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forked from 0ad/0ad

Tweaked the Median Oasis map a bit. Slowed down the slinger projectile a little bit so we can see it in-flight. :)

This was SVN commit r9329.
This commit is contained in:
Michael D. Hafer 2011-04-27 14:38:02 +00:00
parent 6e2bfa0f07
commit 88f6633b22
4 changed files with 4 additions and 7 deletions

View File

@ -2,7 +2,7 @@
<actor version="1">
<group>
<variant>
<mesh>props/ring.dae</mesh>
<decal width="260" depth="260" angle="0" offsetx="0" offsetz="0"/>
<texture>temp/wallring.dds</texture>
</variant>
</group>

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@ -28,7 +28,7 @@
<Crush>0.0</Crush>
<MaxRange>48.0</MaxRange>
<MinRange>16.0</MinRange>
<ProjectileSpeed>60.0</ProjectileSpeed>
<ProjectileSpeed>50.0</ProjectileSpeed>
<PrepareTime>900</PrepareTime>
<RepeatTime>1500</RepeatTime>
</Ranged>