celt shield updates (split into ranks for CS units)
This was SVN commit r2180.
This commit is contained in:
parent
f31e9d1781
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant name="base">
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<mesh>props/shield/round_s_f.pmd</mesh>
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<props>
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<prop actor="props/shield/round_back.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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<group>
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<variant>
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<texture>props/shield/celt_round_a.dds</texture>
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</variant>
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<variant>
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<texture>props/shield/celt_round_b.dds</texture>
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</variant>
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<variant>
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<texture>props/shield/celt_round_c.dds</texture>
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</variant>
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<variant>
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<texture>props/shield/celt_round_d.dds</texture>
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</variant>
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<variant>
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<texture>props/shield/celt_round_e.dds</texture>
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</variant>
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<variant>
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<texture>props/shield/celt_round_f.dds</texture>
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</variant>
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<variant>
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<texture>props/shield/celt_round_g.dds</texture>
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</variant>
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<variant>
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<texture>props/shield/celt_round_h.dds</texture>
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</variant>
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<variant>
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<texture>props/shield/celt_round_i.dds</texture>
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</variant>
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<variant>
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<texture>props/shield/celt_round_j.dds</texture>
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</variant>
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<variant>
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<texture>props/shield/celt_round_k.dds</texture>
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</variant>
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<variant>
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<texture>props/shield/celt_round_l.dds</texture>
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</variant>
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<variant>
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<texture>props/shield/celt_round_m.dds</texture>
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</variant>
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<variant>
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<texture>props/shield/celt_round_n.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant name="base">
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<mesh>props/shield/round_s_f.pmd</mesh>
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<props>
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<prop actor="props/shield/round_back.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="E">
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<texture>props/shield/celt_round_e.dds</texture>
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</variant>
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<variant name="G">
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<texture>props/shield/celt_round_g.dds</texture>
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</variant>
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<variant name="K">
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<texture>props/shield/celt_round_k.dds</texture>
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</variant>
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<variant name="M">
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<texture>props/shield/celt_round_m.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant name="base">
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<mesh>props/shield/round_s_f.pmd</mesh>
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<props>
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<prop actor="props/shield/round_back.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="A">
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<texture>props/shield/celt_round_a.dds</texture>
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</variant>
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<variant name="B">
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<texture>props/shield/celt_round_b.dds</texture>
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</variant>
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<variant name="D">
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<texture>props/shield/celt_round_d.dds</texture>
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</variant>
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<variant name="N">
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<texture>props/shield/celt_round_n.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant name="base">
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<mesh>props/shield/round_s_f.pmd</mesh>
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<props>
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<prop actor="props/shield/round_back.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="F">
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<texture>props/shield/celt_round_f.dds</texture>
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</variant>
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<variant name="H">
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<texture>props/shield/celt_round_h.dds</texture>
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</variant>
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<variant name="I">
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<texture>props/shield/celt_round_i.dds</texture>
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</variant>
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<variant name="J">
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<texture>props/shield/celt_round_j.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,93 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant frequency="10" name="A">
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<mesh>props/shield/scutum_c_f.pmd</mesh>
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<props>
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<prop actor="props/shield/scutum_back.xml" attachpoint="back"/>
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</props>
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<texture>props/shield/celt_oval1_a.dds</texture>
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</variant>
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<variant frequency="10" name="B">
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<mesh>props/shield/scutum_c_f.pmd</mesh>
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<props>
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<prop actor="props/shield/scutum_back.xml" attachpoint="back"/>
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</props>
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<texture>props/shield/celt_oval1_b.dds</texture>
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</variant>
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<variant frequency="10" name="C">
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<mesh>props/shield/scutum_c_f.pmd</mesh>
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<props>
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<prop actor="props/shield/scutum_back.xml" attachpoint="back"/>
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</props>
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<texture>props/shield/celt_oval1_c.dds</texture>
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</variant>
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<variant frequency="10" name="D">
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<mesh>props/shield/scutum_c_f.pmd</mesh>
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<props>
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<prop actor="props/shield/scutum_back.xml" attachpoint="back"/>
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</props>
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<texture>props/shield/celt_oval1_d.dds</texture>
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</variant>
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<variant frequency="10" name="E">
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<mesh>props/shield/scutum_c_f.pmd</mesh>
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<props>
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<prop actor="props/shield/scutum_back.xml" attachpoint="back"/>
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</props>
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<texture>props/shield/celt_oval1_e.dds</texture>
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</variant>
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<variant frequency="10" name="F">
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<mesh>props/shield/scutum_c_f.pmd</mesh>
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<props>
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<prop actor="props/shield/scutum_back.xml" attachpoint="back"/>
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</props>
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<texture>props/shield/celt_oval1_f.dds</texture>
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</variant>
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<variant frequency="10" name="G">
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<mesh>props/shield/scutum_c_f.pmd</mesh>
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<props>
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<prop actor="props/shield/scutum_back.xml" attachpoint="back"/>
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</props>
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<texture>props/shield/celt_oval1_g.dds</texture>
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</variant>
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<variant frequency="10" name="H">
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<mesh>props/shield/scutum_c_f.pmd</mesh>
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<props>
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<prop actor="props/shield/scutum_back.xml" attachpoint="back"/>
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</props>
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<texture>props/shield/celt_oval1_h.dds</texture>
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</variant>
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<variant frequency="10" name="I">
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<mesh>props/shield/scutum_c_f.pmd</mesh>
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<props>
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<prop actor="props/shield/scutum_back.xml" attachpoint="back"/>
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</props>
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<texture>props/shield/celt_oval1_i.dds</texture>
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</variant>
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<variant frequency="10" name="J">
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<mesh>props/shield/scutum_c_f.pmd</mesh>
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<props>
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<prop actor="props/shield/scutum_back.xml" attachpoint="back"/>
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</props>
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<texture>props/shield/celt_oval1_j.dds</texture>
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</variant>
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<variant frequency="10" name="K">
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<mesh>props/shield/scutum_c_f.pmd</mesh>
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<props>
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<prop actor="props/shield/scutum_back.xml" attachpoint="back"/>
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</props>
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<texture>props/shield/celt_oval1_k.dds</texture>
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</variant>
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<variant frequency="10" name="L">
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<mesh>props/shield/scutum_c_f.pmd</mesh>
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<props>
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<prop actor="props/shield/scutum_back.xml" attachpoint="back"/>
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</props>
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<texture>props/shield/celt_oval1_l.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant name="Base">
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<mesh>props/shield/scutum_c_f.pmd</mesh>
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<props>
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<prop actor="props/shield/scutum_back.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="G">
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<texture>props/shield/celt_oval1_g.dds</texture>
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</variant>
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<variant name="H">
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<texture>props/shield/celt_oval1_h.dds</texture>
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</variant>
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<variant name="J">
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<texture>props/shield/celt_oval1_j.dds</texture>
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</variant>
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<variant name="L">
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<texture>props/shield/celt_oval1_l.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant name="Base">
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<mesh>props/shield/scutum_c_f.pmd</mesh>
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<props>
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<prop actor="props/shield/scutum_back.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="A">
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<texture>props/shield/celt_oval1_a.dds</texture>
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</variant>
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<variant name="B">
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<texture>props/shield/celt_oval1_b.dds</texture>
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</variant>
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<variant name="C">
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<texture>props/shield/celt_oval1_c.dds</texture>
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</variant>
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<variant name="D">
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<texture>props/shield/celt_oval1_d.dds</texture>
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</variant>
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<variant name="E">
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<texture>props/shield/celt_oval1_e.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant name="Base">
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<mesh>props/shield/scutum_c_f.pmd</mesh>
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<props>
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<prop actor="props/shield/scutum_back.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="F">
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<texture>props/shield/celt_oval1_f.dds</texture>
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</variant>
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<variant name="K">
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<texture>props/shield/celt_oval1_k.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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