This was SVN commit r6186.
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@ -14,7 +14,7 @@
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<props>
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<prop actor="units/celts/boudicca_chariot_h1.xml" attachpoint="horseright"/>
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<prop actor="units/celts/boudicca_chariot_h2.xml" attachpoint="horseleft"/>
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<prop actor="units/celts/boudicca.xml" attachpoint="rider"/>
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<prop actor="units/celts/boudicca_r.xml" attachpoint="rider"/>
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<prop actor="units/celts/super_unit_4_d.xml" attachpoint="driver"/>
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</props>
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<texture>structural/celt_chariot_b.dds</texture>
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@ -1,24 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<animations>
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<animation file="mechanical/chariot_walk.dae" name="walk" speed="100"/>
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<animation file="mechanical/chariot_run.dae" name="run" speed="8"/>
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<animation file="mechanical/chariot_idle.dae" name="idle" speed="100"/>
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</animations>
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<mesh>structural/celt_char_b.dae</mesh>
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<props>
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<prop actor="units/celts/super_unit_4_h.xml" attachpoint="horseright"/>
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<prop actor="units/celts/super_unit_4_h.xml" attachpoint="horseleft"/>
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<prop actor="units/celts/boudicca.xml" attachpoint="rider"/>
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<prop actor="units/celts/super_unit_4_d.xml" attachpoint="driver"/>
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</props>
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<texture>structural/celt_chariot_b.dds</texture>
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</variant>
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</group>
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</actor>
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@ -0,0 +1,32 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="infantry/support/idle/fem_01.psa" name="Idle" speed="200"/>
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<animation file="infantry/support/idle/fem_01.psa" name="Walk" speed="10"/>
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<animation file="infantry/support/idle/fem_01.psa" name="Run" speed="50"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
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</animations>
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<mesh>skeletal/f_tunic.pmd</mesh>
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<props>
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<prop actor="props/units/heads/head_celt_boudicca.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/spear_gold.xml" attachpoint="r_hand"/>
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<prop actor="props/units/cape_celt_boudicca.xml" attachpoint="shoulders"/>
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</props>
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<texture>skeletal/celt_boudicca_2.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -8,8 +8,7 @@
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<animations>
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
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<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
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<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="100"/>
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@ -8,10 +8,8 @@
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<animations>
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<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="100"/>
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</animations>
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@ -8,8 +8,8 @@
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<animations>
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
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<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
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<animation file="infantry/sword/move/run/isw_s_def_em_off.dae" name="Run" speed="5"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="100"/>
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@ -1,24 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<animations>
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<animation file="mechanical/chariot_walk.dae" name="walk" speed="10"/>
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<animation file="mechanical/chariot_run.dae" name="run" speed="15"/>
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<animation file="mechanical/chariot_idle.dae" name="idle" speed="10"/>
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</animations>
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<mesh>structural/celt_char_a.dae</mesh>
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<props>
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<prop actor="units/celts/super_unit_4_h.xml" attachpoint="horseright"/>
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<prop actor="units/celts/super_unit_4_h.xml" attachpoint="horseleft"/>
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<prop actor="units/celts/super_unit_4_d.xml" attachpoint="driver"/>
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<prop actor="units/celts/super_unit_4_r.xml" attachpoint="rider"/>
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</props>
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<texture>structural/celt_chariot_a.dds</texture>
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</variant>
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</group>
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</actor>
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@ -1,32 +1,30 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
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<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="100"/>
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</animations>
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<mesh>skeletal/m_pants_celt.dae</mesh>
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<props>
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<prop actor="props/units/heads/celt_vercingentorix.xml" attachpoint="head"/>
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<prop actor="props/units/shields/celt_vercingetorix.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
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<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
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</props>
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<texture>skeletal/celt_vercingetorix.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
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<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="5"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="100"/>
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</animations>
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<mesh>skeletal/m_pants_celt.dae</mesh>
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<props>
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<prop actor="props/units/heads/celt_vercingentorix.xml" attachpoint="head"/>
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<prop actor="props/units/shields/celt_vercingetorix.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
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<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
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</props>
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<texture>skeletal/celt_vercingetorix.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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