This was SVN commit r5385.
This commit is contained in:
parent
2fdb618256
commit
7dab976e34
@ -42,6 +42,7 @@
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||||
<props>
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||||
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
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<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
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<prop attachpoint="r_hand"/>
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</props>
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||||
</variant>
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||||
<variant name="gather_wood">
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@ -8,8 +8,7 @@
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<animations>
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<animation file="infantry/sword/attack/isw_s_def_06.psa" name="Idle" speed="1"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Walk" speed="8"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="120"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Melee" speed="100"/>
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<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" name="Melee" speed="100"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="8"/>
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<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="9"/>
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<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="9"/>
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@ -42,6 +41,17 @@
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle "/>
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<variant name="Melee">
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<props>
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<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="loaded-r_hand"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="projectile"/>
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<prop attachpoint="r_hand"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -7,14 +7,13 @@
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
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<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Attack" speed="200"/>
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<animation file="biped/inf_hoplite_shield_run_a.psa" name="Walk" speed="12"/>
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<animation file="biped/inf_hoplite_shield_run_a.psa" name="run" speed="14"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_03.psa" name="death" speed="200"/>
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<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
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<animation file="infantry/general/death/inf_07.psa" name="death" speed="200"/>
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<animation event="0.5" file="infantry/javelin/attack/ijv_off_01.psa" name="Attack" speed="100"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="220"/>
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<animation file="infantry/general/death/inf_03.psa" name="death" speed="220"/>
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<animation file="infantry/general/death/inf_06.psa" name="death" speed="220"/>
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<animation file="infantry/general/death/inf_07.psa" name="death" speed="220"/>
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</animations>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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@ -27,6 +26,17 @@
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="Melee">
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<props>
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<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="loaded-r_hand"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="projectile"/>
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<prop attachpoint="r_hand"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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BIN
binaries/data/mods/official/art/textures/skins/props/shield/hele_round_h.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/props/shield/hele_round_h.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/hele_xenophon.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/skeletal/hele_xenophon.dds
(Stored with Git LFS)
Binary file not shown.
@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity
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Parent="template_entity_full"
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>
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<Entity Parent="template_entity_full">
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<Traits>
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<Corpse>template_corpse</Corpse>
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@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity
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Parent="template_unit"
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>
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<Entity Parent="template_unit">
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<Traits>
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<Id>
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@ -76,7 +74,7 @@
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</Loot>
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<Move>
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<Speed>10.0</Speed>
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<Speed>11.5</Speed>
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<TurningRadius>5.0</TurningRadius>
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<Run>
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@ -10,20 +10,29 @@
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</Id>
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<Creation>
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<Resource>
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<Creation>
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<Resource>
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<Food>350</Food>
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<Metal>250</Metal>
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</Resource>
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</Creation>
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<Population>
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<Rem>1</Rem>
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</Population>
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<Vision>
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<Los>15</Los>
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</Vision>
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<Armour>
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<Hack>7.0</Hack>
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<Pierce>12.0</Pierce>
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<Crush>12.0</Crush>
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</Armour>>
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</Armour>
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<Health>
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<Max>400</Max>
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<RegenRate>0.2</RegenRate>
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</Health>
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@ -45,12 +54,15 @@
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<Attack>
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<Melee>
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<Hack>40.0</Hack>
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<Pierce>0.0</Pierce>
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<Crush>0.0</Crush>
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<Range>5.0</Range>
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<Speed>1500</Speed>
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</Melee>
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<Charge>
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<Hack>120.0</Hack>
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<Pierce>0.0</Pierce>
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<Crush>0.0</Crush>
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<Range>5.0</Range>
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<Speed>1500</Speed>
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</Charge>
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@ -0,0 +1,66 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity Parent="template_unit">
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<Traits>
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<Id>
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<Generic>Hero</Generic>
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<Classes>Hero, Military, Organic</Classes>
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</Id>
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<Creation>
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<Resource>
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<Food>350</Food>
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<Metal>250</Metal>
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</Resource>
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</Creation>
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<Population>
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<Rem>1</Rem>
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</Population>
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<Vision>
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<Los>15</Los>
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</Vision>
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<Armour>
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<Hack>7.0</Hack>
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<Pierce>12.0</Pierce>
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<Crush>12.0</Crush>
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</Armour>
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<Health>
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<Max>300</Max>
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<RegenRate>0.2</RegenRate>
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</Health>
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<Loot>
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<Xp>1000</Xp>
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<Food>10</Food>
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<wood>10</wood>
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<Stone>10</Stone>
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<Metal>100</Metal>
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</Loot>
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<MiniMap>
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<Type>Hero</Type>
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</MiniMap>
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</Traits>
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<Actions>
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<Attack>
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<Ranged>
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<Pierce>1.0</Pierce>
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<Hack>1.0</Hack>
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<Crush>1.0</Crush>
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<Range>56.0</Range>
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<Speed>1500</Speed>
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<ProjectileSpeed>25.0</ProjectileSpeed>
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</Ranged>
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</Attack>
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</Actions>
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</Entity>
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@ -1,11 +1,10 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity
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Parent="template_unit_infantry"
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>
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<Entity Parent="template_unit_infantry">
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<Traits>
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<Id>
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<Icon_Cell>43</Icon_Cell>
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<Generic>Ranged Infantry</Generic>
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@ -20,17 +19,19 @@
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</Traits>
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<Actions>
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<Attack>
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<Attack>
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<Ranged>
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<Hack>0.0</Hack>
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<Pierce>10.0</Pierce>
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<Crush>0.0</Crush>
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<Hack>0.0</Hack>
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<Pierce>1.0</Pierce>
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<Crush>0.0</Crush>
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<Range>48.0</Range>
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<MinRange>1.0</MinRange>
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<Range>1.0</Range>
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<Speed>1500</Speed>
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<ProjectileSpeed>28.0</ProjectileSpeed>
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</Ranged>
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</Attack>
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</Attack>
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</Actions>
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</Entity>
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@ -32,7 +32,7 @@
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</Armour>
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<Stamina>
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<Max>450.0</Max>
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<Max>400.0</Max>
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</Stamina>
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</Traits>
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@ -44,14 +44,14 @@
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<Crush>0.0</Crush>
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<MinRange>16.0</MinRange>
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<Range>30</Range>
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<Range>32</Range>
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<Speed>1500</Speed>
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<ProjectileSpeed>25.0</ProjectileSpeed>
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</Ranged>
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</Attack>
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<Move>
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<Speed>10.0</Speed>
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<Speed>11.0</Speed>
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<Run>
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<Speed>20.0</Speed>
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</Run>
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@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity
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Parent="template_unit"
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>
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<Entity Parent="template_unit">
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<Traits>
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<Id>
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@ -30,30 +28,29 @@
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<Actions>
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<Attack>
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<Melee>
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<Hack>10.0</Hack>
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<Pierce>10.0</Pierce>
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<Hack>0.0</Hack>
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<Pierce>0.0</Pierce>
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<Crush>0.0</Crush>
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<Range>5.0</Range>
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<Speed>1500</Speed>
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</Melee>
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<Charge>
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<Hack>15.0</Hack>
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<Pierce>15.0</Pierce>
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<Hack>0.0</Hack>
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<Pierce>0.0</Pierce>
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<Crush>0.0</Crush>
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<Range>5.0</Range>
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<Speed>1500</Speed>
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</Charge>
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<Ranged>
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<Hack>0.0</Hack>
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<Pierce>20.0</Pierce>
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<Crush>0.0</Crush>
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<Range>24.0</Range>
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<Hack>0.0</Hack>
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<Pierce>0.0</Pierce>
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<Crush>0.0</Crush>
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<MinRange>16.0</MinRange>
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<Range>56</Range>
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<Speed>1500</Speed>
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<ProjectileSpeed>25.0</ProjectileSpeed>
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</Ranged>
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</Attack>
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</Actions>
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@ -13,7 +13,7 @@
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</Id>
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<Creation>
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<Resource>
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<Resource>
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<Food>300</Food>
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<Metal>150</Metal>
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</Resource>
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@ -46,20 +46,25 @@
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<Health>
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<Max>200</Max>
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</Health>
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<Population>
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<Rem>2</Rem>
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</Population>
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</Traits>
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<Actions>
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<Attack>
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<Hack>35.0</Hack>
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<Pierce>0.0</Pierce>
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<Crush>0.0</Crush>
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<Melee>
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<Hack>35.0</Hack>
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<Pierce>0.0</Pierce>
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<Crush>0.0</Crush>
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</Melee>
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<Charge>
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<Hack>105.0</Hack>
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<Pierce>0.0</Pierce>
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<Crush>0.0</Crush>
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</Charge>
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</Attack>
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<Move>
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<Speed>13.0</Speed>
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<Run>
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@ -1,21 +1,27 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity Parent="template_unit_super">
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<Traits>
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<Id>
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<Generic>Super Infantry</Generic>
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<Icon_Cell>42</Icon_Cell>
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<Icon_Cell>43</Icon_Cell>
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<Classes>Organic, Foot</Classes>
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</Id>
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<Creation>
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<Resource>
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<Food>100</Food>
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<Metal>125</Metal>
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<Resource>
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<Food>300</Food>
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<Metal>150</Metal>
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</Resource>
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</Creation>
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<Footprint>
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<Radius>0.5</Radius>
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<Height>4.0</Height>
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</Footprint>
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<Armour>
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<Hack>8.0</Hack>
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<Pierce>7.0</Pierce>
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<Health>
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<Max>175</Max>
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</Health>
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<Population>
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<Rem>1</Rem>
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</Population>
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|
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</Traits>
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||||
|
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<Actions>
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<Attack>
|
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<Hack>30.0</Hack>
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<Melee>
|
||||
<Hack>30.0</Hack>
|
||||
<Pierce>0.0</Pierce>
|
||||
<Crush>0.0</Crush>
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||||
</Melee>
|
||||
<Charge>
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||||
<Hack>75.0</Hack>
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||||
</Charge>
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||||
|
@ -0,0 +1,58 @@
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||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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||||
|
||||
<Entity Parent="template_unit_super">
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||||
|
||||
<Traits>
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||||
<Id>
|
||||
<Generic>Super Ranged</Generic>
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||||
|
||||
<Classes>Organic, Foot, Ranged</Classes>
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||||
</Id>
|
||||
<Creation>
|
||||
<Resource>
|
||||
<Food>100</Food>
|
||||
<Wood>70</Wood>
|
||||
<Metal>70</Metal>
|
||||
</Resource>
|
||||
</Creation>
|
||||
<Armour>
|
||||
<Hack>5.0</Hack>
|
||||
<Pierce>4.0</Pierce>
|
||||
<Crush>10.0</Crush>
|
||||
</Armour>
|
||||
<Health>
|
||||
<Max>170</Max>
|
||||
</Health>
|
||||
|
||||
<Vision>
|
||||
<Los>15</Los>
|
||||
</Vision>
|
||||
|
||||
<Population>
|
||||
<Rem>1</Rem>
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||||
</Population>
|
||||
|
||||
</Traits>
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||||
|
||||
<Actions>
|
||||
<Attack>
|
||||
<Ranged>
|
||||
<Hack>0.0</Hack>
|
||||
<Pierce>45.0</Pierce>
|
||||
<Crush>0.0</Crush>
|
||||
<MinRange>16.0</MinRange>
|
||||
<Range>56</Range>
|
||||
<Speed>1500</Speed>
|
||||
<ProjectileSpeed>25.0</ProjectileSpeed>
|
||||
</Ranged>
|
||||
</Attack>
|
||||
<Move>
|
||||
<Speed>9.5</Speed>
|
||||
<Run>
|
||||
<Speed>19.0</Speed>
|
||||
<Range>60.0</Range>
|
||||
</Run>
|
||||
</Move>
|
||||
</Actions>
|
||||
|
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</Entity>
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Binary file not shown.
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<Entity Parent="template_unit_hero">
|
||||
<Entity Parent="template_unit_hero_ranged">
|
||||
<Traits>
|
||||
|
||||
<Id>
|
||||
@ -15,40 +15,30 @@
|
||||
|
||||
</Id>
|
||||
|
||||
<Armour>
|
||||
<Hack>8.0</Hack>
|
||||
<Pierce>13.0</Pierce>
|
||||
<Crush>11.0</Crush>
|
||||
</Armour>
|
||||
</Traits>
|
||||
|
||||
<Actions>
|
||||
|
||||
<Attack>
|
||||
<Melee>
|
||||
<Pierce>25.0</Pierce>
|
||||
<Hack>10.0</Hack>
|
||||
</Melee>
|
||||
|
||||
<Charge>
|
||||
<Pierce>50.0</Pierce>
|
||||
<Hack>55.0</Hack>
|
||||
|
||||
<Range>5.0</Range>
|
||||
<Speed>1500</Speed>
|
||||
</Charge>
|
||||
|
||||
<Attack>
|
||||
<Ranged>
|
||||
<Pierce>55.0</Pierce>
|
||||
<Hack>0.0</Hack>
|
||||
<Crush>0.0</Crush>
|
||||
<MinRange>12.0</MinRange>
|
||||
<Range>32.0</Range>
|
||||
</Ranged>
|
||||
</Attack>
|
||||
|
||||
<Move>
|
||||
<Speed>10.0</Speed>
|
||||
<TurningRadius>4.0</TurningRadius>
|
||||
|
||||
<Speed>11.0</Speed>
|
||||
<Run>
|
||||
<Speed>20.0</Speed>
|
||||
<Range>600.0</Range>
|
||||
<RangeMin>5.0</RangeMin>
|
||||
<Speed>21.0</Speed>
|
||||
</Run>
|
||||
|
||||
</Move>
|
||||
|
||||
</Actions>
|
||||
|
||||
<Actor>units/hellenes/xenophon.xml</Actor>
|
||||
|
||||
</Entity>
|
@ -28,10 +28,11 @@
|
||||
|
||||
<Actions>
|
||||
<Attack>
|
||||
<Hack>15.0</Hack>
|
||||
<Pierce>20.0</Pierce>
|
||||
<Crush>5.0</Crush>
|
||||
|
||||
<Melee>
|
||||
<Hack>15.0</Hack>
|
||||
<Pierce>20.0</Pierce>
|
||||
<Crush>5.0</Crush>
|
||||
</Melee>
|
||||
<Charge>
|
||||
<Hack>45.0</Hack>
|
||||
<Pierce>60.0</Pierce>
|
||||
|
@ -1,8 +1,6 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<Entity
|
||||
Parent="template_unit_super_infantry"
|
||||
>
|
||||
<Entity Parent="template_unit_super_ranged">
|
||||
<Traits>
|
||||
|
||||
<Id>
|
||||
@ -23,9 +21,9 @@
|
||||
</Footprint>
|
||||
|
||||
<Armour>
|
||||
<Hack>8.0</Hack>
|
||||
<Hack>5.0</Hack>
|
||||
<Pierce>9.0</Pierce>
|
||||
<Crush>12.0</Crush>
|
||||
<Crush>11.0</Crush>
|
||||
</Armour>
|
||||
|
||||
<Health>
|
||||
@ -36,21 +34,18 @@
|
||||
|
||||
<Actions>
|
||||
<Attack>
|
||||
<Melee>
|
||||
<Hack>18.0</Hack>
|
||||
<Pierce>10.0</Pierce>
|
||||
</Melee>
|
||||
<Charge>
|
||||
<Hack>18.0</Hack>
|
||||
<Pierce>11.0</Pierce>
|
||||
<Crush>15.0</Crush>
|
||||
</Charge>
|
||||
<Ranged>
|
||||
<Hack>0.0</Hack>
|
||||
<Pierce>55.0</Pierce>
|
||||
<Crush>0.0</Crush>
|
||||
<MinRange>12.0</MinRange>
|
||||
<Range>32.0</Range>
|
||||
</Ranged>
|
||||
</Attack>
|
||||
|
||||
<Move>
|
||||
<Speed>12.0</Speed>
|
||||
<Speed>11.0</Speed>
|
||||
<Run>
|
||||
<Speed>18.0</Speed>
|
||||
<Speed>21.0</Speed>
|
||||
</Run>
|
||||
</Move>
|
||||
|
||||
|
@ -1,8 +1,6 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<Entity
|
||||
Parent="template_unit_super_infantry"
|
||||
>
|
||||
<Entity Parent="template_unit_super_infantry">
|
||||
<Traits>
|
||||
|
||||
<Id>
|
||||
|
@ -1,17 +1,15 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<Entity
|
||||
Parent="template_unit_super_infantry"
|
||||
>
|
||||
<Entity Parent="template_unit_super_infantry">
|
||||
<Traits>
|
||||
|
||||
<Id>
|
||||
|
||||
<Specific>Amrtaka</Specific>
|
||||
<Specific>Anusiya</Specific>
|
||||
|
||||
<Civ>Persians</Civ>
|
||||
|
||||
<History>The Amrtaka (or, as they are more commonly known, Immortals) were the elite of the Persian army, handsomely equipped with armor and weapons, including swords which were rare weapons in the normal ranks. A unit of 10,000 men, their number was always kept to full strength whenever a man was killed or wounded, resulting in their nickname. They were ferocious fighters and well respected.</History>
|
||||
<History>The Anusiya (or, as they are more commonly known, Immortals) were the elite of the Persian army, handsomely equipped with armor and weapons, including swords which were rare weapons in the normal ranks. A unit of 10,000 men, their number was always kept to full strength whenever a man was killed or wounded, resulting in their nickname. They were ferocious fighters and well respected.</History>
|
||||
|
||||
</Id>
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user