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forked from 0ad/0ad

This was SVN commit r4878.

This commit is contained in:
Michael D. Hafer 2007-02-09 23:35:32 +00:00
parent a734f9ccd7
commit 7828d63b32
5 changed files with 43 additions and 18 deletions

View File

@ -4,17 +4,42 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<variant frequency="1" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
<animation file="quadraped/horse_gallop.psa" name="run" speed="18"/>
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="100"/>
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="100"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/romans/cavalry_spearman_e_r.xml" attachpoint="rider"/>
</props>
<texture>skeletal/horse_gray_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="horse-texture-snipe">
<texture>skeletal/horse_rome_snipe.dds</texture>
</variant>
<variant frequency="1" name="horse-texture-stripe">
<texture>skeletal/horse_rome_stripe.dds</texture>
</variant>
</group>
<group>
<variant frequency="2" name="horse-color-white">
<colour>242 242 242</colour>
</variant>
<variant frequency="2" name="horse-color-beige">
<colour>164 145 87</colour>
</variant>
<variant frequency="1" name="horse-color-gray">
<colour>116 116 116</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

View File

@ -6,25 +6,22 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
<animation file="biped/cavalryidle.psa" name="Idle" speed="100"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="100"/>
<animation file="cavalry/rider_gallop.psa" name="run" speed="100"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Attack" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/rome_sign_cavalry_spearman_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/placeholder_head_rome.xml" attachpoint="head"/>
<prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/units/heads/rome_monte_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
<prop actor="props/units/shields/rome_parma_e.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_rome_e.dds</texture>
<texture>skeletal/rome_csp_e.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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