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forked from 0ad/0ad

This was SVN commit r4845.

This commit is contained in:
Michael D. Hafer 2007-02-03 18:48:34 +00:00
parent 6c103979c4
commit 8734a6e919
11 changed files with 40 additions and 40 deletions

View File

@ -2,22 +2,22 @@
<actor version="1">
<group>
<variant name="Mesh">
<variant name="mesh">
<mesh>props/head_longhair.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="texture-a">
<variant frequency="1" name="face-a">
<texture>props/head/celt_a.dds</texture>
</variant>
<variant frequency="1" name="texture-b">
<variant frequency="1" name="face-b">
<texture>props/head/celt_b.dds</texture>
</variant>
<variant frequency="1" name="texture-c">
<variant frequency="1" name="face-c">
<texture>props/head/celt_c.dds</texture>
</variant>
<variant frequency="1" name="texture-d">
<variant frequency="1" name="face-d">
<texture>props/head/celt_d.dds</texture>
</variant>
</group>

View File

@ -4,19 +4,19 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<variant frequency="1" name="mesh">
<texture>props/prop_weap.dds</texture>
</variant>
</group>
<group>
<variant name="med">
<variant frequency="1" name="longbow-med">
<mesh>props/weap_bow_d.pmd</mesh>
</variant>
<variant name="dark">
<variant frequency="1" name="longbow-dark">
<mesh>props/weap_bow_e.pmd</mesh>
</variant>
<variant name="light">
<variant frequency="1" name="longbow-light">
<mesh>props/weap_bow_f.pmd</mesh>
</variant>
</group>

View File

@ -4,19 +4,19 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<variant frequency="1" name="Mesh">
<texture>props/prop_weap.dds</texture>
</variant>
</group>
<group>
<variant name="med">
<variant frequency="1" name="recurved bow-med">
<mesh>props/weap_bow_g.pmd</mesh>
</variant>
<variant name="light">
<variant frequency="1" name="recurved bow-light">
<mesh>props/weap_bow_h.pmd</mesh>
</variant>
<variant name="dark">
<variant frequency="1" name="recurved bow-dark">
<mesh>props/weap_bow_i.pmd</mesh>
</variant>
</group>

View File

@ -4,19 +4,19 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<variant frequency="1" name="Base">
<texture>props/prop_weap.dds</texture>
</variant>
</group>
<group>
<variant name="med">
<variant frequency="1" name="bow-med">
<mesh>props/weap_bow_a.pmd</mesh>
</variant>
<variant name="dark">
<variant frequency="1" name="bow-dark">
<mesh>props/weap_bow_b.pmd</mesh>
</variant>
<variant name="c">
<variant frequency="1" name="bow-c">
<mesh>props/weap_bow_c.pmd</mesh>
</variant>
</group>

View File

@ -4,25 +4,25 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<variant frequency="1" name="Base">
<texture>props/prop_weap.dds</texture>
</variant>
</group>
<group>
<variant name="cobalt">
<variant frequency="1" name="falcata-cobalt">
<mesh>props/weap_falcata_a.pmd</mesh>
</variant>
<variant name="bronze">
<variant frequency="1" name="falcata-bronze">
<mesh>props/weap_falcata_b.pmd</mesh>
</variant>
<variant name="cooper">
<variant frequency="1" name="falcata-copper">
<mesh>props/weap_falcata_c.pmd</mesh>
</variant>
<variant name="steel">
<variant frequency="1" name="falcata-steel">
<mesh>props/weap_falcata_d.pmd</mesh>
</variant>
<variant name="brass">
<variant frequency="1" name="falcata-brass">
<mesh>props/weap_falcata_e.pmd</mesh>
</variant>
</group>

View File

@ -4,28 +4,28 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<variant frequency="1" name="Base">
<texture>props/prop_weap.dds</texture>
</variant>
</group>
<group>
<variant name="plain">
<variant frequency="1" name="gladius-plain">
<mesh>props/weap_gladus_c.pmd</mesh>
</variant>
<variant name="blood">
<variant frequency="1" name="gladius-bloody">
<mesh>props/weap_gladus_d.pmd</mesh>
</variant>
<variant name="curve">
<variant frequency="1" name="gladius-curve">
<mesh>props/weap_gladus_e.pmd</mesh>
</variant>
<variant name="curveblood">
<variant frequency="1" name="gladius-curveblood">
<mesh>props/weap_gladus_f.pmd</mesh>
</variant>
<variant name="pommelblood">
<variant frequency="1" name="gladius-pommelblood">
<mesh>props/weap_gladus_g.pmd</mesh>
</variant>
<variant name="pommel">
<variant frequency="1" name="gladius-pommel">
<mesh>props/weap_gladus_h.pmd</mesh>
</variant>
</group>

View File

@ -4,7 +4,7 @@
<castshadow/>
<group>
<variant>
<variant frequency="1" name="rock">
<mesh>props/hele_sr_p.pmd</mesh>
<texture>structural/hele_siege.dds</texture>
</variant>

View File

@ -4,7 +4,7 @@
<castshadow/>
<group>
<variant>
<variant frequency="1" name="siege-bolt">
<mesh>props/hele_sp_p.pmd</mesh>
<texture>structural/hele_siege.dds</texture>
</variant>

View File

@ -4,25 +4,25 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<variant frequency="1" name="Base">
<texture>props/prop_weap.dds</texture>
</variant>
</group>
<group>
<variant name="goldgrip">
<variant frequency="1" name="xiphos-goldgrip">
<mesh>props/weap_xiphos_a.pmd</mesh>
</variant>
<variant name="steelgrip">
<variant frequency="1" name="xiphos-steelgrip">
<mesh>props/weap_xiphos_c.pmd</mesh>
</variant>
<variant name="steel">
<variant frequency="1" name="xiphos-steel">
<mesh>props/weap_xiphos_d.pmd</mesh>
</variant>
<variant name="goldgrip2">
<variant frequency="1" name="xiphos-goldgrip2">
<mesh>props/weap_xiphos_e.pmd</mesh>
</variant>
<variant name="steelgrip2">
<variant frequency="1" name="xiphos-steelgrip2">
<mesh>props/weap_xiphos_f.pmd</mesh>
</variant>
</group>

View File

@ -22,7 +22,7 @@
<prop actor="props/units/shields/celt_brennus.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
<prop actor="props/units/heads/celt_vercingentorix.xml" attachpoint="head"/>
<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
</props>
<texture>skeletal/celt_brennus.dds</texture>
</variant>

View File

@ -16,7 +16,7 @@
<props>
<prop actor="props/units/heads/hele_alexander.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_alexander.xml" attachpoint="head"/>
<prop actor="props/units/weapons/xiphos_alexander.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
<prop actor="props/units/cape_b.xml" attachpoint="back"/>
</props>
<texture>skeletal/hele_alexander.dds</texture>