Added helle_struct_b parallax/normal map and specular. Applied on greek blacksmith. Improved helle_struct specular map
This was SVN commit r13642.
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@ -5,9 +5,12 @@
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<variant frequency="1" name="bucket">
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<mesh>props/hele_blacksmith_props_a.dae</mesh>
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<textures>
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<texture file="props/hele_props_a.dds" name="baseTex"/> <texture file="structural/ao/hele_blacksmith.png" name="aoTex"/>
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<texture file="props/hele_props_a.dds" name="baseTex"/>
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<texture file="props/hele_props_a_norm.png" name="normTex"/>
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<texture file="props/hele_props_a_spec.png" name="specTex"/>
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<texture file="structural/ao/hele_blacksmith.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao.xml</material>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -5,9 +5,12 @@
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<variant frequency="1" name="bucket">
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<mesh>props/hele_blacksmith_struct.dae</mesh>
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<textures>
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<texture file="structural/hele_struct.dds" name="baseTex"/> <texture file="structural/ao/hele_blacksmith.png" name="aoTex"/>
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<texture file="structural/hele_struct.dds" name="baseTex"/>
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<texture file="structural/hele_struct_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_spec.png" name="specTex"/>
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<texture file="structural/ao/hele_blacksmith.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao.xml</material>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -1,32 +1,34 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Blacksmith">
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<mesh>structural/hele_blacksmith_struct_b.dae</mesh>
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<props>
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<prop actor="props/structures/hellenes/blacksmith_props_a.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/blacksmith_struct.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/blacksmith_rooftiles.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/blacksmith_shield_back.xml" attachpoint="root"/>
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<prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/>
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<prop actor="particle/flame.xml" attachpoint="fire"/>
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<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/blacksmith_bucket.xml" attachpoint="greekbucket"/>
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<prop actor="props/structures/hellenes/blacksmith_bucket_water.xml" attachpoint="greekbucket"/>
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<prop actor="props/structures/hellenes/blacksmith_barrel.xml" attachpoint="greekbarrel"/>
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<prop actor="props/structures/hellenes/blacksmith_barrel.xml" attachpoint="barrelshield"/>
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<prop actor="props/structures/hellenes/blacksmith_barrel_shield.xml" attachpoint="barrelshield"/>
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<prop actor="props/structures/hellenes/blacksmith_shield1.xml" attachpoint="greekshield"/>
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<prop actor="props/structures/hellenes/blacksmith_shields.xml" attachpoint="greekshields"/>
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<prop actor="props/structures/hellenes/blacksmith_spears.xml" attachpoint="greekspears"/>
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<prop actor="props/structures/hellenes/blacksmith_swords.xml" attachpoint="greekswords"/>
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</props>
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<textures>
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<texture file="structural/hele_struct_b.dds" name="baseTex"/>
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<texture file="structural/ao/hele_blacksmith.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Blacksmith">
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<mesh>structural/hele_blacksmith_struct_b.dae</mesh>
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<props>
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<prop actor="props/structures/hellenes/blacksmith_props_a.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/blacksmith_struct.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/blacksmith_rooftiles.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/blacksmith_shield_back.xml" attachpoint="root"/>
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<prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/>
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<prop actor="particle/flame.xml" attachpoint="fire"/>
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<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/blacksmith_bucket.xml" attachpoint="greekbucket"/>
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<prop actor="props/structures/hellenes/blacksmith_bucket_water.xml" attachpoint="greekbucket"/>
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<prop actor="props/structures/hellenes/blacksmith_barrel.xml" attachpoint="greekbarrel"/>
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<prop actor="props/structures/hellenes/blacksmith_barrel.xml" attachpoint="barrelshield"/>
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<prop actor="props/structures/hellenes/blacksmith_barrel_shield.xml" attachpoint="barrelshield"/>
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<prop actor="props/structures/hellenes/blacksmith_shield1.xml" attachpoint="greekshield"/>
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<prop actor="props/structures/hellenes/blacksmith_shields.xml" attachpoint="greekshields"/>
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<prop actor="props/structures/hellenes/blacksmith_spears.xml" attachpoint="greekspears"/>
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<prop actor="props/structures/hellenes/blacksmith_swords.xml" attachpoint="greekswords"/>
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</props>
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<textures>
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<texture file="structural/hele_struct_b.dds" name="baseTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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<texture file="structural/ao/hele_blacksmith.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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BIN
binaries/data/mods/public/art/textures/skins/structural/hele_struct_b_norm.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/hele_struct_b_norm.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/structural/hele_struct_b_spec.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/hele_struct_b_spec.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/structural/hele_struct_spec.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/structural/hele_struct_spec.png
(Stored with Git LFS)
Binary file not shown.
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