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forked from 0ad/0ad

This was SVN commit r4923.

This commit is contained in:
Michael D. Hafer 2007-02-20 07:27:10 +00:00
parent dbf350b172
commit 9e4be3378b

View File

@ -6,15 +6,15 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="100"/>
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="Idle" speed="1"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_01.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_02.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="200"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="200"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="Attack" speed="200"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>