1
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forked from 0ad/0ad

This was SVN commit r5103.

This commit is contained in:
Michael D. Hafer 2007-05-28 02:37:38 +00:00
parent c9f10be090
commit 843d849931
30 changed files with 215 additions and 160 deletions

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@ -5,11 +5,11 @@
<group> <group>
<variant frequency="100" name="Base"> <variant frequency="100" name="Base">
<animations/>
<mesh>props/pers_cc_fancy.pmd</mesh> <mesh>props/pers_cc_fancy.pmd</mesh>
<props/>
<texture>structural/pers_struct_b.dds</texture> <texture>structural/pers_struct_b.dds</texture>
</variant> </variant>
</group> </group>
<material>player_trans.xml</material>
</actor> </actor>

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@ -5,11 +5,11 @@
<group> <group>
<variant frequency="100" name="Base"> <variant frequency="100" name="Base">
<animations/>
<mesh>props/pers_ff_fancy.pmd</mesh> <mesh>props/pers_ff_fancy.pmd</mesh>
<props/>
<texture>structural/pers_struct_b.dds</texture> <texture>structural/pers_struct_b.dds</texture>
</variant> </variant>
</group> </group>
<material>player_trans.xml</material>
</actor> </actor>

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@ -5,11 +5,11 @@
<group> <group>
<variant frequency="100" name="Base"> <variant frequency="100" name="Base">
<animations/>
<mesh>props/pers_tc_fancy.pmd</mesh> <mesh>props/pers_tc_fancy.pmd</mesh>
<props/>
<texture>structural/pers_struct_b.dds</texture> <texture>structural/pers_struct_b.dds</texture>
</variant> </variant>
</group> </group>
<material>player_trans.xml</material>
</actor> </actor>

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@ -5,11 +5,11 @@
<group> <group>
<variant frequency="100" name="Base"> <variant frequency="100" name="Base">
<animations/>
<mesh>props/pers_hc_fancy.pmd</mesh> <mesh>props/pers_hc_fancy.pmd</mesh>
<props/>
<texture>structural/pers_struct_b.dds</texture> <texture>structural/pers_struct_b.dds</texture>
</variant> </variant>
</group> </group>
<material>player_trans.xml</material>
</actor> </actor>

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@ -32,6 +32,10 @@
<mesh>props/helmet/mace_helmet_h.pmd</mesh> <mesh>props/helmet/mace_helmet_h.pmd</mesh>
<texture>props/helmet/mace_c.dds</texture> <texture>props/helmet/mace_c.dds</texture>
</variant> </variant>
<variant frequency="1" name="helmet-pilos">
<mesh>props/helmet/hele_helmet_a.pmd</mesh>
<texture>props/helmet/hele_a1.dds</texture>
</variant>
</group> </group>
<material>player_trans.xml</material> <material>player_trans.xml</material>

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@ -16,6 +16,12 @@
<prop actor="props/structures/hellenes/hele_bir1.xml" attachpoint="props_main"/> <prop actor="props/structures/hellenes/hele_bir1.xml" attachpoint="props_main"/>
<prop actor="props/structures/hellenes/hele_bir2.xml" attachpoint="mast"/> <prop actor="props/structures/hellenes/hele_bir2.xml" attachpoint="mast"/>
<prop actor="props/structures/hellenes/hele_bir3.xml" attachpoint="oars"/> <prop actor="props/structures/hellenes/hele_bir3.xml" attachpoint="oars"/>
<prop actor="units/hellenes/themistocles.xml" attachpoint="01"/>
<prop actor="units/hellenes/super_unit_2.xml" attachpoint="03"/>
<prop actor="units/hellenes/infantry_archer_e.xml" attachpoint="04"/>
<prop actor="units/hellenes/infantry_archer_e.xml" attachpoint="06"/>
<prop actor="units/hellenes/super_unit_1.xml" attachpoint="10"/>
<prop actor="units/hellenes/super_unit_2.xml" attachpoint="08"/>
</props> </props>
<texture>structural/hele_bireme.dds</texture> <texture>structural/hele_bireme.dds</texture>
</variant> </variant>

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@ -12,6 +12,16 @@
<prop actor="props/structures/hellenes/hele_tri1.xml" attachpoint="props_main"/> <prop actor="props/structures/hellenes/hele_tri1.xml" attachpoint="props_main"/>
<prop actor="props/structures/hellenes/hele_tri2.xml" attachpoint="mast"/> <prop actor="props/structures/hellenes/hele_tri2.xml" attachpoint="mast"/>
<prop actor="props/structures/hellenes/hele_tri3.xml" attachpoint="oars"/> <prop actor="props/structures/hellenes/hele_tri3.xml" attachpoint="oars"/>
<prop actor="units/hellenes/leonidas.xml" attachpoint="12"/>
<prop actor="units/hellenes/super_unit_1.xml" attachpoint="13"/>
<prop actor="units/hellenes/infantry_archer_e.xml" attachpoint="14"/>
<prop actor="units/hellenes/super_unit_1.xml" attachpoint="16"/>
<prop actor="units/hellenes/infantry_javelinist_e.xml" attachpoint="17"/>
<prop actor="units/hellenes/infantry_archer_e.xml" attachpoint="19"/>
<prop actor="units/hellenes/super_unit_1.xml" attachpoint="20"/>
<prop actor="units/hellenes/infantry_javelinist_a.xml" attachpoint="22"/>
<prop actor="units/hellenes/infantry_archer_e.xml" attachpoint="23"/>
<prop actor="units/hellenes/infantry_archer_e.xml" attachpoint="24"/>
</props> </props>
<texture>structural/hele_trireme.dds</texture> <texture>structural/hele_trireme.dds</texture>
</variant> </variant>

View File

@ -1,17 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?> <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant frequency="100" name="Base"> <variant frequency="100" name="Base">
<animations/> <mesh>structural/pers_mc.pmd</mesh>
<mesh>structural/pers_mc.pmd</mesh> <props>
<props> <prop actor="props/structures/persians/barracks.xml" attachpoint="props_main"/>
<prop actor="props/structures/persians/barracks.xml" attachpoint="props_main"/> </props>
</props> <texture>structural/pers_struct_a.dds</texture>
<texture>structural/pers_struct_a.dds</texture> </variant>
</variant> </group>
</group>
<material>player_trans.xml</material>
</actor>
</actor>

View File

@ -1,17 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?> <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant frequency="100" name="Base"> <variant frequency="100" name="Base">
<animations/> <mesh>structural/pers_cc.pmd</mesh>
<mesh>structural/pers_cc.pmd</mesh> <props>
<props> <prop actor="props/structures/persians/civil_centre_b.xml" attachpoint="props_main"/>
<prop actor="props/structures/persians/civil_centre_b.xml" attachpoint="props_main"/> </props>
</props> <texture>structural/pers_struct_a.dds</texture>
<texture>structural/pers_struct_a.dds</texture> </variant>
</variant> </group>
</group>
<material>player_trans.xml</material>
</actor>
</actor>

View File

@ -1,17 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?> <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant frequency="100" name="Base"> <variant frequency="100" name="Base">
<animations/> <mesh>structural/pers_pc.pmd</mesh>
<mesh>structural/pers_pc.pmd</mesh> <props>
<props> <prop actor="props/structures/persians/dock.xml" attachpoint="props_main"/>
<prop actor="props/structures/persians/dock.xml" attachpoint="props_main"/> </props>
</props> <texture>structural/pers_struct_a.dds</texture>
<texture>structural/pers_struct_a.dds</texture> </variant>
</variant> </group>
</group>
<material>player_trans.xml</material>
</actor>
</actor>

View File

@ -1,17 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?> <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant frequency="100" name="Base"> <variant frequency="100" name="Base">
<animations/> <mesh>structural/pers_fc.pmd</mesh>
<mesh>structural/pers_fc.pmd</mesh> <props>
<props> <prop actor="props/structures/persians/farmstead.xml" attachpoint="props_main"/>
<prop actor="props/structures/persians/farmstead.xml" attachpoint="props_main"/> </props>
</props> <texture>structural/pers_struct_a.dds</texture>
<texture>structural/pers_struct_a.dds</texture> </variant>
</variant> </group>
</group>
<material>player_trans.xml</material>
</actor>
</actor>

View File

@ -1,17 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?> <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant frequency="100" name="Base"> <variant frequency="100" name="Base">
<animations/> <mesh>structural/pers_ff.pmd</mesh>
<mesh>structural/pers_ff.pmd</mesh> <props>
<props> <prop actor="props/structures/persians/fortress_b.xml" attachpoint="props_main"/>
<prop actor="props/structures/persians/fortress_b.xml" attachpoint="props_main"/> </props>
</props> <texture>structural/pers_struct_a.dds</texture>
<texture>structural/pers_struct_a.dds</texture> </variant>
</variant> </group>
</group>
<material>player_trans.xml</material>
</actor>
</actor>

View File

@ -2,28 +2,28 @@
<actor version="1"> <actor version="1">
<group> <group>
<variant frequency="10" name="House A"> <variant frequency="1" name="House A">
<mesh>structural/pers_ho_a.pmd</mesh> <mesh>structural/pers_ho_a.pmd</mesh>
<props> <props>
<prop actor="props/structures/persians/house_a.xml" attachpoint="props_main"/> <prop actor="props/structures/persians/house_a.xml" attachpoint="props_main"/>
</props> </props>
<texture>structural/pers_struct_a.dds</texture> <texture>structural/pers_struct_a.dds</texture>
</variant> </variant>
<variant frequency="10" name="House B"> <variant frequency="1" name="House B">
<mesh>structural/pers_ho_b.pmd</mesh> <mesh>structural/pers_ho_b.pmd</mesh>
<props> <props>
<prop actor="props/structures/persians/house_b.xml" attachpoint="props_main"/> <prop actor="props/structures/persians/house_b.xml" attachpoint="props_main"/>
</props> </props>
<texture>structural/pers_struct_a.dds</texture> <texture>structural/pers_struct_a.dds</texture>
</variant> </variant>
<variant frequency="10" name="House C"> <variant frequency="1" name="House C">
<mesh>structural/pers_ho_c.pmd</mesh> <mesh>structural/pers_ho_c.pmd</mesh>
<props> <props>
<prop actor="props/structures/persians/house_c.xml" attachpoint="props_main"/> <prop actor="props/structures/persians/house_c.xml" attachpoint="props_main"/>
</props> </props>
<texture>structural/pers_struct_a.dds</texture> <texture>structural/pers_struct_a.dds</texture>
</variant> </variant>
<variant frequency="10" name="House D"> <variant frequency="1" name="House D">
<mesh>structural/pers_ho_d.pmd</mesh> <mesh>structural/pers_ho_d.pmd</mesh>
<props> <props>
<prop actor="props/structures/persians/house_d.xml" attachpoint="props_main"/> <prop actor="props/structures/persians/house_d.xml" attachpoint="props_main"/>
@ -32,4 +32,6 @@
</variant> </variant>
</group> </group>
<material>player_trans.xml</material>
</actor> </actor>

View File

@ -1,18 +1,19 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?> <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant frequency="100" name="Base"> <variant frequency="100" name="Base">
<animations/> <mesh>structural/pers_tc.pmd</mesh>
<mesh>structural/pers_tc.pmd</mesh> <props>
<props> <prop actor="props/structures/persians/market_a.xml" attachpoint="props_main"/>
<prop actor="props/structures/persians/market_a.xml" attachpoint="props_main"/> <prop actor="props/structures/persians/market_b.xml" attachpoint="props_fancy"/>
<prop actor="props/structures/persians/market_b.xml" attachpoint="props_fancy"/> </props>
</props> <texture>structural/pers_struct_a.dds</texture>
<texture>structural/pers_struct_a.dds</texture> </variant>
</variant> </group>
</group>
<material>player_trans.xml</material>
</actor>
</actor>

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@ -1,17 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?> <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant frequency="100" name="Base"> <variant frequency="100" name="Base">
<animations/> <mesh>structural/pers_rc.pmd</mesh>
<mesh>structural/pers_rc.pmd</mesh> <props>
<props> <prop actor="props/structures/persians/mill.xml" attachpoint="props_main"/>
<prop actor="props/structures/persians/mill.xml" attachpoint="props_main"/> </props>
</props> <texture>structural/pers_struct_a.dds</texture>
<texture>structural/pers_struct_a.dds</texture> </variant>
</variant> </group>
</group>
<material>player_trans.xml</material>
</actor>
</actor>

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@ -5,11 +5,11 @@
<group> <group>
<variant frequency="100" name="Base"> <variant frequency="100" name="Base">
<animations/>
<mesh>structural/pers_st.pmd</mesh> <mesh>structural/pers_st.pmd</mesh>
<props/>
<texture>structural/pers_struct_a.dds</texture> <texture>structural/pers_struct_a.dds</texture>
</variant> </variant>
</group> </group>
<material>player_trans.xml</material>
</actor> </actor>

View File

@ -1,17 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?> <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant frequency="100" name="Base"> <variant frequency="100" name="Base">
<animations/> <mesh>structural/pers_hc.pmd</mesh>
<mesh>structural/pers_hc.pmd</mesh> <props>
<props> <prop actor="props/structures/persians/temple_b.xml" attachpoint="props_main"/>
<prop actor="props/structures/persians/temple_b.xml" attachpoint="props_main"/> </props>
</props> <texture>structural/pers_struct_a.dds</texture>
<texture>structural/pers_struct_a.dds</texture> </variant>
</variant> </group>
</group>
<material>player_trans.xml</material>
</actor>
</actor>

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@ -6,7 +6,7 @@
<group> <group>
<variant frequency="100" name="Base"> <variant frequency="100" name="Base">
<animations> <animations>
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/> <animation file="biped/not used/inf_salute_a.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/> <animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/> <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/> <animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>

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@ -4,7 +4,7 @@
<castshadow/> <castshadow/>
<group> <group>
<variant> <variant frequency="100" name="Base">
<animations> <animations>
<animation file="biped/inf_jav_atk_a.psa" name="Idle" speed="100"/> <animation file="biped/inf_jav_atk_a.psa" name="Idle" speed="100"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Idle" speed="100"/> <animation file="biped/inf_spear_shield_atk_a.psa" name="Idle" speed="100"/>
@ -14,7 +14,15 @@
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/> <prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/heads/hele_helmet_sacredband.xml" attachpoint="helmet"/> <prop actor="props/units/heads/hele_helmet_sacredband.xml" attachpoint="helmet"/>
</props> </props>
<texture>skeletal/hele_iar_b.dds</texture> </variant>
</group>
<group>
<variant frequency="1" name="Tunic-a">
<texture>skeletal/hele_tunic.dds</texture>
</variant>
<variant frequency="1" name="Tunic-b">
<texture>skeletal/hele_isp_b.dds</texture>
</variant> </variant>
</group> </group>

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@ -24,7 +24,7 @@
</animations> </animations>
<mesh>skeletal/m_tunic_b.pmd</mesh> <mesh>skeletal/m_tunic_b.pmd</mesh>
<props> <props>
<prop actor="props/units/heads/hele_thermistocles.xml" attachpoint="helmet"/> <prop actor="props/units/heads/hele_themistocles.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/> <prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
<prop actor="props/units/weapons/xiphos_alexander.xml" attachpoint="r_hand"/> <prop actor="props/units/weapons/xiphos_alexander.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/xiphos_alexander.xml" attachpoint="l_hand"/> <prop actor="props/units/weapons/xiphos_alexander.xml" attachpoint="l_hand"/>

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@ -7,7 +7,7 @@
<variant frequency="1" name="Base"> <variant frequency="1" name="Base">
<animations> <animations>
<animation file="infantry/support/idle/fem_01.psa" name="Idle" speed="200"/> <animation file="infantry/support/idle/fem_01.psa" name="Idle" speed="200"/>
<animation file="infantry/support/move/walk/fem_01.psa" name="Walk" speed="8"/> <animation file="infantry/support/move/walk/fem_01.psa" name="Walk" speed="6"/>
<animation file="infantry/general/forage_fem.psa" name="gather_fruit" speed="100"/> <animation file="infantry/general/forage_fem.psa" name="gather_fruit" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/> <animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/> <animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>

View File

@ -8,7 +8,7 @@
<animations> <animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/> <animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="100"/> <animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="100"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/> <animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/> <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/> <animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/> <animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>

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@ -7,6 +7,8 @@
<variant frequency="1" name="Base"> <variant frequency="1" name="Base">
<animations> <animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="100"/> <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="100"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="100"/>
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="100"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="12"/> <animation file="quadraped/horse_gallop.psa" name="Run" speed="12"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="20"/> <animation file="quadraped/horse_walk.psa" name="Walk" speed="20"/>
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="100"/> <animation file="quadraped/horse_attack_a.psa" name="melee" speed="100"/>

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binaries/data/mods/official/maps/scenarios/Beach-Landing.pmp (Stored with Git LFS) Normal file

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binaries/data/mods/official/maps/scenarios/Beach-Landing.xml (Stored with Git LFS) Normal file

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