showsky = "Alt+Z" ; Toggle sky
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; > CAMERA SETTINGS
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hotkey.camera.reset = "H" ; Reset camera rotation to default.
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hotkey.camera.reset = "R" ; Reset camera rotation to default.
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hotkey.camera.follow = "F" ; Follow the first unit in the selection
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hotkey.camera.zoom.in = Plus, Equals, NumPlus ; Zoom camera in (continuous control)
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hotkey.camera.zoom.out = Minus, NumMinus ; Zoom camera out (continuous control)
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@ -243,6 +243,7 @@ hotkey.selection.group.add.9 = "Shift+9"
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; > SESSION CONTROLS
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hotkey.session.kill = Delete ; Destroy selected units
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hotkey.session.stop = "H" ; Stop the current action
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hotkey.session.attack = "Ctrl+Alt" ; Modifier to force attack instead of another action
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hotkey.session.garrison = Ctrl ; Modifier to garrison when clicking on building
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hotkey.session.attackmove = Ctrl ; Modifier to attackmove when clicking on a point
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@ -62,6 +62,7 @@ Pause: Pause/unpause the game
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Delete: Delete currently selected unit/units/building/buildings
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,: Select idle fighters
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.: Select idle workers (including citizen soldiers)
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H: Stop (halt) the currently selected units.
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Ctrl + 1 (and so on up to Ctrl + 0): Create control group 1 (to 0) from the selected units/buildings
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1 (and so on up to 0): Select the units/buildings in control group 1 (to 0)
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Shift + 1 (to 0): Add selected units/buildings to control group 1 (to 0)
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@ -101,7 +102,7 @@ E: Rotate camera anticlockwise around terrain
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Shift + Mouse Wheel Rotate Up: Rotate camera clockwise around terrain
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Shift + Mouse Wheel Rotate Down: Rotate camera anticlockwise around terrain
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F: Follow the selected unit (move the camera to stop the camera from following the unit/s)
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H: Reset camera zoom/orientation
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R: Reset camera zoom/orientation
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+: Zoom in (keep pressed for continuous zoom)
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-: Zoom out (keep pressed for continuous zoom)
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Alt+W: Toggle through wireframe modes
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@ -97,6 +97,11 @@
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<action on="Press">setCameraFollow(g_Selection.toList()[0]);</action>
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</object>
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<!-- Stop the selected units -->
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<object hotkey="session.stop">
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<action on="Press">stopUnits(g_Selection.toList());</action>
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</object>
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<!-- queue first unit in the training queue -->
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<object hotkey="session.queueunit.1">
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<action on="Press">addTrainingByPosition(0);</action>
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