Made a garrison flag. Added it to the Greek Civic Centre and scout Tower for testing.
This was SVN commit r8758.
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1a7f927946
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@ -0,0 +1,11 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="garrisonflag hellenes">
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<mesh>props/special/garrisonflag.dae</mesh>
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<texture>props/banner_greek.png</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@ -14,5 +14,13 @@
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<texture>structural/hele_struct.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/structures/hellenes/garrisonflag.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -13,5 +13,13 @@
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<texture>structural/hele_struct_b.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/structures/hellenes/garrisonflag.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -19,7 +19,7 @@
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<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
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<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
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<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
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<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
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<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
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@ -28,6 +28,7 @@
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
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</animations>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/shields/hele_round_e.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/>
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@ -50,19 +51,15 @@
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</group>
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<group>
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<variant frequency="2" name="armour-var-a">
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<texture>skeletal/hele_isp_e_a.dds</texture>
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</variant>
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<variant frequency="1" name="armour-var-c">
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<texture>skeletal/hele_isp_e_c.dds</texture>
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</variant>
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<variant frequency="3" name="armour-var-f">
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<texture>skeletal/hele_isp_e_f.dds</texture>
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</variant>
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<variant frequency="1" name="armour-var-g">
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<texture>skeletal/hele_isp_e_g.dds</texture>
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</variant>
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</group>
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@ -127,7 +124,7 @@
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<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
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</props>
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</variant>
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<variant name="gather_ruins">
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<variant name="gather_ruins">
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<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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binaries/data/mods/public/art/meshes/props/hele_corral_roof.dae
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binaries/data/mods/public/art/meshes/props/hele_corral_roof.dae
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binaries/data/mods/public/art/meshes/props/hele_scout_tower_f.dae
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binaries/data/mods/public/art/meshes/props/hele_scout_tower_p.dae
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binaries/data/mods/public/art/meshes/props/special/garrisonflag.dae
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binaries/data/mods/public/art/meshes/structural/hele_civic_struct.dae
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binaries/data/mods/public/art/meshes/structural/hele_corral.dae
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binaries/data/mods/public/art/meshes/structural/hele_scout_tower.dae
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binaries/data/mods/public/art/meshes/structural/hele_scout_tower.dae
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binaries/data/mods/public/maps/scenarios/Death Canyon.pmp
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binaries/data/mods/public/maps/scenarios/Death Canyon.xml
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binaries/data/mods/public/maps/scenarios/Death Canyon.xml
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binaries/data/mods/public/maps/scenarios/We are Legion.pmp
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binaries/data/mods/public/maps/scenarios/We are Legion.pmp
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binaries/data/mods/public/maps/scenarios/We are Legion.xml
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binaries/data/mods/public/maps/scenarios/We are Legion.xml
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