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forked from 0ad/0ad

celt shield updates (split into ranks for CS units)

This was SVN commit r2180.
This commit is contained in:
Wijitmaker 2005-04-27 12:41:53 +00:00
parent f31e9d1781
commit a238d018b1
8 changed files with 177 additions and 153 deletions

View File

@ -1,60 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant name="base">
<mesh>props/shield/round_s_f.pmd</mesh>
<props>
<prop actor="props/shield/round_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant>
<texture>props/shield/celt_round_a.dds</texture>
</variant>
<variant>
<texture>props/shield/celt_round_b.dds</texture>
</variant>
<variant>
<texture>props/shield/celt_round_c.dds</texture>
</variant>
<variant>
<texture>props/shield/celt_round_d.dds</texture>
</variant>
<variant>
<texture>props/shield/celt_round_e.dds</texture>
</variant>
<variant>
<texture>props/shield/celt_round_f.dds</texture>
</variant>
<variant>
<texture>props/shield/celt_round_g.dds</texture>
</variant>
<variant>
<texture>props/shield/celt_round_h.dds</texture>
</variant>
<variant>
<texture>props/shield/celt_round_i.dds</texture>
</variant>
<variant>
<texture>props/shield/celt_round_j.dds</texture>
</variant>
<variant>
<texture>props/shield/celt_round_k.dds</texture>
</variant>
<variant>
<texture>props/shield/celt_round_l.dds</texture>
</variant>
<variant>
<texture>props/shield/celt_round_m.dds</texture>
</variant>
<variant>
<texture>props/shield/celt_round_n.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,30 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant name="base">
<mesh>props/shield/round_s_f.pmd</mesh>
<props>
<prop actor="props/shield/round_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant name="E">
<texture>props/shield/celt_round_e.dds</texture>
</variant>
<variant name="G">
<texture>props/shield/celt_round_g.dds</texture>
</variant>
<variant name="K">
<texture>props/shield/celt_round_k.dds</texture>
</variant>
<variant name="M">
<texture>props/shield/celt_round_m.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,30 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant name="base">
<mesh>props/shield/round_s_f.pmd</mesh>
<props>
<prop actor="props/shield/round_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant name="A">
<texture>props/shield/celt_round_a.dds</texture>
</variant>
<variant name="B">
<texture>props/shield/celt_round_b.dds</texture>
</variant>
<variant name="D">
<texture>props/shield/celt_round_d.dds</texture>
</variant>
<variant name="N">
<texture>props/shield/celt_round_n.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,30 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant name="base">
<mesh>props/shield/round_s_f.pmd</mesh>
<props>
<prop actor="props/shield/round_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant name="F">
<texture>props/shield/celt_round_f.dds</texture>
</variant>
<variant name="H">
<texture>props/shield/celt_round_h.dds</texture>
</variant>
<variant name="I">
<texture>props/shield/celt_round_i.dds</texture>
</variant>
<variant name="J">
<texture>props/shield/celt_round_j.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,93 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="10" name="A">
<mesh>props/shield/scutum_c_f.pmd</mesh>
<props>
<prop actor="props/shield/scutum_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_oval1_a.dds</texture>
</variant>
<variant frequency="10" name="B">
<mesh>props/shield/scutum_c_f.pmd</mesh>
<props>
<prop actor="props/shield/scutum_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_oval1_b.dds</texture>
</variant>
<variant frequency="10" name="C">
<mesh>props/shield/scutum_c_f.pmd</mesh>
<props>
<prop actor="props/shield/scutum_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_oval1_c.dds</texture>
</variant>
<variant frequency="10" name="D">
<mesh>props/shield/scutum_c_f.pmd</mesh>
<props>
<prop actor="props/shield/scutum_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_oval1_d.dds</texture>
</variant>
<variant frequency="10" name="E">
<mesh>props/shield/scutum_c_f.pmd</mesh>
<props>
<prop actor="props/shield/scutum_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_oval1_e.dds</texture>
</variant>
<variant frequency="10" name="F">
<mesh>props/shield/scutum_c_f.pmd</mesh>
<props>
<prop actor="props/shield/scutum_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_oval1_f.dds</texture>
</variant>
<variant frequency="10" name="G">
<mesh>props/shield/scutum_c_f.pmd</mesh>
<props>
<prop actor="props/shield/scutum_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_oval1_g.dds</texture>
</variant>
<variant frequency="10" name="H">
<mesh>props/shield/scutum_c_f.pmd</mesh>
<props>
<prop actor="props/shield/scutum_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_oval1_h.dds</texture>
</variant>
<variant frequency="10" name="I">
<mesh>props/shield/scutum_c_f.pmd</mesh>
<props>
<prop actor="props/shield/scutum_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_oval1_i.dds</texture>
</variant>
<variant frequency="10" name="J">
<mesh>props/shield/scutum_c_f.pmd</mesh>
<props>
<prop actor="props/shield/scutum_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_oval1_j.dds</texture>
</variant>
<variant frequency="10" name="K">
<mesh>props/shield/scutum_c_f.pmd</mesh>
<props>
<prop actor="props/shield/scutum_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_oval1_k.dds</texture>
</variant>
<variant frequency="10" name="L">
<mesh>props/shield/scutum_c_f.pmd</mesh>
<props>
<prop actor="props/shield/scutum_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_oval1_l.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,30 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant name="Base">
<mesh>props/shield/scutum_c_f.pmd</mesh>
<props>
<prop actor="props/shield/scutum_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant name="G">
<texture>props/shield/celt_oval1_g.dds</texture>
</variant>
<variant name="H">
<texture>props/shield/celt_oval1_h.dds</texture>
</variant>
<variant name="J">
<texture>props/shield/celt_oval1_j.dds</texture>
</variant>
<variant name="L">
<texture>props/shield/celt_oval1_l.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,33 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant name="Base">
<mesh>props/shield/scutum_c_f.pmd</mesh>
<props>
<prop actor="props/shield/scutum_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant name="A">
<texture>props/shield/celt_oval1_a.dds</texture>
</variant>
<variant name="B">
<texture>props/shield/celt_oval1_b.dds</texture>
</variant>
<variant name="C">
<texture>props/shield/celt_oval1_c.dds</texture>
</variant>
<variant name="D">
<texture>props/shield/celt_oval1_d.dds</texture>
</variant>
<variant name="E">
<texture>props/shield/celt_oval1_e.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,24 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant name="Base">
<mesh>props/shield/scutum_c_f.pmd</mesh>
<props>
<prop actor="props/shield/scutum_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant name="F">
<texture>props/shield/celt_oval1_f.dds</texture>
</variant>
<variant name="K">
<texture>props/shield/celt_oval1_k.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>