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forked from 0ad/0ad

Placing "g_GameEnded = true;" first. (Doesn't really matter, but is more clear.)

This was SVN commit r10149.
This commit is contained in:
WhiteTreePaladin 2011-08-31 03:13:33 +00:00
parent 7d2411e6cb
commit c23497f326

View File

@ -196,24 +196,24 @@ function checkPlayerState()
{
if (playerState.state == "defeated")
{
closeMenu();
closeOpenDialogs();
g_GameEnded = true;
g_GameEnded = true;
switchMusic("loss_1", 0.0);
closeMenu();
closeOpenDialogs();
var btCaptions = ["Yes", "No"];
var btCode = [leaveGame, null];
messageBox(400, 200, "You have been defeated...\nDo you want to leave the game now?", "Defeat", 0, btCaptions, btCode);
}
else if (playerState.state == "won")
{
closeMenu();
closeOpenDialogs();
g_GameEnded = true;
g_GameEnded = true;
switchMusic("win_1", 0.0);
closeMenu();
closeOpenDialogs();
if (!getGUIObjectByName("devCommandsRevealMap").checked)
getGUIObjectByName("devCommandsRevealMap").checked = true;