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forked from 0ad/0ad

Deleted old PMD files for Celt SB. Re-exported Celt SB in Collada, plus some tweaks and props for it. Re-did the Celt Civic Centre. Moved the "old/new" round CC to a special object called a Celtic Homestead.

This was SVN commit r8390.
This commit is contained in:
Michael D. Hafer 2010-10-17 01:34:15 +00:00
parent 9ccff5d5d6
commit 7839fe4c2b
30 changed files with 153 additions and 53 deletions

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/celt_civic3_props_1.dae</mesh>
<texture>props/celt_prop_1.dds</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/celt_civic3_arch.dae</mesh>
<texture>props/wood_c.png</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/celt_civic3_props_new.dae</mesh>
<texture>props/celt_props_new.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,13 +1,10 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/celt_sb1_roof.pmd</mesh>
<mesh>props/celt_sb_roof.dae</mesh>
<texture>structural/celt_struct_1.dds</texture>
</variant>
</group>
</actor>

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@ -1,13 +1,10 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/celt_sb1_donkey.pmd</mesh>
<mesh>props/celt_sb_donkeys.dae</mesh>
<texture>skeletal/donkey.dds</texture>
</variant>
</group>
</actor>

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@ -1,15 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/celt_sb1_hay.pmd</mesh>
<mesh>props/celt_sb_prop_1.dae</mesh>
<texture>props/celt_prop_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/celt_sb_shields.dae</mesh>
<texture>props/celt_props_new.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,11 +1,10 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/celt_sb1_stone.pmd</mesh>
<mesh>props/celt_sb_mill.dae</mesh>
<texture>structural/wrld_stone_celt.dds</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant>
<mesh>props/celt_sb_mud.dae</mesh>
<texture>props/decal_struct_mud_long.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -2,13 +2,12 @@
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/celt_civic_centre.dae</mesh>
<variant name="Celtic Great Hall">
<mesh>structural/celt_civic3.dae</mesh>
<props>
<prop actor="props/structures/celts/civic_roof.xml" attachpoint="root"/>
<prop actor="props/structures/celts/civic_props_1.xml" attachpoint="root"/>
<prop actor="props/structures/celts/civic_props_new.xml" attachpoint="root"/>
<prop actor="props/structures/celts/civic_entry.xml" attachpoint="root"/>
<prop actor="props/structures/celts/civic3_props_arch.xml" attachpoint="root"/>
<prop actor="props/structures/celts/civic3_props_1.xml" attachpoint="root"/>
<prop actor="props/structures/celts/civic3_props_new.xml" attachpoint="root"/>
<prop actor="props/structures/decals/gravel_5x5.xml" attachpoint="root"/>
</props>
<texture>structural/celt_struct_1.dds</texture>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/celt_civic_centre.dae</mesh>
<props>
<prop actor="props/structures/celts/civic_roof.xml" attachpoint="root"/>
<prop actor="props/structures/celts/civic_props_1.xml" attachpoint="root"/>
<prop actor="props/structures/celts/civic_props_new.xml" attachpoint="root"/>
<prop actor="props/structures/celts/civic_entry.xml" attachpoint="root"/>
<prop actor="props/structures/decals/gravel_5x5.xml" attachpoint="root"/>
</props>
<texture>structural/celt_struct_1.dds</texture>
</variant>
</group>
</actor>

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@ -1,19 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/celt_sb1.pmd</mesh>
<mesh>structural/celt_sb_walls.dae</mesh>
<props>
<prop actor="props/structures/celts/special.xml" attachpoint="props_main"/>
<prop actor="props/structures/celts/special_stone.xml" attachpoint="props_stone"/>
<prop actor="props/structures/celts/special_donkey.xml" attachpoint="props_donkey"/>
<prop actor="props/structures/celts/special_hay.xml" attachpoint="props_hay"/>
<prop actor="props/structures/celts/special.xml" attachpoint="root"/>
<prop actor="props/structures/celts/special_stone.xml" attachpoint="root"/>
<prop actor="props/structures/celts/special_donkey.xml" attachpoint="root"/>
<prop actor="props/structures/celts/special_hay.xml" attachpoint="root"/>
<prop actor="props/structures/celts/special_shields.xml" attachpoint="root"/>
<prop actor="props/structures/decals/celt_sb1_mud.xml" attachpoint="root"/>
</props>
<texture>structural/celt_broch.dds</texture>
</variant>
</group>
</actor>

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binaries/data/mods/public/art/meshes/props/celt_sb_mill.dae (Stored with Git LFS) Normal file

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binaries/data/mods/public/art/meshes/props/celt_sb_mud.dae (Stored with Git LFS) Normal file

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binaries/data/mods/public/art/meshes/props/celt_sb_roof.dae (Stored with Git LFS) Normal file

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_civil_centre">
<Identity>
<Civ>celt</Civ>
<SpecificName>Caer</SpecificName>
<History>This was be the centre of the town, a great hall where the clan leader resided. All political matters were probably performed inside such a structure.</History>
<Tooltip>A Celtic homestead.</Tooltip>
</Identity>
<VisualActor>
<Actor>structures/celts/homestead.xml</Actor>
</VisualActor>
<Footprint replace="">
<Circle radius="15.0"/>
<Height>8.0</Height>
</Footprint>
<Obstruction>
<Static width="24.0" depth="24.0"/>
</Obstruction>
<TrainingQueue>
<Entities datatype="tokens">
units/celt_cavalry_javelinist_b
units/celt_infantry_javelinist_b
units/celt_infantry_spearman_b
</Entities>
</TrainingQueue>
</Entity>

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@ -8,12 +8,12 @@
<VisualActor>
<Actor>structures/celts/civic_centre.xml</Actor>
</VisualActor>
<Footprint replace="">
<Circle radius="15.0"/>
<Footprint>
<Square width="28.0" depth="28.0"/>
<Height>8.0</Height>
</Footprint>
<Obstruction>
<Static width="24.0" depth="24.0"/>
<Static width="25.0" depth="25.0"/>
</Obstruction>
<TrainingQueue>
<Entities datatype="tokens">