This was SVN commit r4839.
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0b7542cc6d
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@ -23,11 +23,15 @@
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<group>
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<variant frequency="1" name="Idle">
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<animations>
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<animation file="biped/inf_hoplite_idle_a.psa" name="idle" speed="200"/>
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<animation file="biped/not used/inf_salute_a.psa" name="idle" speed="200"/>
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<animation file="biped/not used/inf_salute_b.psa" name="idle" speed="200"/>
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<animation file="biped/not used/inf_salute_c.psa" name="idle" speed="200"/>
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<animation file="biped/not used/inf_salute_d.psa" name="idle" speed="200"/>
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<animation file="biped/not used/inf_salute_e.psa" name="idle" speed="200"/>
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</animations>
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<props>
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<prop actor="props/units/shields/hele_round_leonidas.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="Melee">
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@ -18,9 +18,10 @@
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="18"/>
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<animation file="biped/not used/inf_salute_b.psa" name="idle" speed="200"/>
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<animation file="biped/not used/inf_salute_c.psa" name="idle" speed="200"/>
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<animation file="biped/not used/inf_salute_b.psa" name="idle" speed="210"/>
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<animation file="biped/not used/inf_salute_c.psa" name="idle" speed="195"/>
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<animation file="biped/not used/inf_salute_d.psa" name="idle" speed="200"/>
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<animation file="biped/not used/inf_salute_e.psa" name="idle" speed="190"/>
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</animations>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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BIN
binaries/data/mods/official/maps/scenarios/cinematic.xml
(Stored with Git LFS)
BIN
binaries/data/mods/official/maps/scenarios/cinematic.xml
(Stored with Git LFS)
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