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forked from 0ad/0ad

Made a garrison flag. Added it to the Greek Civic Centre and scout Tower for testing.

This was SVN commit r8758.
This commit is contained in:
Michael D. Hafer 2010-12-01 10:40:25 +00:00
parent 1a7f927946
commit 85d093eae1
17 changed files with 51 additions and 24 deletions

View File

@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="garrisonflag hellenes">
<mesh>props/special/garrisonflag.dae</mesh>
<texture>props/banner_greek.png</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

View File

@ -14,5 +14,13 @@
<texture>structural/hele_struct.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">
<props>
<prop actor="props/structures/hellenes/garrisonflag.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -13,5 +13,13 @@
<texture>structural/hele_struct_b.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">
<props>
<prop actor="props/structures/hellenes/garrisonflag.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -19,7 +19,7 @@
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
@ -28,6 +28,7 @@
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/shields/hele_round_e.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/>
@ -50,19 +51,15 @@
</group>
<group>
<variant frequency="2" name="armour-var-a">
<mesh>skeletal/m_tunic_short.dae</mesh>
<texture>skeletal/hele_isp_e_a.dds</texture>
</variant>
<variant frequency="1" name="armour-var-c">
<mesh>skeletal/m_tunic_short.dae</mesh>
<texture>skeletal/hele_isp_e_c.dds</texture>
</variant>
<variant frequency="3" name="armour-var-f">
<mesh>skeletal/m_tunic_short.dae</mesh>
<texture>skeletal/hele_isp_e_f.dds</texture>
</variant>
<variant frequency="1" name="armour-var-g">
<mesh>skeletal/m_tunic_short.dae</mesh>
<texture>skeletal/hele_isp_e_g.dds</texture>
</variant>
</group>
@ -127,7 +124,7 @@
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
</props>
</variant>
<variant name="gather_ruins">
<variant name="gather_ruins">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>

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