1
0
forked from 0ad/0ad

Some speed tweaks for the unit animations performed by Jason (I'm just lending him a fast, stable connection :p).

This was SVN commit r2354.
This commit is contained in:
Acumen 2005-05-27 21:33:22 +00:00
parent 2eafe4ef92
commit 7c8acca15e
141 changed files with 744 additions and 744 deletions

View File

@ -7,13 +7,13 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Walk" speed="17"/>
<animation file="biped/rider_gallop.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_pants_b.pmd</mesh>
<props>

View File

@ -7,13 +7,13 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Walk" speed="17"/>
<animation file="biped/rider_gallop.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tights.pmd</mesh>
<props>

View File

@ -1,34 +1,34 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/mastiff_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/mastiff_run.psa" name="Walk" speed="12"/>
</animations>
<mesh>skeletal/mastiff.pmd</mesh>
<props>
<prop actor="props/head/celt_mastiff_a.xml" attachpoint="collar"/>
</props>
<texture>skeletal/mastiff.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="brown">
<colour>255 149 79</colour>
</variant>
<variant frequency="1" name="taupe">
<colour>255 224 151</colour>
</variant>
<variant frequency="2" name="tawny">
<colour>255 179 59</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/mastiff_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/mastiff_run.psa" name="Walk" speed="20"/>
</animations>
<mesh>skeletal/mastiff.pmd</mesh>
<props>
<prop actor="props/head/celt_mastiff_a.xml" attachpoint="collar"/>
</props>
<texture>skeletal/mastiff.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="brown">
<colour>255 149 79</colour>
</variant>
<variant frequency="1" name="taupe">
<colour>255 224 151</colour>
</variant>
<variant frequency="2" name="tawny">
<colour>255 179 59</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

View File

@ -1,34 +1,34 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/mastiff_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/mastiff_run.psa" name="Walk" speed="12"/>
</animations>
<mesh>skeletal/mastiff.pmd</mesh>
<props>
<prop actor="props/head/celt_mastiff_b.xml" attachpoint="collar"/>
</props>
<texture>skeletal/mastiff.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="brown">
<colour>255 149 79</colour>
</variant>
<variant frequency="1" name="taupe">
<colour>255 224 151</colour>
</variant>
<variant frequency="2" name="tawny">
<colour>255 179 59</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/mastiff_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/mastiff_run.psa" name="Walk" speed="20"/>
</animations>
<mesh>skeletal/mastiff.pmd</mesh>
<props>
<prop actor="props/head/celt_mastiff_b.xml" attachpoint="collar"/>
</props>
<texture>skeletal/mastiff.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="brown">
<colour>255 149 79</colour>
</variant>
<variant frequency="1" name="taupe">
<colour>255 224 151</colour>
</variant>
<variant frequency="2" name="tawny">
<colour>255 179 59</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

View File

@ -1,34 +1,34 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/mastiff_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/mastiff_run.psa" name="Walk" speed="12"/>
</animations>
<mesh>skeletal/mastiff.pmd</mesh>
<props>
<prop actor="props/head/celt_mastiff_a.xml" attachpoint="collar"/>
</props>
<texture>skeletal/mastiff_e.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="brown">
<colour>255 149 79</colour>
</variant>
<variant frequency="1" name="taupe">
<colour>255 224 151</colour>
</variant>
<variant frequency="2" name="tawny">
<colour>255 179 59</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/mastiff_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/mastiff_run.psa" name="Walk" speed="20"/>
</animations>
<mesh>skeletal/mastiff.pmd</mesh>
<props>
<prop actor="props/head/celt_mastiff_a.xml" attachpoint="collar"/>
</props>
<texture>skeletal/mastiff_e.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="brown">
<colour>255 149 79</colour>
</variant>
<variant frequency="1" name="taupe">
<colour>255 224 151</colour>
</variant>
<variant frequency="2" name="tawny">
<colour>255 179 59</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

View File

@ -7,13 +7,13 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Walk" speed="17"/>
<animation file="biped/rider_gallop.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>

View File

@ -7,13 +7,13 @@
<variant name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Walk" speed="17"/>
<animation file="biped/rider_gallop.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>

View File

@ -7,13 +7,13 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Walk" speed="17"/>
<animation file="biped/rider_gallop.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>

View File

@ -1,27 +1,27 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="28"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300" event="0.5"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300" event="0.5"/>
</animations>
<mesh>skeletal/f_dress.pmd</mesh>
<props>
<prop actor="props/temp/celt_sign_fem.xml" attachpoint="head_extra"/>
<prop actor="props/head/dudette_head.xml" attachpoint="head"/>
</props>
<texture>skeletal/plac_celt_b.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="100" event="0.5"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="100" event="0.5"/>
</animations>
<mesh>skeletal/f_dress.pmd</mesh>
<props>
<prop actor="props/temp/celt_sign_fem.xml" attachpoint="head_extra"/>
<prop actor="props/head/dudette_head.xml" attachpoint="head"/>
</props>
<texture>skeletal/plac_celt_b.dds</texture>
</variant>
</group>
</actor>

View File

@ -7,12 +7,12 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk.psa" name="Walk" speed="28"/>
<animation file="biped/dudewalk.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_jav_atk_a.psa" name="Attack" speed="400" event="0.5" load="0"/>
<animation file="biped/inf_jav_atk_a.psa" name="Attack" speed="100" event="0.5" load="0"/>
</animations>
<mesh>skeletal/m_pants_b.pmd</mesh>
<props>

View File

@ -7,12 +7,12 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk.psa" name="Walk" speed="28"/>
<animation file="biped/dudewalk.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_jav_atk_a.psa" name="Attack" speed="400" event="0.5" load="0"/>
<animation file="biped/inf_jav_atk_a.psa" name="Attack" speed="100" event="0.5" load="0"/>
</animations>
<mesh>skeletal/m_pants_b.pmd</mesh>
<props>

View File

@ -7,12 +7,12 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk.psa" name="Walk" speed="28"/>
<animation file="biped/dudewalk.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_jav_atk_a.psa" name="Attack" speed="400" event="0.5" load="0"/>
<animation file="biped/inf_jav_atk_a.psa" name="Attack" speed="100" event="0.5" load="0"/>
</animations>
<mesh>skeletal/m_tights.pmd</mesh>
<props>

View File

@ -7,12 +7,12 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="28"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150" event="0.35"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400" event="0.5"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100" event="0.5"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>

View File

@ -7,12 +7,12 @@
<variant name="Base">
<animations>
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="28"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150" event="0.35"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400" event="0.5"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100" event="0.5"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>

View File

@ -7,13 +7,13 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="28"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150" event="0.35"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="400" file="biped/inf_spear_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_spear_shield_atk_b.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_spear_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_spear_shield_atk_b.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>

View File

@ -7,14 +7,14 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="28"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="400" file="biped/inf_sword_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_b.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_c.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_sword_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_sword_shield_atk_b.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_sword_shield_atk_c.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>

View File

@ -7,14 +7,14 @@
<variant name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="28"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="400" file="biped/inf_sword_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_b.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_c.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_sword_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_sword_shield_atk_b.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_sword_shield_atk_c.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>

View File

@ -7,14 +7,14 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="28"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="400" file="biped/inf_sword_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_b.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_c.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_sword_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_sword_shield_atk_b.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_sword_shield_atk_c.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>

View File

@ -7,14 +7,14 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="28"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="400" file="biped/inf_sword_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_b.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_c.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_sword_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_sword_shield_atk_b.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_sword_shield_atk_c.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>

View File

@ -7,7 +7,7 @@
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
<animation file="quadraped/horse_gallop.psa" name="Walk" speed="20"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>

View File

@ -7,13 +7,13 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>

View File

@ -7,13 +7,13 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="28"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -7,13 +7,13 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="28"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="1"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/dude.pmd</mesh>
<props>

View File

@ -7,13 +7,13 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="28"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="1"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/dude.pmd</mesh>
<props>

View File

@ -7,13 +7,13 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="28"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="0"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/dude.pmd</mesh>
<props>

View File

@ -7,13 +7,13 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="28"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="0"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/dude.pmd</mesh>
<props>

View File

@ -7,13 +7,13 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="28"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="0"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/dude.pmd</mesh>
<props>

View File

@ -7,13 +7,13 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="28"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_dress_a.pmd</mesh>
<props>

View File

@ -1,22 +1,22 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="100"/>
<animation file="biped/dudewalk.psa" name="Walk" speed="28"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
</animations>
<mesh>skeletal/dudette.pmd</mesh>
<props>
<prop actor="props/head/dudette_head.xml" attachpoint="PropHead"/>
</props>
<texture>skeletal/dudette.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="100"/>
<animation file="biped/dudewalk.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
</animations>
<mesh>skeletal/dudette.pmd</mesh>
<props>
<prop actor="props/head/dudette_head.xml" attachpoint="PropHead"/>
</props>
<texture>skeletal/dudette.dds</texture>
</variant>
</group>
</actor>

View File

@ -7,13 +7,13 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -7,13 +7,13 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -7,13 +7,13 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -1,27 +1,27 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="28"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300" event="0.5"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300" event="0.5"/>
</animations>
<mesh>skeletal/f_dress.pmd</mesh>
<props>
<prop actor="props/temp/hele_sign_fem.xml" attachpoint="head_extra"/>
<prop actor="props/head/dudette_head.xml" attachpoint="head"/>
</props>
<texture>skeletal/plac_hele_b.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="100" event="0.5"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="100" event="0.5"/>
</animations>
<mesh>skeletal/f_dress.pmd</mesh>
<props>
<prop actor="props/temp/hele_sign_fem.xml" attachpoint="head_extra"/>
<prop actor="props/head/dudette_head.xml" attachpoint="head"/>
</props>
<texture>skeletal/plac_hele_b.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,32 +1,32 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="28"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_arch_atk_a.psa" name="Attack" speed="400" event="0.86" load="0.16"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/hele_sign_iar_a.xml" attachpoint="head_extra"/>
<prop actor="props/head/head_hele_a.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_bow_short.xml" attachpoint="l_hand"/>
<prop actor="props/temp/quiver.xml" attachpoint="back"/>
<prop actor="props/weapon/weap_arrow_back.xml" attachpoint="loaded-r_hand" />
<prop actor="props/weapon/weap_arrow_front.xml" attachpoint="projectile" />
</props>
<texture>skeletal/hele_isp_b.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_arch_atk_a.psa" name="Attack" speed="100" event="0.86" load="0.16"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/hele_sign_iar_a.xml" attachpoint="head_extra"/>
<prop actor="props/head/head_hele_a.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_bow_short.xml" attachpoint="l_hand"/>
<prop actor="props/temp/quiver.xml" attachpoint="back"/>
<prop actor="props/weapon/weap_arrow_back.xml" attachpoint="loaded-r_hand" />
<prop actor="props/weapon/weap_arrow_front.xml" attachpoint="projectile" />
</props>
<texture>skeletal/hele_isp_b.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,32 +1,32 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="28"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_arch_atk_a.psa" name="Attack" speed="400" event="0.86" load="0.16"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/hele_sign_iar_b.xml" attachpoint="head_extra"/>
<prop actor="props/head/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_bow_short.xml" attachpoint="l_hand"/>
<prop actor="props/temp/quiver.xml" attachpoint="back"/>
<prop actor="props/weapon/weap_arrow_back.xml" attachpoint="loaded-r_hand" />
<prop actor="props/weapon/weap_arrow_front.xml" attachpoint="projectile" />
</props>
<texture>skeletal/hele_iar_b.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_arch_atk_a.psa" name="Attack" speed="100" event="0.86" load="0.16"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/hele_sign_iar_b.xml" attachpoint="head_extra"/>
<prop actor="props/head/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_bow_short.xml" attachpoint="l_hand"/>
<prop actor="props/temp/quiver.xml" attachpoint="back"/>
<prop actor="props/weapon/weap_arrow_back.xml" attachpoint="loaded-r_hand" />
<prop actor="props/weapon/weap_arrow_front.xml" attachpoint="projectile" />
</props>
<texture>skeletal/hele_iar_b.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,31 +1,31 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="28"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_arch_atk_a.psa" name="Attack" speed="400" event="0.86" load="0.16"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/hele_sign_iar_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_hele.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_bow_short.xml" attachpoint="l_hand"/>
<prop actor="props/temp/quiver.xml" attachpoint="back"/>
<prop actor="props/weapon/weap_arrow_back.xml" attachpoint="loaded-r_hand" />
<prop actor="props/weapon/weap_arrow_front.xml" attachpoint="projectile" />
</props>
<texture>skeletal/plac_hele_e.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_arch_atk_a.psa" name="Attack" speed="100" event="0.86" load="0.16"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/hele_sign_iar_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_hele.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_bow_short.xml" attachpoint="l_hand"/>
<prop actor="props/temp/quiver.xml" attachpoint="back"/>
<prop actor="props/weapon/weap_arrow_back.xml" attachpoint="loaded-r_hand" />
<prop actor="props/weapon/weap_arrow_front.xml" attachpoint="projectile" />
</props>
<texture>skeletal/plac_hele_e.dds</texture>
</variant>
</group>
</actor>

View File

@ -7,12 +7,12 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="28"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="400" file="biped/inf_jav_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_jav_atk_a.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -7,12 +7,12 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="28"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="400" file="biped/inf_jav_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_jav_atk_a.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -7,12 +7,12 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="28"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="400" file="biped/inf_jav_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_jav_atk_a.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -7,12 +7,12 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="28"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400" event="0.5"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -7,12 +7,12 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="28"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400" event="0.5"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -7,12 +7,12 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="28"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="400" file="biped/inf_spear_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_spear_shield_atk_a.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -7,13 +7,13 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="28"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="1"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/dude.pmd</mesh>
<props>

View File

@ -13,13 +13,13 @@
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="28"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="20"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation speed="300" file="art/animation/biped/dudeattack.psa" name="Attack" event="0.5"> </Animation>
<Animation speed="300" file="art/animation/biped/dudeattack1.psa" name="Attack" event="0.5"> </Animation>
<Animation speed="100" file="art/animation/biped/dudeattack.psa" name="Attack" event="0.5"> </Animation>
<Animation speed="100" file="art/animation/biped/dudeattack1.psa" name="Attack" event="0.5"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/hele_sign_su1.xml"> </Prop>

View File

@ -13,13 +13,13 @@
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="28"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="20"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation speed="300" file="art/animation/biped/dudeattack.psa" name="Attack" event="0.5"> </Animation>
<Animation speed="300" file="art/animation/biped/dudeattack1.psa" name="Attack" event="0.5"> </Animation>
<Animation speed="100" file="art/animation/biped/dudeattack.psa" name="Attack" event="0.5"> </Animation>
<Animation speed="100" file="art/animation/biped/dudeattack1.psa" name="Attack" event="0.5"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/hele_sign_su2.xml"> </Prop>

View File

@ -13,13 +13,13 @@
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="28"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="20"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation speed="300" file="art/animation/biped/dudeattack.psa" name="Attack" event="0.5"> </Animation>
<Animation speed="300" file="art/animation/biped/dudeattack1.psa" name="Attack" event="0.5"> </Animation>
<Animation speed="100" file="art/animation/biped/dudeattack.psa" name="Attack" event="0.5"> </Animation>
<Animation speed="100" file="art/animation/biped/dudeattack1.psa" name="Attack" event="0.5"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/hele_sign_trd.xml"> </Prop>

View File

@ -7,13 +7,13 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -7,13 +7,13 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -7,13 +7,13 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -7,13 +7,13 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -7,13 +7,13 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -7,13 +7,13 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -1,27 +1,27 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="28"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300" event="0.5"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300" event="0.5"/>
</animations>
<mesh>skeletal/f_dress.pmd</mesh>
<props>
<prop actor="props/temp/iber_sign_fem.xml" attachpoint="head_extra"/>
<prop actor="props/head/dudette_head.xml" attachpoint="head"/>
</props>
<texture>skeletal/plac_iber_b.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="100" event="0.5"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="100" event="0.5"/>
</animations>
<mesh>skeletal/f_dress.pmd</mesh>
<props>
<prop actor="props/temp/iber_sign_fem.xml" attachpoint="head_extra"/>
<prop actor="props/head/dudette_head.xml" attachpoint="head"/>
</props>
<texture>skeletal/plac_iber_b.dds</texture>
</variant>
</group>
</actor>

View File

@ -7,12 +7,12 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="28"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="400" file="biped/inf_jav_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_jav_atk_a.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -7,12 +7,12 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="28"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="400" file="biped/inf_jav_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_jav_atk_a.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -7,12 +7,12 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="28"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="400" file="biped/inf_jav_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_jav_atk_a.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -7,12 +7,12 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="28"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="200" file="biped/inf_sling_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_sling_atk_a.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -7,12 +7,12 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="28"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="200" file="biped/inf_sling_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_sling_atk_a.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -7,12 +7,12 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="28"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="200" file="biped/inf_sling_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_sling_atk_a.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -7,13 +7,13 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="28"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="400" file="biped/inf_spear_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_spear_shield_atk_b.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_spear_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_spear_shield_atk_b.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -7,13 +7,13 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="28"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="400" file="biped/inf_spear_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_spear_shield_atk_b.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_spear_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_spear_shield_atk_b.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -7,13 +7,13 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="28"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="400" file="biped/inf_spear_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_spear_shield_atk_b.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_spear_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_spear_shield_atk_b.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -7,14 +7,14 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="28"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="400" file="biped/inf_sword_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_b.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_c.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_sword_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_sword_shield_atk_b.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_sword_shield_atk_c.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -7,14 +7,14 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="28"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="400" file="biped/inf_sword_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_b.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_c.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_sword_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_sword_shield_atk_b.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_sword_shield_atk_c.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -7,14 +7,14 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="28"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="400" file="biped/inf_sword_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_b.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_c.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_sword_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_sword_shield_atk_b.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_sword_shield_atk_c.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -13,13 +13,13 @@
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="28"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="20"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation speed="300" file="art/animation/biped/dudeattack.psa" name="Attack" event="0.5"> </Animation>
<Animation speed="300" file="art/animation/biped/dudeattack1.psa" name="Attack" event="0.5"> </Animation>
<Animation speed="100" file="art/animation/biped/dudeattack.psa" name="Attack" event="0.5"> </Animation>
<Animation speed="100" file="art/animation/biped/dudeattack1.psa" name="Attack" event="0.5"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/iber_sign_su1.xml"> </Prop>

View File

@ -13,13 +13,13 @@
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="28"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="20"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation speed="300" file="art/animation/biped/dudeattack.psa" name="Attack" event="0.5"> </Animation>
<Animation speed="300" file="art/animation/biped/dudeattack1.psa" name="Attack" event="0.5"> </Animation>
<Animation speed="100" file="art/animation/biped/dudeattack.psa" name="Attack" event="0.5"> </Animation>
<Animation speed="100" file="art/animation/biped/dudeattack1.psa" name="Attack" event="0.5"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/iber_sign_su2.xml"> </Prop>

View File

@ -13,13 +13,13 @@
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="28"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="20"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation speed="300" file="art/animation/biped/dudeattack.psa" name="Attack" event="0.5"> </Animation>
<Animation speed="300" file="art/animation/biped/dudeattack1.psa" name="Attack" event="0.5"> </Animation>
<Animation speed="100" file="art/animation/biped/dudeattack.psa" name="Attack" event="0.5"> </Animation>
<Animation speed="100" file="art/animation/biped/dudeattack1.psa" name="Attack" event="0.5"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/iber_sign_trd.xml"> </Prop>

View File

@ -7,13 +7,13 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -7,13 +7,13 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -7,13 +7,13 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -7,13 +7,13 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -7,13 +7,13 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -7,13 +7,13 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -7,13 +7,13 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -7,13 +7,13 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -7,13 +7,13 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -1,27 +1,27 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="28"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300" event="0.5"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="300" event="0.5"/>
</animations>
<mesh>skeletal/f_dress.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_fem.xml" attachpoint="head_extra"/>
<prop actor="props/head/dudette_head.xml" attachpoint="head"/>
</props>
<texture>skeletal/plac_kart_b.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="100" event="0.5"/>
<animation file="biped/dudeattack1.psa" name="Attack" speed="100" event="0.5"/>
</animations>
<mesh>skeletal/f_dress.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_fem.xml" attachpoint="head_extra"/>
<prop actor="props/head/dudette_head.xml" attachpoint="head"/>
</props>
<texture>skeletal/plac_kart_b.dds</texture>
</variant>
</group>
</actor>

View File

@ -7,12 +7,12 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="28"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="400" file="biped/inf_arch_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_arch_atk_a.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -7,12 +7,12 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="28"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="400" file="biped/inf_arch_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_arch_atk_a.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -7,12 +7,12 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="28"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="400" file="biped/inf_arch_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_arch_atk_a.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -7,12 +7,12 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="28"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="400" file="biped/inf_jav_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_jav_atk_a.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -7,12 +7,12 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="28"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="400" file="biped/inf_jav_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_jav_atk_a.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -7,12 +7,12 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="28"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="400" file="biped/inf_jav_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_jav_atk_a.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -7,12 +7,12 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="28"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="200" file="biped/inf_sling_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_sling_atk_a.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -7,12 +7,12 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="28"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="200" file="biped/inf_sling_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_sling_atk_a.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -7,12 +7,12 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="28"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="200" file="biped/inf_sling_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_sling_atk_a.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -7,13 +7,13 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="28"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="400" file="biped/inf_spear_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_spear_shield_atk_b.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_spear_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_spear_shield_atk_b.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -7,13 +7,13 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="28"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="400" file="biped/inf_spear_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_spear_shield_atk_b.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_spear_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_spear_shield_atk_b.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -7,13 +7,13 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="28"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="400" file="biped/inf_spear_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_spear_shield_atk_b.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_spear_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_spear_shield_atk_b.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -7,14 +7,14 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="28"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="400" file="biped/inf_sword_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_b.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_c.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_sword_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_sword_shield_atk_b.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_sword_shield_atk_c.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -7,14 +7,14 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="28"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="400" file="biped/inf_sword_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_b.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_c.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_sword_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_sword_shield_atk_b.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_sword_shield_atk_c.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -7,14 +7,14 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="28"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="400" file="biped/inf_sword_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_b.psa" name="Attack" event="0.5"/>
<animation speed="400" file="biped/inf_sword_shield_atk_c.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_sword_shield_atk_a.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_sword_shield_atk_b.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/inf_sword_shield_atk_c.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -13,13 +13,13 @@
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="28"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="20"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation speed="300" file="art/animation/biped/dudeattack.psa" name="Attack" event="0.5"> </Animation>
<Animation speed="300" file="art/animation/biped/dudeattack1.psa" name="Attack" event="0.5"> </Animation>
<Animation speed="100" file="art/animation/biped/dudeattack.psa" name="Attack" event="0.5"> </Animation>
<Animation speed="100" file="art/animation/biped/dudeattack1.psa" name="Attack" event="0.5"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/kart_sign_su1.xml"> </Prop>

View File

@ -13,13 +13,13 @@
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="28"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="20"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation speed="300" file="art/animation/biped/dudeattack.psa" name="Attack" event="0.5"> </Animation>
<Animation speed="300" file="art/animation/biped/dudeattack1.psa" name="Attack" event="0.5"> </Animation>
<Animation speed="100" file="art/animation/biped/dudeattack.psa" name="Attack" event="0.5"> </Animation>
<Animation speed="100" file="art/animation/biped/dudeattack1.psa" name="Attack" event="0.5"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/kart_sign_su2.xml"> </Prop>

View File

@ -13,13 +13,13 @@
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="28"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="20"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation speed="300" file="art/animation/biped/dudeattack.psa" name="Attack" event="0.5"> </Animation>
<Animation speed="300" file="art/animation/biped/dudeattack1.psa" name="Attack" event="0.5"> </Animation>
<Animation speed="100" file="art/animation/biped/dudeattack.psa" name="Attack" event="0.5"> </Animation>
<Animation speed="100" file="art/animation/biped/dudeattack1.psa" name="Attack" event="0.5"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/kart_sign_trd.xml"> </Prop>

View File

@ -7,13 +7,13 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="100"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="100"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -7,13 +7,13 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -7,13 +7,13 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -7,13 +7,13 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation speed="300" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="300" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack.psa" name="Attack" event="0.5"/>
<animation speed="100" file="biped/dudeattack1.psa" name="Attack" event="0.5"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

Some files were not shown because too many files have changed in this diff Show More