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forked from 0ad/0ad

Cleanup...

This was SVN commit r12129.
This commit is contained in:
O.Davoodi 2012-07-16 05:52:43 +00:00
parent f3d0aaeeb4
commit b444e3c435

View File

@ -48,15 +48,6 @@ var g_MapFilters = [];
// tick handler
var g_LoadingState = 0; // 0 = not started, 1 = loading, 2 = loaded
// Saving the map name and information so that if the player cancelled his
// map selection process, we won't loose his previous selection
var tempSelectedMapType = "";
var tempSelectedMapFilter = "";
var tempSelectedMap = "";
var tempMapTypeSelected = 0;
var tempMapFilterSelected = 0;
var tempMapSelected = 0;
////////////////////////////////////////////////////////////////////////////////////////////////
@ -810,7 +801,6 @@ function onGameAttributesChange()
var victoryCondition = getGUIObjectByName("victoryCondition");
var lockTeams = getGUIObjectByName("lockTeams");
var mapSize = getGUIObjectByName("mapSize");
var mapPreview = getGUIObjectByName("mapPreview");
var numPlayersText= getGUIObjectByName("numPlayersText");
var mapSizeText = getGUIObjectByName("mapSizeText");