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forked from 0ad/0ad

Added helle_struct_b parallax/normal map and specular. Applied on greek blacksmith. Improved helle_struct specular map

This was SVN commit r13642.
This commit is contained in:
Enrique 2013-08-11 08:49:15 +00:00
parent 46f091a154
commit b8fb2e1697
6 changed files with 52 additions and 38 deletions

View File

@ -5,9 +5,12 @@
<variant frequency="1" name="bucket">
<mesh>props/hele_blacksmith_props_a.dae</mesh>
<textures>
<texture file="props/hele_props_a.dds" name="baseTex"/> <texture file="structural/ao/hele_blacksmith.png" name="aoTex"/>
<texture file="props/hele_props_a.dds" name="baseTex"/>
<texture file="props/hele_props_a_norm.png" name="normTex"/>
<texture file="props/hele_props_a_spec.png" name="specTex"/>
<texture file="structural/ao/hele_blacksmith.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -5,9 +5,12 @@
<variant frequency="1" name="bucket">
<mesh>props/hele_blacksmith_struct.dae</mesh>
<textures>
<texture file="structural/hele_struct.dds" name="baseTex"/> <texture file="structural/ao/hele_blacksmith.png" name="aoTex"/>
<texture file="structural/hele_struct.dds" name="baseTex"/>
<texture file="structural/hele_struct_norm.png" name="normTex"/>
<texture file="structural/hele_struct_spec.png" name="specTex"/>
<texture file="structural/ao/hele_blacksmith.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -1,32 +1,34 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Blacksmith">
<mesh>structural/hele_blacksmith_struct_b.dae</mesh>
<props>
<prop actor="props/structures/hellenes/blacksmith_props_a.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/blacksmith_struct.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/blacksmith_rooftiles.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/blacksmith_shield_back.xml" attachpoint="root"/>
<prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/>
<prop actor="particle/flame.xml" attachpoint="fire"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/blacksmith_bucket.xml" attachpoint="greekbucket"/>
<prop actor="props/structures/hellenes/blacksmith_bucket_water.xml" attachpoint="greekbucket"/>
<prop actor="props/structures/hellenes/blacksmith_barrel.xml" attachpoint="greekbarrel"/>
<prop actor="props/structures/hellenes/blacksmith_barrel.xml" attachpoint="barrelshield"/>
<prop actor="props/structures/hellenes/blacksmith_barrel_shield.xml" attachpoint="barrelshield"/>
<prop actor="props/structures/hellenes/blacksmith_shield1.xml" attachpoint="greekshield"/>
<prop actor="props/structures/hellenes/blacksmith_shields.xml" attachpoint="greekshields"/>
<prop actor="props/structures/hellenes/blacksmith_spears.xml" attachpoint="greekspears"/>
<prop actor="props/structures/hellenes/blacksmith_swords.xml" attachpoint="greekswords"/>
</props>
<textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
<texture file="structural/ao/hele_blacksmith.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Blacksmith">
<mesh>structural/hele_blacksmith_struct_b.dae</mesh>
<props>
<prop actor="props/structures/hellenes/blacksmith_props_a.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/blacksmith_struct.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/blacksmith_rooftiles.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/blacksmith_shield_back.xml" attachpoint="root"/>
<prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/>
<prop actor="particle/flame.xml" attachpoint="fire"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/blacksmith_bucket.xml" attachpoint="greekbucket"/>
<prop actor="props/structures/hellenes/blacksmith_bucket_water.xml" attachpoint="greekbucket"/>
<prop actor="props/structures/hellenes/blacksmith_barrel.xml" attachpoint="greekbarrel"/>
<prop actor="props/structures/hellenes/blacksmith_barrel.xml" attachpoint="barrelshield"/>
<prop actor="props/structures/hellenes/blacksmith_barrel_shield.xml" attachpoint="barrelshield"/>
<prop actor="props/structures/hellenes/blacksmith_shield1.xml" attachpoint="greekshield"/>
<prop actor="props/structures/hellenes/blacksmith_shields.xml" attachpoint="greekshields"/>
<prop actor="props/structures/hellenes/blacksmith_spears.xml" attachpoint="greekspears"/>
<prop actor="props/structures/hellenes/blacksmith_swords.xml" attachpoint="greekswords"/>
</props>
<textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_blacksmith.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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