1
0
forked from 0ad/0ad

This was SVN commit r6186.

This commit is contained in:
Michael D. Hafer 2008-07-03 05:54:40 +00:00
parent 84ee95ae7e
commit b5d7fbbee6
8 changed files with 67 additions and 88 deletions

View File

@ -14,7 +14,7 @@
<props>
<prop actor="units/celts/boudicca_chariot_h1.xml" attachpoint="horseright"/>
<prop actor="units/celts/boudicca_chariot_h2.xml" attachpoint="horseleft"/>
<prop actor="units/celts/boudicca.xml" attachpoint="rider"/>
<prop actor="units/celts/boudicca_r.xml" attachpoint="rider"/>
<prop actor="units/celts/super_unit_4_d.xml" attachpoint="driver"/>
</props>
<texture>structural/celt_chariot_b.dds</texture>

View File

@ -1,24 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant>
<animations>
<animation file="mechanical/chariot_walk.dae" name="walk" speed="100"/>
<animation file="mechanical/chariot_run.dae" name="run" speed="8"/>
<animation file="mechanical/chariot_idle.dae" name="idle" speed="100"/>
</animations>
<mesh>structural/celt_char_b.dae</mesh>
<props>
<prop actor="units/celts/super_unit_4_h.xml" attachpoint="horseright"/>
<prop actor="units/celts/super_unit_4_h.xml" attachpoint="horseleft"/>
<prop actor="units/celts/boudicca.xml" attachpoint="rider"/>
<prop actor="units/celts/super_unit_4_d.xml" attachpoint="driver"/>
</props>
<texture>structural/celt_chariot_b.dds</texture>
</variant>
</group>
</actor>

View File

@ -0,0 +1,32 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/support/idle/fem_01.psa" name="Idle" speed="200"/>
<animation file="infantry/support/idle/fem_01.psa" name="Walk" speed="10"/>
<animation file="infantry/support/idle/fem_01.psa" name="Run" speed="50"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
</animations>
<mesh>skeletal/f_tunic.pmd</mesh>
<props>
<prop actor="props/units/heads/head_celt_boudicca.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_gold.xml" attachpoint="r_hand"/>
<prop actor="props/units/cape_celt_boudicca.xml" attachpoint="shoulders"/>
</props>
<texture>skeletal/celt_boudicca_2.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -8,8 +8,7 @@
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="100"/>

View File

@ -8,10 +8,8 @@
<animations>
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="100"/>
</animations>

View File

@ -8,8 +8,8 @@
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_def_em_off.dae" name="Run" speed="5"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="100"/>

View File

@ -1,24 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant>
<animations>
<animation file="mechanical/chariot_walk.dae" name="walk" speed="10"/>
<animation file="mechanical/chariot_run.dae" name="run" speed="15"/>
<animation file="mechanical/chariot_idle.dae" name="idle" speed="10"/>
</animations>
<mesh>structural/celt_char_a.dae</mesh>
<props>
<prop actor="units/celts/super_unit_4_h.xml" attachpoint="horseright"/>
<prop actor="units/celts/super_unit_4_h.xml" attachpoint="horseleft"/>
<prop actor="units/celts/super_unit_4_d.xml" attachpoint="driver"/>
<prop actor="units/celts/super_unit_4_r.xml" attachpoint="rider"/>
</props>
<texture>structural/celt_chariot_a.dds</texture>
</variant>
</group>
</actor>

View File

@ -8,10 +8,8 @@
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="5"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="100"/>